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Codex Maverick Marines
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==Troops== ===Chain Gangers=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS!! BS !! S !! T !! W !! A !! Ld !! Sv !! !! Pts !! Pwr |- | Chain Ganger || 6" || 3+ || 5+ || 4 || 4 || 1 || 1 || 7 || 3+ || || || |- | Mek Boy || 6" || 3+ || 5+ || 4 || 4 || 1 || 1 || 8 || 3+ || || || |} [[File:Chain_Gangers_Desktop.jpg|200px|thumb|right|]] Those that desire less speed and more killing join the Thrasher Clan. The Thrasher Clan is further divided into three sub Clans and Cults: Chain Gangers, Power Boys, and Shields. Apart from the Heresy Riders, Thrashers suffer the some the greatest mental degradation within the Chapter due to their love of battle and constant fighting. It is commonly spoken that one does not join the Thrasher Clan, rather are called by the sweet voices in their heads of promised glories, battle, and the kill. The Chain Gangers is considered to be the bloodiest and most brutal of the Thrasher Clan as they will always arm themselves with chain weaponry in either hand. Their favored weapon in the chainsword but have also been known to use chain axes, chain fists, and one handed chain glaives called Maracas by its members. It is not uncommon to find the Chain Gangers on the battlefield where the fighting is thickest and most bloody. They often decorate their armor in chain and wrap their arms and gauntlets in chain. They paint their armor a dark blue with red trim and a silver chameleon colored shoulder pad in honor of the favored color scheme of the True Maverick. • One model may be upgraded to a Power Boy for every ten (ten) models in a unit Wargear – Power Armor • May upgrade to artificer armor (+''20pts/model'') Chainsword x2 • May be exchanged for other chain weapons o Chain Ax (+''5pts/model'') o Modified Chain Glaive (+''10pts/model'') • May be exchanged for duel wielding bolters (''Free'') • One model may take a single heavy weapon for every ten models when a squad takes bolters o Heavy Bolter (+''5pts'') o Plasma Cannon (+''10pts'') o Melta-Cannon (+''15pts'') o Las-Cannon (+''20pts'') Krak/Frag Grenades Special Rules: And they shall know no fear '''Ganger''' – Gangers do not adhere to the traditional 10 man units but rather mob together into units of 20 provided there are that many Chain Gangers assigned to a company. Gangers will not mob together then in separate companies. '''Chain Collector''' – Decorating their armor in chain heavy around the gauntlets and shins of their armor, member of the Chain Gangers mob are still semi-effective in close combat. *Chain Gangers that exchange their close combat weapons for bolters do not gain the Duel Wield Special Rule while in close combat. Name S AP Chain User 5 '''Marked for Insanity''' – Due to the nature of the Chapter’s curse, the mental degradation in heavy combat intensifies in speed and causes greater damage. Before the start of each turn, each Thrasher unit not within a 12” radius of a Screaming Bitch must roll a d6. On a 6 (six) the Thrasher unit suffers hindering mental degradation. An opponent can cause an additional roll when a unit of Thrashers loses in combat or suffers more than a 50% loss in a single turn. In the event of mental degradation, the model gains the Fearless Special Rule and charges the nearest enemy and will continue to do so until removed from play. ===Shields=== {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Name !! M !! WS!! BS !! S !! T !! W !! A !! Ld !! Sv !! !! Pts !! Pwr |- | Shields || 6" || 3+ || 5+ || 4 || 4 || 1 || 1 || 7 || 3+ || || || |- | Mek Boy || 6" || 3+ || 5+ || 4 || 4 || 1 || 1 || 8 || 3+ || || || |} Answering the age old question, ‘can you effectively duel wield shields for better protection?’ Yes, yes you can. The Shields are known to duel wield shields for maximum protection on the battlefield. They often work in concert with their Thrasher Clan Mates providing a moving wall of cover. When the distance closes the shield lines break and the Chain Gangers flood through the gaps into the enemies ranks. Though they offer little in the way of combat ability, each member of the shield clan carries a shield in the shape of an angelic wing. Mysterious energies crackle across it offering great protection from incoming fire and when in close combat that energy discharges when the shield is bashed into an enemy opponent. Unlike their Chain Ganger brothers, Shields prefer to paint their armor jet black with silver and red trim, carrying the blackened wing shaped shields trimmed with silver. Wargear - Power Armor • May upgrade to artificer armor (+''20pts/model'') Duel Combat Shields • May be exchanged for Storm Shields (+''50pts'') Krak/Frag Grenades Special Rules: '''And they shall know no fear''' '''Duel Wield Shields!''' – Crackling in strange xenos energies reengineered by the Clan Maverick, these angel winged shields stop the most devastating incoming fire providing a moving wall of cover for their battle brothers behind them. Friendly faction models and allies directly behind a unit of Shields also gain the invulnerable save of the shields from ranged attacks. '''Marked for Insanity''' – Due to the nature of the Chapter’s curse, the mental degradation in heavy combat intensifies in speed and causes greater damage. Before the start of each turn, each Thrasher unit not within a 12” radius of a Screaming Bitch must roll a d6. On a 6 (six) the Thrasher unit suffers hindering mental degradation. An opponent can cause an additional roll when a unit of Thrashers loses in combat or suffers more than a 50% loss in a single turn. In the event of mental degradation, the model gains the Fearless Special Rule and charges the nearest enemy and will continue to do so until removed from play. ===Power Boys=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS!! BS !! S !! T !! W !! A !! Ld !! Sv !! !! Pts !! Pwr |- | Power Boy || 6" || 3+ || 5+ || 4 || 4 || 1 || 1 || 7 || 3+ || || || |- | Mek Boy (Sergeant) || 6" || 3+ || 5+ || 4 || 4 || 1 || 1 || 8 || 3+ || || || |} The Power Boys is similar to that of the Chain Gangers but they prefer to utilize power weapons instead of chain weapons. By comparison, the members of the Power Cult are far more sane and rational than their bloody brothers and sergeants for Chain Gangers and Shields are drawn from their ranks known as Mek Boys; individuals that have gone above and beyond the standard desire to use power weapons but have begun making their own stylized power weapons. Wargear – Power Armor • May upgrade to artificer armor (+''20pts'') Chainsword x2 • May be exchanged for other chain weapons • May be exchanged for duel wielding bolters • May be exchanged for power weapons o Swords (+''10pts'') o Axes (+''20pts'') o Lightning Claws (+''25pts'') o Fists (+''50pts'') Krak/Frag Grenades Special Rules: '''And they shall know no fear''' '''Marked for Insanity''' – Due to the nature of the Chapter’s curse, the mental degradation in heavy combat intensifies in speed and causes greater damage. Before the start of each turn, each Thrasher unit not within a 12” radius of a Screaming Bitch must roll a d6. On a 6 (six) the Thrasher unit suffers hindering mental degradation. An opponent can cause an additional roll when a unit of Thrashers loses in combat or suffers more than a 50% loss in a single turn. In the event of mental degradation, the model gains the Fearless Special Rule and charges the nearest enemy and will continue to do so until removed from play. Keeper of the Mark - Power boys are equally susceptible to the curse of Insanity. However, they do poses some better control over it. This not only effects him but his squad as well. A unit of Thrashers that upgrades one model to a Power Boy may re-roll Mark of Insanity to obtain a more desired result.
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