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===Plane Shift: Amonkhet=== This article was a [[furry]] wet dream, as it introduced ''four'' beastfolk races to 5th edition, alongside Naktamun's human population, who are simply Variant Humans from the PHB. Weirdly, despite the fact that one of the Five Gods is Oketra the True, the [[catgirl]] God of Solidarity, there is no catgirl or [[catfolk]] race in this booklet. * [[Aven]] Similar to the [[Aarakocra]], the Aven are bird-people, but in this case they resemble humans with the heads and wings of birds. There are two kinds of Aven; the more scholarly ibis-headed, who are naturally drawn to revering Kefnet, the God of Knowledge whom they resemble, and the more war-like hawk-headed, who tend to devote themselves to Oketra, God of Solidarity (who is, ironically, a goddess depicted as a [[catgirl]]). All Aven get +2 Dexterity, are Medium sized, have a base land speed of 25 feet, and a Fly speed of 30 feet, but they can't fly if wearing medium or heavy armor, or if they're encumbered. ::Ibis-Headed Aven get +1 Intelligence and Kefnet's Blessing, which lets them add half their Proficiency Bonus, rounded down, when making an Int check for a skill they don't have Proficiency in. ::Hawk-Headed Aven get +2 Wisdom and the Hawkeyed trait, which grants them free Perception Proficiency ''and'' negates the long-range attack penalties when using ranged weapons. * [[Khenra]] Made in the image of Hazrozet the Fervent, God of Zeal, the Khenra are a race of graceful humanoid jackals who, for some reason, are almost always born as fraternal or identical twins. This leads to strong, culturally encouraged, ties between siblings, and even impacts their stats. Khenras are a Medium-sized race with +2 Dexterity and +1 Strength, a speed of 35 feet, the Khera Weapon Training feature, which gives them free proficiency in the khopesh, spear and javelin, and the Khenra Twins feature - which requires you to decide at character creation if you have a twin. If your twin is alive, so long as you are within sight of your twin, you can reroll results of a 1 for attack rolls, ability checks and saving throws (second result stands). If your twin is dead, or you were one of the rare singleton births, you're Immune to Fear. Of course, making use of your twin being alive can be tricky unless either another player wants to be a Khenra and roleplay as your sibling, or the DM is willing to be flexible * Amonkhetian [[Minotaur]] Vibrant, boisterous, rowdy humanoids, the Amonkhetian Minotaur bears the head of a curly-horned sheep rather than the traditional bovine head. +2 Strength, +1 Constitution, Medium, 30 feet speed, and as for features? They get the half-orc's Menacing (free Proficiency in Intimidate), Relentless Endurance (shake off a fatal blow and stand at 1 hit point 1/day) and Savage Attacks (+1 damage dice on a crit with a melee weapon) racial traits, plus the Natural Weapon (Horns) trait, which lets them choose to do 1d6 + Str modifier bludgeoning damage with their unarmed strikes. * [[Naga]] Made in the image of Rhonas the Indomitable, cobra-headed God of Strength, the nagas also deeply revere the God of Knowledge, Kefnet, pursuing a philosophy that mind and body must be of equal strength to work in harmony. They stand unique amongst the races of 5e so far because they're the first non-bipedal race to get an official writeup; these [[serpentfolk]] resemble the iconic [[Yuan-ti]] Abomination, having a humanoid upper torso, a cobra's head, and a slithering tail in lieu of legs. They get +2 Consitution and +1 Intelligence, are Medium sized, and have a base speed of 30 feet. Their Speed Burst feature lets them choose to spend a bonus action to lower their torso to the ground and pull themselves along with their hands, increasing their speed by +5 feet for the turn due to the boost - of course, they need to have both hands free before they can do this. Poison Immunity speaks for itself, and Poisoner's Affinity gives them free proficiency with the poisoner's kit. Finally, they have two Natural Weapons; Bite and Constrict. Both can be used as an option for an unarmed strike. A Bite Attack deals 1d4 + Str mod Piercing damage and forces the victim to make a Constitution save (DC 8 + naga's Con modifier + naga's Proficiency bonus) or take 1d4 Poison damage. A Constrict Attack deals 1d6 + Str mod bludgeoning damage and automatically grapples the target (DC to escape is 8 + naga's Str modifier + naga's Proficiency bonus). So long as they have someone grappled in this way, the target is restrained, but the naga can't make another Constrict Attack until they let them go.
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