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==WARLORD TRAITS== If a LIZARDMEN CHARACTER model is your WARLORD, you can use the appropriate Warlord Traits table below based on whether the model has the SAURUS, SLANN or SKINK keyword to determine what Warlord Trait they have. You can either roll one D3 to randomly generate one, or you can select one. ===SAURUS WARLORD TRAITS=== 1 Intimidating Presence Subtract 1 from the Leadership of enemy units within 6" of your WARLORD. In addition, each time your opponent uses a Stratagem roll a D6 if you haven't already gained any CP this turn, on a roll of 5+ you gain 1 CP. 2 Master of the Vanguard Units from your army within 6" of your WARLORD add 2" to their Charge rolls. 3 Legendary Fighter Add 1 to your WARLORD's Attacks characteristic. In addition, your WARLORD can make a Heroic Intervention when enemy units are within 6" rather than 3" and can move up to 6" when making a Heroic Intervention. ===SLANN WARLORD TRAITS=== 1 Inspiring Presence Units from your army within 6" of your WARLORD automatically pass morale tests. In addition, increase the range of all abilities on your WARLORD's datasheet by 3". 2 Conqueror of Cities Units from your army within 6" of your WARLORD ignore the benefits of cover when making a shooting attack. 3 Immovable Object Add 1 to the WARLORD's Toughness characteristic. During your opponent's psychic phase your WARLORD may attempt to deny one additional power. ===SKINK WARLORD TRAITS=== 1 Tenacity Add 1 to your WARLORD's Wounds characteristic. In addition, roll a D6 each time your WARLORD would lose a wound, on a roll of 6+ the wound is not lost. 2 Target Priority Once per turn at the beginning of your Shooting phase the WARLORD can nominate a unit from your army within 6", until the end of the phase that unit ignores all penalties to its hit rolls. 3 Master of Ambush Before the first turn starts you may redeploy your WARLORD anywhere within your deployment zone. In addition, each time you roll an unmodified saving throw of 6 for this WARLORD in the Fight phase, the enemy unit that made the attack suffers a mortal wound after it has resolved all of its attacks.
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