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Giant: The Perfidious
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==== The Curse of Doubt ==== Giants do not need to maintain a Masquerade, though this does not mean that they can simply throw caution to the wind. However much they may fear modern weaponry, they, like their cousins the gods, will inevitably be forgotten and dismissed as allegory and myth. Save for fascinatingly detailed stories written in parchment, their legacies will crumble because, as with the relation between all Gods and all men, from time to time even the most auspicous of clegy tend to doubt. And why not? The village over the hill claims to be plagued by a massive two-headed beast that breathes fire! How fantastic! It's so ridiculous I wouldn't believe it if I saw it with my own eyes! Even in the modern world, when men who have seen the hairy, apelike Grendels of the Pacific-Northwest can't keep their stories together, their memories becoming muddled by doubt and only validity of her existence being in old newspapers and half-somber internet sites. Military excursions will eventually review their reports and gawk at how they could have possibly written down "Giant" where they clearly remember ambushing a small group of terrorists. To this end, stories are very important to the Giants, and most Councils have established literacy programs in order to preserve their mostly lost histories, as after their deaths, even the closest of Pantheons will forget their friends and lovers without stories to occasionally remind them who they're fighting for. Because of this, the mark of a truly successful Giant, one who has lived a life worth living, Worthy or not, is a giant who has written his own Autobiography. Councils store the originals in the most secure vaults of their keeps and strongholds, and ensure copies are available for giants to reminisce over lost friends. In this way, even the Damned have a comfort knowing that though they may died, the memories of their lives on Earth will be immortal.
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