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JAEVA: Giant Robot RPG system
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=== Ranges === Range in JAEVA is very simple: there are a total of 4 ranges you can be at from your allies and enemies.these ranges are only suggestions of distance to keep things simple They are: *Short: within reach or hitting distance. not far at all. all melee weapons have this range. Ranged weapons firing at this range have a +2 to accuracy. *Medium: this is between just out of reach and just short of long range. for scale, it's the distance Gypsy Danger dragged the boat to smash across Otachi's face, or when Asuka ran forward to pounce on one of the Mass-Produced EVAs and break it's skull. If it's not close enough to hit with a melee weapon, but not far away enough that you wouldn't be able to brisky walk there in a few seconds, then it is at medium range. you may always walk from medium to short range in one movement action. thrown weapons can hit this range at a -2, range weapons hit this range with no penalty *Long: this is range just out of a short walking distance, around the scale distance of a city block compared to a human, but not up to extreme range. weapons can be shot to a long range at a -2 penalty to both accuracy and damage. *Extreme: Extreme range is around the length of around a mile away, hitting something this far would require a ranged weapon, as no weapon can be thrown this far. Ranged weapons firing this far are at a -4 penalty to accuracy and damage. a comparison of scale would be the Evangelion fight with Ramiel, where Shinji was equipped with a positron rifle. that fight would have been juuust within extreme range. GMs: do not overly abuse the use of range to ridiculous amounts, as mentioned before, it is just a vague indication of range. Because of this, it is suggested that GMs equip the table with a map of the city or area they are in and simply use markers or miniatures to note down where characters and enemies are to get a basic sense of scale and distance.
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