Editing
Planet generator
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Defences== These are the planet’s local defence forces, always present and alert, against mankind's many enemies, both foreign and domestic. These defences do not include any Imperial Guard or Navy forces that may be sent here by the larger Astra Militarum. The forces that can be mustered in defence of a planet and its settlements come in a few different forms, which are described below: {| border="1" cellspacing="0" cellpadding="5" align="center" |- |'''Enforcers:''' |The local law enforcers and security forces. Generically referred to as the [[Enforcer Security Force]]s (shortly Enforcers), planets can have unique names for them. |- |'''Militia:''' |Part time soldiers, who have civilian jobs but can be called upon to fight when required. |- |'''Standing Army:''' |The normal full time, fully trained warriors of the planet. Usually known as the [[Planetary Defence Force]] (PDF). If Guard recruitment is being done here, you should also determine the name of the regiments at this point (if you haven't already rolled them up and named them that is). |- |'''Armoured Force:''' |Any tanks and APCs. |- |'''Titan Force:''' |Some worlds have mighty titan war machines stationed there permanently, could also be a knight house. |- |'''Private Army/Armies:''' |Wealthy people/organisations can have their own private armies. |- |'''Naval Force:''' |Ships belonging to the Imperial Navy (or for more richer areas local defence fleets, Rogue Trader Dynasties, Cartel/Corporation fleets etc.) that are usually stationed in orbit. |- |'''Orbital Station(s):''' |Space stations with defence weapons, like lasers and missiles. |- |'''Missile Silos (planet):''' |Missile silos that can launch missiles over the surface of the world. |- |'''Missile Silos (orbital):''' |Silos with the ability to launch against ships in orbit. |- |'''Defence Lasers:''' |Huge laser batteries that can fire on orbiting ships. |- |'''Mercenary Force:''' |Hired muscle, brought in to fight for money. Or perhaps raised here & shipped out to fight for money. |} To determine what forces are present on a world, first find the class of world on the tables below, and the three pieces of information given for each type of force for that world. The first bit of information is a percentage chance of the planet having that type of defence force present: '''simply roll a d100, and on a result equal to or less than the number given, the planet has that type of force present.''' Additionally, the rolls to determine the planet's defences get modified by the tech level of the planet. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Tech Level Modifier |- |'''Stone Age''' |<nowiki>+18</nowiki> |- |'''Iron Age''' |<nowiki>+15</nowiki> |- |'''Steel Age''' |<nowiki>+12</nowiki> |- |'''Pre-Industrial''' |<nowiki>+9</nowiki> |- |'''Industrial''' |<nowiki>+6</nowiki> |- |'''Early Space''' |<nowiki>+3</nowiki> |- |'''Advanced Space''' |No Mod |- |'''Warp Space''' |<nowiki>-3</nowiki> |- |'''Low Imperial''' |<nowiki>-6</nowiki> |- |'''Mid Imperial''' |<nowiki>-9</nowiki> |- |'''High Imperial''' |<nowiki>-12</nowiki> |- |'''Advanced''' |<nowiki>-15</nowiki> |} The second bit of information is what dice to roll on the FORCE SIZE table to determine what size of force of the given type is present on the world. The third bit of information is what dice to roll on the FORCE QUALITY table to determine what quality that force is, if it is present on the world. Simply make all of these rolls for each type of defence force and record the results. '''HIVE WORLD''' Enforcers: 99% / 3d10 / 2d10 Militia: 99% / 3d10 / 2d10 Standing Army: 99% / 3d10 / 3d10 Armoured Force: 99% / 3d10 / 3d10 Titan Force: 30% / 2d10 / 2d10 Private Army/Armies: 30% / 2d10 / 2d10 Naval Force: 99% / 3d10 / 3d10 Orbital Station(s): 50% / 2d10 / 2d10 Missile Silos (planet): 85% / 3d10 / 2d10 Missile Silos (orbital): 70% / 2d10 / 2d10 Defence Lasers: 30% / 3d10 / 2d10 Mercenary Force: 10% / 3d10 / 2d10 '''PENAL WORLD''' Enforcers: 99% / 3d10 / 2d10 Militia: 10% / 1d10 / 1d10 Standing Army: 30% / 1d10 / 2d10 Armored Force: 3% / 1d10 / 1d10 Titan Force: 1% / 1d10 / 2d10 Private Army/Armies: 40% / 1d10 / 1d10 Naval Force: 30% / 1d10 / 2d10 Orbital Station(s): 30% / 1d10 / 1d10 Missile Silos (planet): 1% / 1d10 / 1d10 Missile Silos (orbital): 1% / 1d10 / 1d10 Defence Lasers: 1% / 1d10 / 1d10 Mercenary Force: 30% / 2d10 / 2d10 '''AGRI-WORLD''' Enforcers: 90% / 1d10 / 1d10 Militia: 75% / 1d10 / 1d10 Standing Army: 50% / 1d10 / 2d10 Armoured Force: 5% / 1d10 / 1d10 Titan Force: 5% / 1d10 / 2d10 Private Army/Armies: 30% / 1d10 / 2d10 Naval Force: 25% / 1d10 / 2d10 Orbital Station(s): 5% / 1d10 / 1d10 Missile Silos (planet): 5% / 1d10 / 1d10 Missile Silos (orbital): 5% / 1d10 / 1d10 Defence Lasers: 15% / 1d10 / 1d10 Mercenary Force: 30% / 2d10 / 2d10 '''FORGE WORLD''' Enforcers: 50% / 2d10 / 2d10 Militia: 20% / 1d10 / 2d10 Standing Army: 60% / 2d10 / 2d10 Armoured Force: 90% / 3d10 / 3d10 Titan Force: 70% / 3d10 / 3d10 Private Army/Armies: 5% / 1d10 / 2d10 Naval Force: 90% / 3d10 / 3d10 Orbital Station(s): 80% / 2d10 / 3d10 Missile Silos (planet): 90% / 2d10 / 3d10 Missile Silos (orbital): 90% / 3d10 / 3d10 Defence Lasers: 90% / 3d10 / 3d10 Mercenary Force: 1% / 1d10 / 2d10 '''MINING WORLD''' Enforcers: 95% / 2d10 / 2d10 Militia: 60% / 3d10 / 1d10 Standing Army: 5% / 2d10 / 2d10 Armoured Force: 1% / 1d10 / 1d10 Titan Force: 1% / 1d10 / 1d10 Private Army/Armies: 20% / 2d10 / 2d10 Naval Force: 5% / 1d10 / 2d10 Orbital Station(s): 15% / 1d10 / 2d10 Missile Silos (planet): 1% / 1d10 / 1d10 Missile Silos (orbital): 1% / 1d10 / 1d10 Defence Lasers: 30% / 1d10 / 1d10 Mercenary Force: 10% / 1d10 / 1d10 '''DEVELOPING WORLD''' Enforcers: 90% / 3d10 / 2d10 Militia: 90% / 2d10 / 2d10 Standing Army: 90% / 3d10 / 2d10 Armoured Force: 50% / 2d10 / 3d10 Titan Force: 1% / 1d10 / 1d10 Private Army/Armies: 15% / 2d10 / 2d10 Naval Force: 15% / 1d10 / 2d10 Orbital Station(s): 10% / 1d10 / 1d10 Missile Silos (planet): 75% / 3d10 / 2d10 Missile Silos (orbital): 65% / 2d10 / 1d10 Defence Lasers: 40% / 1d10 / 1d10 Mercenary Force: 40% / 3d10 / 2d10 '''FORTRESS WORLD''' Enforcers: 50% / 2d10 / 4d10 Militia: 10% / 2d10 / 5d10 Standing Army: 60% / 3d10 / 3d10 Armoured Force: 80% / 4d10 / 3d10 Titan Force: 65% / 2d10 / 3d10 Private Army/Armies: 15% / 2d10 / 3d10 Naval Force: 75% / 3d10 / 3d10 Orbital Station(s): 90% / 5d10 / 4d10 Missile Silos (planet): 95% / 4d10 / 4d10 Missile Silos (orbital): 80% / 3d10 / 5d10 Defence Lasers: 95% / 3d10 / 5d10 Mercenary Force: 15% / 3d10 / 5d10 '''FEUDAL WORLD''' Enforcers: 75% / 2d10 / 2d10 Militia: 99% / 2d10 / 2d10 Standing Army: 99% / 3d10 / 2d10 Armoured Force: 0% Titan Force: 15% Private Army/Armies: 90% / 2d10 / 2d10 Naval Force: 0% Orbital Station(s): 0% Missile Silos (planet): 0% Missile Silos (orbital): 0% Defence Lasers: 0% Mercenary Force: 85% / 2d10 / 2d10 '''FERAL WORLD''' Enforcers: 20% / 1d10 / 2d10 Militia: 99% / 3d10 / 2d10 Standing Army: 90% / 3d10 / 2d10 Armoured Force: 0% Titan Force: 5% Private Army/Armies: 99% / 2d10 / 2d10 Naval Force: 0% Orbital Station(s): 0% Missile Silos (planet): 0% Missile Silos (orbital): 0% Defence Lasers: 0% Mercenary Force: 0% '''SHRINE WORLD''' Enforcers: 60% / 2d10 / 3d10 Militia: 20% / 2d10 / 2d10 Standing Army: 40% / 1d10 / 2d10 Armoured Force: 1% / 1d10 / 2d10 Titan Force: 1% / 1d10 / 2d10 Private Army/Armies: 1% / 1d10 / 2d10 Naval Force: 10% / 1d10 / 2d10 Orbital Station(s): 1% / 1d10 / 2d10 Missile Silos (planet): 1% / 1d10 / 1d10 Missile Silos (orbital): 1% / 1d10 / 1d10 Defence Lasers: 1% / 1d10 / 1d10 Mercenary Force: 0% '''CEMETERY WORLD''' Enforcers: 10% / 2d10 / 2d10 Militia: 0% Standing Army: 10% / 1d10 / 2d10 Armoured Force: 0% Titan Force: 0% Private Army/Armies: 10% / 1d10 / 2d10 Naval Force: 0% Orbital Station(s): 0% Missile Silos (planet): 0% Missile Silos (orbital): 0% Defence Lasers: 0% Mercenary Force: 0% '''PLEASURE WORLD''' Enforcers: 90% / 3d10 / 2d10 Militia: 10% / 2d10 / 2d10 Standing Army: 40% / 2d10 / 2d10 Armoured Force: 5% / 1d10 / 2d10 Titan Force: 0% Private Army/Armies: 30% / 3d10 / 2d10 Naval Force: 5% / 2d10 / 2d10 Orbital Station(s): 1% / 1d10 / 2d10 Missile Silos (planet): 1% / 1d10 / 2d10 Missile Silos (orbital): 1% / 1d10 / 2d10 Defence Lasers: 15% / 2d10 / 2d10 Mercenary Force: 30% / 2d10 / 2d10 '''QUARANTINED WORLD''': As original class, though may not be fully equipped, manned or functioning, depending on the circumstances of the quarantine and the time quarantined. '''WAR WORLD''': GM’s discretion. '''DEAD WORLD''': GM’s discretion. '''DEATH WORLD''': GM’s Discretion. '''FRONTIER WORLD''' Enforcers: 50% / 2d10 / 2d10 Militia: 30% / 2d10 / 2d10 Standing Army: 5% / 1d10 / 2d10 Armoured Force: 1% / 1d10 / 1d10 Titan Force: 1% Private Army/Armies: 20% / 1d10 / 1d10 Naval Force: 1% / 1d10 / 1d10 Orbital Station(s): 0% Missile Silos (planet): 0% Missile Silos (orbital): 0% Defence Lasers: 0% Mercenary Force: 20% / 1d10 / 2d10 '''FORBIDDEN WORLD''': GM’s Discretion. '''XENOS WORLD''': GM’s discretion. '''GAS GIANT''' Enforcers: 30% / 4d10 / 2d10 Militia: 75% / 3d10 / 3d10 Standing Army: 15% / 2d10 / 2d10 Armoured Force: 0% / 1d10 / 1d10 Titan Force: 1% / 1d10 / 5d10 Private Army/Armies: 60% / 2d10 / 2d10 Naval Force: 55% / 5D10 / 3d10 Orbital Station(s): 95% / 3d10 / 2d10 Missile Silos (planet): 0% / 1d10 / 1d10 Missile Silos (orbital): 30% / 1d10 / 1d10 Defence Lasers: 0% / 1d10 / 1d10 Mercenary Force: 80% / 1d20 / 1d20 {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Force Size |- |'''01-03''' |Tiny (0.5-1% of the population) |- |'''04-06''' |Small (1-5% of the population) |- |'''07-10''' |Medium (5-10% of the population) |- |'''11-15''' |Large (10-15% of the population) |- |'''16-20''' |Huge (15-25% of the population) |- |'''21+''' |Massive (25-50% of the population) |} More than any other table, you might have to manually adjust the military/police numbers and quality as needed. World which has multiple times more military men than entire civilian population ''is possible'', as even such numbers end up being insufficient against extremely large threats. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Force Quality |- |'''01-04''' |Poor |- |'''05-09''' |Poor/Medium |- |'''10-15''' |Medium |- |'''16-20''' |Medium/High |- |'''21+''' |High |}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information