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== Items and Armor == <!-- Should get into the different types of Equipment, and the difference between equipment and gear, perhaps also an outline of the drug system --> ===Equipment=== Purgatoria's Equipment system doesn't track individual parts of the body, but rather reduces the entire premise to 5 slots that can contain just about any item. Instead of limiting a character to a single piece of head wear, a character can choose to grab five different pieces of headgear and combine them. For instance, if a player wants a pair of rose-tinted glasses, a gas mask, a rave kandi mask and a cowboy hat, they can easily splice these items together into some sort of bizarre Death Corps party hybrid. This allows for players to focus more on finding the most fun items to supplement their build instead of just trying to slot out every single body part with some sort of static buff like some sort of neurotic dress-up game character hanging out in the world's most illegal pawnshop. How do you pick the best accessories to be a fashionista murder hobo in Purgatoria? Well, I am glad that you asked. Boot wheels are an integral accessory to all characters, because shoes with wheels in the heels is the most effective method of transport within the city, plus wheels in your shoes are even fresher than Velcro straps. Next, pick up an item which will expand your number of armor sub-slots, because it is integral that you get a double plus good pocket square by devoting all three sub-slots to the flashiest attribute bonus item. Finally, grab a pair of goggles, I prefer sonar because they feel like a mobile version of Morgan Freeman's Batman cellphone vision, so obviously combining the aesthetics of Sam Fischer, with the woeful over engineering of Christoper Nolan's Batman will make you character extra bad ass. Once you have acquired these three items, you'll trump every other party member in style, and you should know by now the most important game play element of Purgatoria is playing homeless sociopath dress up. === Armor === Purgatoria's Armor system gives players a single armor slot, with an additional two sub-slots. Each piece of armor features a built in benefit, and comes with two default sub-slots which provide general benefits; however these sub-slots can be swapped out for more specific benefits. While all armor in Purgatoria doesn't provide direct defensive benefits, it is much more interesting to pick out a pimpin' suit with an extra large pocket square, or a steel exoskeleton with ablative plating and wrapped in barbed wire. Once you've picked the armor that makes sense for your character, or just provides the benefits that you want, then your character can strut your stuff, instead of comparing the trade off for the maximum AC bonus while still having a high enough Max Dex mod to allow for that dex point you'll invest in a level or four. So, now that you know the basics about armor, lets get into the specifics, and how you should go about getting the best fitted corduroy suit in the entire city of Purgatoria. * '''Name''': This is irrelevant, you don't need to know what kind of armor that you are wearing, just that it is fresh enough that someone will steal it off of your body before you are even dead, next. * '''Class''': This is the third most important part of any form of armor, because there is a direct correlation between your level of badassery, and how much the scum, or villains, of the city will want to strip your dying body naked just to get every possible piece of copper krag from salvaging your fresh gear. * '''Description''': Like the name, but longer, skip. This has nothing to do with how your character will look, or will inform you of the levels of pimpin' style that you will achieve when wearing the armor. * '''Properties''': The most important part of any armor, as this is the only bonus which can not be swapped out for an even fresher armor sub-slot piece of equipment. These can be anything from defensive bonuses, AP generation bonuses, skill check bonuses, and even attribute bonuses. * '''Enhancement''': These bonuses are the default when you purchase a default suit of the armor from some shifty grain merchant in District 7, and should be looked at skeptically, as they are more general than the alternative armor sub-slot replacements. You should at least consider replacing these with attribute bonus sub-slot items, due to the benefits of increasing your attributes, increases AP generation, and increased skill pool sizes. However, if the default sub-slots for the armor do what you need, I guess that you can leave your armor plain and boring, it is your choice. === Drugs === The Purgatoria staff do not advocate drug use in real life, but a particular member of the team absolutely advocates vicarious drug use within the safe space of role playing games. So, the drug system within Purgatoria is very forgiving, without focusing on the possible ramifications of overdosing, incredibly harmful combinations of drugs, bodily damage from drug abuse, or possibly deadly withdrawal effects of any drugs that are easy to acquire. As a result, use the hell out of any drugs that your character can get their hands on, particularly if you have invested in the perks which make your character a godlike being with four IV needles in their arm, a fistful of suppositories, and a mouthful of pills and cigarettes. Unless your GM is really original don't expect to get burned, sold duds, or be the subject of a sting operation.
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