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Setting:Brighthammer 40,000/1st edition
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===Orks=== Orks while are brutish-looking aliens with green skin, hulking forms, and a crude, guttural language. This belies their gentle and reclusive nature – like gorillas of Terra, Orks are physically-powerful but gentle, and mainly wish to live in peace. Lacking the sheer numbers of humanity, Orks are scattered across the galaxy on pristine, wild worlds, which they are willing to fiercely defend against unwanted interlopers such as human renegades or Exodite Eldar. This has resulted in occasional clashes with Imperial colonists, though once both sides calm down and start talking a peaceful resolution doesn’t take long. Best described as “noble savages,” the Orks' society initially appears anachronistic and primitive, as Orks prefer to dwell in small villages rather than the gleaming spires of a human Hive World. However, Orks are capable of constructing crude-looking but deceptively advanced functional technology or “tek” that allows them to thrive on even the harshest of worlds, an ability that is partially suspected to be linked to the Orks’ inherent connection with Order. However in reality it was later discovered that a smaller subspecies known somewhat affectionately by the Orks as "Snotlings". It is thru these Snotlings that Ork society exists at all. The Snotlings cultivate a rare type of fungus heavy in protein and various alien nutrients that rapidly develop Ork neural capacity at a near alarming rate. In reality it is the Snotlings who are the primary political force of Ork society, they are the secret guiding hand over all Ork technological, organizational and military structure. And while Orks are the public face of their species in actuality they are only a noble warrior caste bred for the extremities of war and the occasional harshness of the outer galaxy. And while the Snotlings produce this fungus primarily for themselves, they also realize that times and political and social structures may change, so it also is given to another slightly less advanced subspecies known as "Grotz". Termed by other Orks as "Brainboyz" they essentialy exist as middle management between the Ork and Snotling "culturz" providing services such as civic and social management to more direct command over entire Ork platoons acting as the direct hand/voice of Snotling authority. Life in an Ork settlement is simple and harmonious, as the burly Orks spend their time hunting or protecting a smaller subspecies, the Grotz or “Brainboyz,” who are physically weak but quite intelligent and run Orkish society as benevolent leaders. Occasionally, if an Ork settlement grows too large or the population just feels the need for a change of view, a "''Waaagh!''" will be launched, a combination of a militarized mass migration and a journey of self-discovery that sends the Orks out to find a new world to colonize. Typically Orks migrate to planetary regions termed by the Imperium as "Death Systems" places that would be suicidal for any avarage Human colony to go. However for Orks the more dangerous and rugged the better. These expeditions are as much about the Orks proving their toughness and self worth as they are relocations, and Orks will frequently choose worlds deemed uninhabitable by humans, from icy moons orbiting gas giants to minuscule planetoids with caustic atmospheres to planets rife with the most dangerous sentient and non sentient xenos species imaginable. These ''Waaaghs'' sometimes lead the Orks into Imperial space and therefore conflict with the Imperial Navy, though a few warning shots are usually enough to cause the Orks to turn around after sending a transmission amounting to “sorry boss, we’s gonna go build fings somewhere else den.” If a ''Waaagh!'' lands on an inhabited world by accident, the result is more of a blessing than a curse, as the miners of Hephaestus IV found when they were unexpectedly rescued from a cave-in by Orkish workers. The Orks’ protective natures quickly extend to their “’oomie” neighbors and they will treat their new friends as honorary members of the tribe, gladly sharing food or resources and even defending them from external threats. A planet inhabited by Orks will never lack for militia, mechanics, gourmet chefs or brewers, and indeed Ork fungus-beer and gourmet Juicy Squig with fine Ork sauces is some of the prime exports of some worlds (both xenos and imperial). Also many foodies from quadrants all around the imperium come from parsecs around to sample various forms of delicacies from the finest Gretchin gourmets around. For their part, the Orks have little they want from humanity besides peace and respect…although the human game of chess has become extremely popular with the aliens, to the extent that the past five galactic champions have been Orks. Additionally, some Orks are fascinated with humanity’s musical instruments, resulting in the birth of “Goff Rock” and several Orkish musical groups currently on tour throughout the Imperium.
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