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Stripped Gears Character Creation
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====Brains==== *Brain - 1CP per skill point stored, 3HP in head or torso - Robots must have exactly one brain in order to function. This brain grants the robot the capacity to remember a number of skill points worth of data equal to its CP cost. Robots with their brains installed in their heads become disabled if the head fills with killing damage. *Human Interaction Subroutines - applied to brain, 1CP - Robots with human interaction subroutines receive +1 to Style and Realism. *Parallel Processing - applied to brain, 1CP - The brain excels at doing two things at once. Ignore -1d penalty from one Multiple Action each turn. *Highly Focused - applied to brain, -1CP - The brain was designed for one specific task. Add +1d to die pools for one skill, but increase the penalty for multiple actions to -2d per action. *Action-Reaction - applied to brain, -1CP - This brain is designed to give rote responses to specific inputs. Before a [[Combat|fight]], secretly select one of the robot's skills and one full round action the opponent is capable of making (single fist attack, parry and blunt weapon attack multiple action, slam attack, etc). If the opponent performs this action on a given round, receive +1d to the dice pool for the tagged skill. If the opponent performs any other action, receive -1d. A robot may also use this for a specific non-combat skill once per scene, outside of fights. Surprises lead to penalties.
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