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===Golem Wargear=== Your generalized troops upgrades. Pretty much anything non-character have access to this. *'''Frag grenades''' - It's frag grenades. If you're going for close combat loadout that are not crystal axes, and cannot secure Drowse, this is pretty much mandatory. Otherwise pass. *'''Krak grenades''' - The usual. Might help a bit against vehicles and walkers, and it's cheap, but if you're sure you can keep that squad out of close combat (you have the means, after all), skip this too. *'''Bolt pistol''' As everything stars with a chainsword, this just means +1A. Auto-included for chopy ribricae, not so for shooty. *'''Psychoactive bolts''' - Turns your golems into Sternguard 2.0 for the cost of one Warp Charge. Choices are: **''+1 BS'' - only makes sanse against T7 Sv 3+/4+ monsters (basically only DE constructs). **''+1 S'' - the mode you would probably pick the most against MEQs, vehicles and monsters that aren't T7. **''+6" range'' - self explanatory. If you need a few inches to reach rapid fire this basically gives you +1 shot without downsides. Also [[Tau|30" single shot mode]]. **''Ignore cover AP5'' - root out teh cover campers, if they're Sv5+ or worse. **''Extra shot AP5'' - for Deamons, GEQs and Orks out of cover. *'''Crystal weapon''' - Power weapons lite. Two levels worse AP and only +1S Strength on the mace, but you can boost that up with Empower, and then again it's only 2 points per model. **''-2AP'' - Proper power weapon, for cutting through saves/ **''+1S'' - Extra strength for dealing with vehicles and MCs that does not fit your power weapon mode profile. Also good for mulching down GEQs if you get a lot of attacks (discriders on the charge). Maces get +2S for a total of 7 - great for busting open vehicles, not so against anything else because of AP of only 6. **''+1A'' - For mulching down GEQs if you ''don't'' have a lot of attacks *'''Combi-weapon''' - it's not listed in this section, but pretty much all rubricae squads get access to it. For the squad that is supposed to move into rapid fire range it's always a valid choice, but not so for those that are going to sit behind and fire single shot mode while their sorcs lob long-ranged witchfires or buff everything around them with blessings. *'''Chaos Icon''' - Teleport homer for termies and daemons, except it need to be activated beforehand. Summoned/allied daemons and daemon marine allies would be grateful for guidance.
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