Editing
Team Fortress 2
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Civilian=== {{topquote|If you win this match, I'll give you a share in my oil company! A small one, mind you.|John D. Rockefel- Civilian.}} Well okay, he's isn't "canon" to TF2. But if Valve finally decided to do something about '''TF2 Classic''', he might as well be! The '''Civilian''' is a british V.I.P. and a very wealthy C.E.O. of a multitude of companies across the globe. Unlike many of his peers (or, maybe just like his peers), he absolutely adores bloodsports, oftentimes commenting matches of mercenaries and other assassins killing each other for money. He's also fat, weak and defenseless, only being able to give "moral boosting" to those around him. The Civilian is the star of the scrapped VIP mode (originally present in the first Team Fortress, but ultimately mothballed in the sequel), rendered only playable by the mega-project that is TF2 Classic. As a class he can't do much but give a small mini-crit and speed boost to those he points at. He can also defend himself with his umbrella, but he's as effective in melee-combat as a T'au. His role essentially boils down to being a living, breathing and intelligent payload controlled by a player. He's the only capable of capping certain points and he does so at a relatively fast pace. However, the entire team must baby-sit him into not getting killed. <u>Pros</u>: * You're rich. * The boosts. They will grant mini-crits to your teammates and give them some more swiftness on the battlefield. Think of it as a Buff Banner that only affects one person at a time. * You're quite fast. Given that you must cap in order to win, and escape when things go [[Not As Planned|not as planned]], you will rely on your agility to get out fast. * You're good at capping. Five times the capping rate! <u>Cons</u>: * The entire team must carry you to victory. * You're extremely vulnerable. * Your death will either end the match or seriously handicap your team. If you're on a timer, your death will result in a loss of time.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information