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====[[Orgoth_Warmachine|Orgoth]]==== They're back. The OG big bad of the setting have returned. Your typical wild-haired, horned warriors from far beyond the western Sea that liked to pillage, plunder, and perform human sacrifice to their demonic gods. The Orgoth were backed up by Infernals called the Fellgoeth order, which are rivals from the the above-mentioned Infernal faction, which technically are just the Nonokrian order. Thanks to Thamar's bargain and the Nonokrian Infernals aid, and the rise of warjacks and gunpowder and all the joys of industrial warfare, the Orgoth were driven off and forced to keep out of Immorren for centuries. Defeated and banished, the Orgoth asked the Fellgoeth Infernals for aid in creating their own version of steampunk magic-tech in the hopes of another go. Eventually they succeeded, creating their own dark variation warjacks fueled by trapped spirits and tortured souls. After their main rivals, the Nonokrians, screwed up and were kicked out, the Fellgoeth want to reclaim their top spot. The Orgoth began their invasion at Khador about five years after the Battle of Hedge Hold. They quickly conquered the provinces Kos, Razokov, and Borstoi(basically the south west coastline of Khador), and after a brief break to carry out thousands of human sacrifices, they began marching of the capital Khardov, where they were temporarily repulsed. A very new faction (only released 2022), so the meta around them is still being ironed out. What is known is that they have a much smaller range of models than other factions. To compensate, the synergies within the Faction are strong and/or models have uniquely powerful abilities. Basically, imagine if Chaos from ''Warhammer Fantasy Battles'' decided to undergo their own industrial revolution, and you get the picture.
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