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===Three General Trade-offs === There are three things you have to consider building an O&G list * '''Go with a thematic army or try to maximize effectiveness?:''' Thematic armies like Night Goblins only or Savage Orcs hordes are very cool and look amazing but will never be as strong as a mixed army (with one exception I cover in the Army composition section). Still, they can still be good and give new challenges and fun playing O&Gs. * '''Suppress Animosity but at what cost?:''' A Black Orc Big Boss costs you two hero slots but at the same time will create a bubble to suppress animosity. If you get two your hero budget is already spend at 2000 points. You should get black orcs anyways but if you make them really big their 6 inch bubble can grow quite big. War machines and Giants also are not subject to animosity and neither are Snotlings. So in theory it is absolutely possible to have a O&G arm with almost no Animosity issues. This would however extremely narrow the choices you can do. So you have to do a trade-off between how much you want your army to be stable and reliable and not weakening your army by letting your feat of Animosity control your list building too much. * '''Some large Blocks or Multiple Medium sized Units?:''' O&G core troops are cheap so you can either go really big with units and make them more resilience against panic from shooting and losing their static combat resolution or you can have many medium sized (16-24) units which will be less resilient to shooting but have a multitude of other benefits. The army book recommends you going big but I want to make a case here that in most situations having more units will be better. More units means that you can already get a huge advantage when deploying your troop, focusing your enemy to reveal his strategy to you and you can react accordingly. It also means that you can cover most of the front with troops with good static combat resolution so that flanking will never be an issue (cavalry units can be nasty but what are they going to do against 20 night goblins with fanatics?) and you can generally spread the risk of animosity, terror, panic and getting hit by a cannon / mortar / strong magic over much more targets. You gain a lot of agility in movement as well but you will have to be careful that in case you get traffic jams your heavy hitters still come through. But anyways, it is a trade-off you have to decide for yourself.
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