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===Blood Angels=== ====Sons of Sanguinius==== <div class="toccolours mw-collapsible mw-collapsed"> The exclusive detachment for the Blood Angels. This plays into the very aggressive playstyle the Blood Angels are known for, focusing on getting in the enemy's face and tearing them apart. <div class="mw-collapsible-content"> =====Special Rules===== *'''The Red Thirst:''' Any unit that charges adds +1 to the Strength and Attacks of any melee weapons they have. **This is the Gladius Task Force "Honour Vehement" enhancement but worse (due to not having a doctrine bonus) spread across your entire army, so just like there, it's best on models carrying weapons with '''Extra Attacks''': Captains in Gravis Armour, Primaris Techmarines, Techmarines, and technically Thunderfire Cannons. In your specific case, this list also includes Librarian Dreadnoughts. =====Stratagems===== <tabs> <tab name="Battle Tactic"> *'''Armour of Contempt (1 CP):''' Same as the one in Gladius. Any hits one unit takes reduces their AP by 1. *'''Red Rampage (1 CP):''' One unit gains ''Lance'' and ''Lethal Hits'' in for the fight phase. Best saved for a unit who doesn't have a Lieutenant to join. </tab> <tab name="Epic Deed"> *'''Angel's Sacrifice (1 CP):''' When one {{W40kKeyword|Character}} dies, they can immediately attack whoever just killed them with a re-roll to hit. *'''Only in Death Does Duty End (2 CP):''' When a unit is attacked in melee, any models that die can still fight before dying. </tab> <tab name="Strategic Ploy"> *'''Relentless Assault (1 CP):''' One unit can still charge after falling back. </tab> </tabs> =====Enhancements===== *'''Archangel's Shard:''' Bearer's melee weapons gain '''Lance''' and '''Anti-Chaos 5+'''. *'''Artisan of War:''' Bearer gains a 2+ save and improves the AP of their weapons by 1. *'''Icon of the Angel:''' Whenever a non-{{W40kKeyword|Vehicle}} non-{{W40kKeyword|Monster}} unit tries to fall back from the bearer, they need to make a desperate escape test. Battle-shocked units take a -1 on this test. *'''Visage of Death:''' Non-{{W40kKeyword|Vehicle}} non-{{W40kKeyword|Monster}} units within engagement range of the bearer halve their OC. Excellent for frontline denial with a squad of Assault Intercessors or bikers. </div> </div> ====Strike Force Marcellos (Combat Patrol)==== <div class="toccolours mw-collapsible mw-collapsed"> Lacks any of the units truly unique to the chapter but does give you a means to play up an aggressive playstyle. <div class="mw-collapsible-content"> <u><b>Composition</b></u> 1 Librarian Marcellos, 5 Intercessors, 5 Incursors, 3 Aggressors, 1 Impulsor *'''Librarian Marcellos:''' A basic Primaris Librarian. Only grants the 4++ to his Intercessors and not the 4+ FNP against enemy psykers. *'''Intercessor Squad:''' They exist. They lost their ability to keep units capped. *'''Incursor Squad:''' Excellent at finding the enemy through anything and then marking them up so Marcellos' Intercessors can finish the job. *'''Aggressor Squad:''' Very up-close combatants with Flamestorm Gauntlets cooking through any hordes. *'''Impulsor:''' A lot less of an assault transport, but it does get a missile array so that you can cover whoever you're carrying with whatever you need. <u><b>Secondary Objectives</b></u> *''Angelic Wrath:'' 4 VP if you score an objective within 6" of the enemy DZ. Pretty easy if you've got your Intercessors camping. *''Strategic Aggression:'' Mark one enemy {{W40kKeyword|vehicle}} or {{W40kKeyword|monster}} (or any {{W40kKeyword|character}} if they lack anything else). You get 10 VP if you kill that thing. If you can, use the alternate enhancement to make things a bit easier. <u><b>Stratagems</b></u> *'''Controlled Ferocity (1 CP):''' If an enemy fights one of your {{W40kKeyword|infantry}} squads, the enemy takes -1 to hit them. *'''Harness the Flaw (1 CP):''' One {{W40kKeyword|infantry}} unit can re-roll 1s to wound in the Fight phase, but you re-roll all wounds against {{W40kKeyword|monsters}} or {{W40kKeyword|vehicles}}. Helps guarantee that the Aggressors can demolish the big things. *'''Rapid Strike (1 CP):''' At the end of the shooting phase, you can have your Intercessors or Incursors move right afterwards. That said, they can't enter the Impulsor and can't charge afterwards. <u><b>Enhancements</b></u> *''Baalite Bladesman:'' Librarian Marcellos' unit improves the AP of their melee weapons by +1. Makes the Intercessors get slapdash chainswords while he and the sergeant really good at killing MEQs. Of course, the Incursors make this job much easier. *''Radiant Wrath:'' Librarian Marcellos gains ''[Anti-Vehicle 5+]'' and ''[Anti-Monster 5+]'' to his Smite. Great for taking on the big units but it will restrict his Intercessors to mostly shooting. </div></div>
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