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Warhammer 40,000/6th Edition Tactics/Adepta Sororitas
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===Allies of Convenience=== '''Blood Angels:''' Blood Angels are here to bolster the close-combat part of your army. Assault Marines are Troops, either jetting ahead and tying up the enemy in assault or using the lulzy 35-points discount on Land Raiders. Mephiston is also funny, though takes lot of points. You can also take Death Company on Stormraven and fuck somebody up in close combat. 7 DCs with hammer and Recclusiarch are perfect for that. And if THAT is not enough HtH power for you, Furioso and DC Dreads are looking on you with smiles. If you want just to have fun and have aesthetic taste, take Dante and Sanguinary Guard which looks cool with Seraphims and Saint Celestine. '''Dark Angels:''' Dark Angels are a good choice, helping fill the gaping close combat hole in your army: Sisters 6++ save not enough? why not stand them next to one of their cheap Librarians sporting a power field generator and boost them to a 4++. And this guys provide some cheap dakka options plus motherfucking Deathwing Knights. '''Grey Knights:''' Stormravens and Land Raiders can be useful. Careful though, [[Khornate Knights|they're likely to to turn you into armor paint]]. To avoid this, just take Inquisitors. '''Vanilla Marines:''' Tougher than Sisters and with a codex full of toys, allied Marines are useful for objective grabbing or filling gaps in your army. About the only thing Vanilla Marines can't really do well is HtH unless they use Assault Marines or Assault Terminators, both of which are limited to a single squad in an allied detachment but you can take Lysander if you can't take Assault Termies, his cost is the same. And now Vanilla Marines have Stormravens. Good times. Just try not to spend all your points on your ally detachment. Black Templars are now here too, as shown in the allies matrix within the =][= codex, where the Templars do not appear. '''Space Wolves:''' Not as good in the HtH department as Blood Angels, but better than Vanilla Marines. Space Wolves also benefit from being able to double-fill their HQ slots with some meaty choices, not least of which are Rune Priests, which can give reliable anti-psyker cover thanks to their 4+ Deny the Witch rolls, a field the Sisters are sorely lacking in. All in all, each marine army provides you with reasonably-priced (mostly) guns with low AP, some nasty close-combat units, different kinds of bikers, good long fire support (DA-devs with lascannons are awesome), flyers, drop-pods (except Grey Knights) and psykers, something that your army cannot do. Use it. Love it.
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