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Warhammer 40,000/7th Edition Tactics/Chaos Daemons
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====Relics==== *'''Soulstealer''': 20 points, DPs and KoS only. A power sword that lets you regain a wound when you use it to remove a model. Almost brokenly good on either unit. Just march down the field and if the enemy doesn't slay your daemon before it can assault a chump squad, or even an elite unit, you might suddenly find yourself healed back to full. *'''Silvershard''': 30 points, DPs and KoS only. Also a power sword, but grants 2 extra attacks. *'''The Slothful Claw''': 10 points, KoS and Heralds only. One melee attack becomes a S+2 AP2 Specialist Weapon Rending àttack. *'''The Forbidden Gem''': 15 points, Heralds only. At start of the fight sub-phase, after challenges issued but before blows are struck, any model in a challenge with the bearer must roll 3D6 and subtract their Ld. That model suffers penalty to WS and Initiative equal to the result for the rest of the phase. This combined with the Exalted Locus of Beguilement makes you a challenge rape machine. *'''Whips of Agony''': 15 points, Exalted Alluress only. S User AP5, allows bearer to reroll all to wound rolls and unsaved wounds prevent the target from performing any attacks for the rest of the Fight sub-phase. Cheap, yet effective. You pretty much need to score 1 wound to disable your enemy having a low S and Rending with to Wound re-roll will maximize the amount of 6s rolls you can get. If your enemy has a target with I above 4 bring a Fiend to allow your Exalted Allure to attack first. *'''Mark of Excess''': KoS, DPs and Heralds of Slaanesh may take this for 15 points. If the bearer kills a MC or Character at Fight sub-phase, he gains an extra attack for the rest of the game. It does stack as its applied at the end of each phase, so if you're planning on going on a spree it might be worth the 15 points.
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