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===Heavy Support=== *'''Ravager''' - Slightly less effective than before, due to a slight hike in base cost, the fact you have to pay for the Dark Lances now (assuming you want to go full anti-tank) and the loss of Aerial Assault, the Ravager is still one of the DE's best heavy support options. Triple Dark Lances will ruin any tank's day, while Disintegrators are still pretty useful if you expect to be up against a lot of 2+ saves. If you're taking a transport-heavy or Realspace Raider army, these are the preferable Heavy Support option, unless you're in a game with high enough points that a Voidraven becomes an option. Can now Deep Strike, for some reason. Be sure to take Night Shields for these every time, we can't afford to snap shot these every time an Autocannon looks at you funny. *'''Talos Pain Engine''' - The classic Dark Eldar Monstrous Creature, now subscribing to the Carnifex model of squadding. The Engine can be kitted out for infantry-hunting, tank-slaying, or any variant thereof. However, it's slow...in a Dark Eldar army. It's *tough* as far as Dark Eldar units go, but unlike most of the other Heavy Supports, does not pack lances. If you do take these guys, bring enough Jetbikes or similarly-sized models to keep them able to claim cover, as they don't like being hit by anti-tank weapons. Since you are taking a hit anti-tankwise when bringing these models, and are not fast enough to really benefit from the Heat Lance, the Haywire Blaster is a fair prospect for this torture-device. Sadly the poor Talos got slapped pretty hard in the new book, it took an arbitrary 20 point base price hike while getting nerfed in the form of losing random attacks for a baseline 3(4 with 2 CCWs) and no longer being able to buy a second melee weapon to be able to strap on a Liquefier(Not that you would anyway this edition). The ichor injector is great against other, non eternal warrior, monsters. Fleshbane from the injector allows the Talos to deal with wraithlords with ease. ** The Coven places a lot of hopes upon this. As the only non-transport weapons platform usable, it becomes vital that you pick the proper guns to cover vehicles, as your mobs of reassembled freaks will cover Infantry. ** It goes without saying, but the Talos makes an ''outstanding'' [[DISTRACTION_CARNIFEX|DISTRACTION CARNIFEX]] if you have points to blow, if you want to troll your opponent, or if you bought one because you thought it looked cool and then realized it was only sort of meh. Make it look absolutely terrifying (via liberal use of the blood technical paint), take the haywire blaster and chain flails, and make a point of cackling whenever you move it toward your enemy. With T7, stock FnP, and a 3+ save, the Talos is dead hard as far as DEldar go, and the look on your opponent's face when you pop a transport with haywire and then Shred the '''shit''' out of the little fleshlings inside is pure gold. As mentioned above, keep things in front of it to allow it to claim cover. That, and/or take Harlies as allies and continually cast Dance of Shadows on it. DISTRACTION TALOS is a bit pricy, but very worth it when everything goes [[Just_as_planned|Just As Planned]]. *'''Cronos Parasite Engine''' - A mini-Talos that can now buy FNP for allies within 6", boosting it up to a max of 4+. Still sorta good, but all your other units may be out of range by the time this monstrous creature starts feeding on souls. Keep them to protect some backfield campers in cover. Just like the Talos, this bad boy got slapped around in the new codex, it's more expensive base, the Spirit Syphon was nerfed to S3 and you are no longer allowed to take both the Probe and the Vortex. ** One thing above all else for Covens: Take the soul probe. That FNP is so good, and it's the only thing that can boost it for everyone. Bring him on the frontlines along a Haem, and keep him behind his ablative wounds so that he can keep living and keeping them alive. *'''Voidraven Bomber''' (Bomber) - [[rage|AV 10 Flyer part 2]]. 2 S9 lances. A one-use Strength 9 Lance Large Blast. This thing's going to draw a lot of fire very fast, and for good reason. For added fun, toss on Implosion Missiles and watch Terminators weep. Depending on your enemy, you might want to choose between either mixing up the Necrotoxin and Implosion Missiles or dedicating yourself to one. The Voidraven is almost king when it comes to blasting other Flyers, so there's that to consider - obviously, the only real competition is the [[Eldar|superior in every way]] [[Crimson Hunter]]. If you're not fighting horde armies, slap on some missiles and take this over the Razorwing. **Be aware: Being AV10 you're made of paper. Paper that will either: 1. Jink due to a single Quadgun behind an Aegis, thus rendering it useless. 2. Get shot down thus rendering it useless and destroyed or 3. Suffer a stunned/shaken result anyway, thus making it useless. Taking multiple can help mitigate this, but they aren't cheap, especially with added missiles. So be very sure you want this over a RWJF or three. *** Be aware that you can drop the Bomb before they fire Interceptor, so you'll get that at least. Plus you can shoot a Quad Gun to death pretty quickly (Oh it's T7? How cute.) so try to kill it before your Voidraven arrives. ***It may be possible to use RWJF to obscure a VRB to give it a 5+ intervening model save, 4+ if it's mostly obscured and with night shields for a 3+ without jinking. * '''Reaper ([http://www.forgeworld.co.uk/Downloads/Product/PDF/r/Reaper.pdf Forge World])''' - Forgeworld made a model for the Dark Eldar. ''And now the Horsemen are riding.'' At 135 points with a built-in aethersail, this heavy support option is halfway between a Ravager and a Raider - no transport capacity, but a single heavy weapon that functions like a cross between a 3rd edition Disintegrator cannon (2 firing strength options) and a haywire blaster. One option is a S5 AP4 Pinning large blast with Haywire and Concussive. The other is a single S7 AP3 shot that inflicts D3 Haywire results on a Vehicle, or might insta-kill a model with Toughness value on 5+ to wound. All in all it's a fairly versatile vehicle. While it might suffer from One Weapon Syndrome it still has the ability to take Flickerfield, and given the significant nerf of the Ravager that came with the new Codex the Reaper is worth considering as a replacement. * '''Tantalus (Forge World)''' - our second horseman of the Forgepocalypse, and apparently the last Dark Eldar model that FW will be putting out for the foreseeable future due to sculpting difficulties (Dark Eldar vehicles made from the standard Citadel plastic are fragile, so one made of Forgeworld resin must be about as sturdy as a rice cake), the Tantalus is a gigantic dual-hulled raider. With AV 12/12/10, 5 HP and a built-in Flickerfield it is quite durable for a Dark Eldar vehicle, but it's arguable if it's worth a 200+ point investment. It is able to put out a respectable amount of 12 disintegrator shots, has Aerial Assault, and has the ability to do D6 S7 AP2 hits to a single unit with a Toughness value or a single S7 AP2 hit with '''Armourbane''' to a vehicle it goes Flat Out over. It also has a very awkward Transport capacity of 16, ruling out what could have been a strong 20 Warriors with 2 Splinter Cannons/Dark Lances unit. 14-15 Wyches with Lelith/a Succubus/an Archon, and/or a Haemonculus may be preferable. Want to put all your eggs in one expensive, open-topped basket? Go ahead. Or fuck all reason and have fun with a Haemonculus and 7 Grotesques. ** It can also be taken as a dedicated transport for a Court of the Archon, which is actually a pretty solid choice for a fully decked out Court (if you're willing to throw that many points into 1 basket).
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