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==Questoris Knight Magaera (Forge World)== One of the "standard" sized (compared to the Cerastus) Imperial Knights, armed with a host of funky new archaeotech gear: First, his Ion Shield also reduces the strength of incoming shots (functionally giving it +1AV on the shielded side) and it also has equivalent to IWND (6+ instead of 5+), meaning it has a bit more survivability than your regular knight. It also has a larger variety of [[Dakka|ranged weapons]] than your regular knight too; its main cannon is a Lightning Cannon, which is S7 so it can't insta-gib Marines like the Battle or Thermal Cannon can, but it does have shredding and rending, so it is more likely to wound things like Monstrous Creatures and is probably better for you against terminators than the Knight Paladin, but worse than the Errant. As for support weapons, it's got a Plasma Fusil from the [[Horus Heresy]], allowing you some S6 AP3 salvo goodness for dropping MEQ, which does ''considerably'' better than the heavy stubber. In the melee side, you can replace the chainsword with the Siege Claw, which arguably does exactly the same, since D melee weapons are D melee weapons. It only gives you bonuses against fortifications, which were screwed beforehand anyway (though at least it ensures the fortification's screwed-ness). But the claw does come with an arm mounted weapon: it's got on of those Rad Cleanser weapons from HH too, which is basically a fleshbane flamer, with the added bonus of dropping the toughness of multi-wound models by 1 if they have taken a wound (doesn't stack) so deeply consider if you really want to spend 25pts on it, putting it at 5pts less than a barebones Crusader. As for everything else, it's more likely to go nuclear when it dies, but you don't want to stand next to a dead super-heavy anyway, so that's not a terrible thing. And it does have initiative 2, meaning it's gonna strike last against everything bar fists and hammers which tend not to come in huge numbers. The thing to look out for, then, is melta/haywire bombs, but since Haywire mostly comes with Eldar you were striking last anyway. Finally, should you make it your warlord?. It can't stand back if needed like the Paladin or take on other SH/GC like the Lancer. It's a line-breaking Knight through and through. If it's not doing that then it's just a Zombie Knight wandering around being nigh-useless. A Castigator or Lancer would serve much better to not give your opponent a warlord point. WS upgrades is neither here nor there when the damage output is practically the same as the other knights(except the I2 will see it dead before it swings against another Knight), and the Ion Shield upgrade would make it hilarious from that direction, but might have been better used on a different knight if you have another [[Forgeworld|exotic]] one as well. *Alternative take: making this knight the Warlord might be a better idea than the others as it's a fair bit more survivable than all the others due to it's Flare shield. Also giving it the IWND relic stacks with it's 6+ not!IWND rule so hilarity might ensue when you're near death 1HP knight jumps back up to half HP.
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