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Warhammer 40,000/8th Edition Tactics/Adeptus Titanicus
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==Notes== *Guardsmen can be considered just a generic GEQ as almost all titan weapons have ap-3 or better, so aspect warriors and guardsmen will die at the exact same rate except against the missile launchers. *Guilliman and custodies are included as examples of units with "relatively" low toughness, but incredibly high armour and invulnerability saves. They are also their to highlight how vulnerable they are, as they are low wound count, high point cost units. For the custodes as they are not single wound units but still exist in squads the first number listed is the total number of unsaved hits against the unit, with the number in brackets being the total damage caused. *If a weapon causes additional mortal wounds against {{W40Kkeyword|Vehicle}}, {{W40Kkeyword|Monster}} or {{W40Kkeyword|Titanic}} models (aka, almost all the targets listed here) on a 6+ to wound then that is listed on its stats section and then again on the total damage (to take void shields into account). *If an attack would cause mortal wounds to another unit by throwing the remains of another slain unit at them then that damage is ignored, as it is difficult to factor in such damage. However, keep this potential benefit in mind when consulting the damage table, especially as such mortal wounds can be used against characters within range. *All attacks are assuming that the titan firing the weapon is undamaged. *In the case of Eldar titans it is assumed that they are being hit while at maximum speed, so will have their highest invulnerability save. It is also assumed that the titan will have its invulnerability save in melee, as (due to their high movement speed) they will most likely charge their target, rather than being stationary and being charged. *In the case of the Sunfury Plasma Annihilator, it’s D3 hits on a 4+ to surrounding units ability is ignored as it is difficult to quantify how many units would be effected, so it is assumed that your opponent isn’t stupid and is keeping all of their units at least 6” apart. *The Saturnyne Lascutter has an 11.2% chance of making a total of 12 hts, which is unlikely unless you can get some re-rolls to hit. As such, the calculations above will be for 4 hits, which have a 48.2% chance of occurring (50% being a statistically likely event). Values for it creating all 12 of its potential hits will still be included however to show how powerful it can potentially be, but it’s heavy 4 profile will still be used as the example for comparing against other weapons.
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