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Warhammer 40,000/8th Edition Tactics/Dark Angels
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===Attack Squadron=== Pick a Dark Angels Detachment, all RAVENWING units gain the Attack Squadron keyword '''Stratagems''' *'''Swift Strike (2 CP):''' Use this Stratagem in the Fight phase after an ATTACK SQUADRON unit from your army has fought. That unit can immediately make a move (and Advance) as if it were the Movement Phase. If there are any enemy units within 1" it can Fall Back instead. *'''Signal the Attack (1 CP):''' Use this Stratagem after an ATTACK SQUADRON unit from your army has attacked an enemy unit in the Shooting phase and the attack resulted in the enemy unit losing one or more wounds. Add 1 to hit rolls for attacks made by other ATTACK SQUADRON units from your army that target the same enemy unit in this phase. Meaning you can graze something big with a jetfighters or talonmasters twin heavy bolters to allow your land speeder vengeances and black knights to safely overcharge their plasma without risk of blowing up. (provided they didn't move or advance respectfully) '''Warlord Trait - Lighting-fast Reactions:''' You can always choose your Warlord to fight first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have similar abilities, then alternate choosing units to fight with, starting with the player whose turn is taking place. '''Artifact - Monster Slayer of Caliban:''' Replaces Power Sword +2S -3AP D3 Damage. Add 1 to wound rolls for attack that target enemy monster or enemy vehicle units. It doesn't suck anymore! Now your character can wound Vehicles/Monsters with Toughness <5 on 2+, T6 on 3+, T7 to T11 on 4+.
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