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===Household-Specific=== *'''{{WH40Kkeyword|House Mortan}} - Slayer of Shadows (1 CP):''' Use in shooting phase. One model can ignore all negative penalties to shooting. It also ignores positive modifiers to shooting, but those are so rare that you can ignore that downside. ''Just EXCELLENT against Eldar.'' *'''{{WH40Kkeyword|House Terryn}} - Glory in Honour (3 CP):''' Use it after one of your units has fought, <u>NOT at the ''end'' of the Fight phase</u> unlike other "Fight Twice" stratagems. It lets you fight twice, btw. Useful if you would like to fight twice. Which you would, it's fight twice, man. You killed the enemy? Then Pile in to the next one. Didn't kill the enemy? Then don't stand around trying to catch a chainsword with your faceplate. Punch it once again to either kill it or make it drop a wound bracket - corpses and cripples have a hard time fighting back. **If you have enough CP, you could always have your Gallant become John Cena. Full Tilt, charge, fight, Glory in Honour to fight again and throw in a Thunderstomp, Death Grip or Chainsweep when appropriate. Beatdown! *'''{{WH40Kkeyword|House Hawkshroud}} - Staunch Allies (2 CP):''' Use immediately after an enemy unit declares charge at an {{WH40Kkeyword|IMPERIUM}} unit that belongs to you. One of your Knight within 12" can fire Overwatch at the charging unit, and if the charge was successful that model can perform Heroic Intervention (just like a {{WH40Kkeyword|Character}}) with a 2d6" move at the end of the phase. **You don't even have to use it. Just let the enemy know that Crusader of yours could fire all its guns at the offending unit and they might change their strategy. And this isn't just to protect lowly allied guardsmen from melee bullies (an Avenger Gatling's Heavy Flamer works nice, Dominus Conflagration Cannons work ''best''). If the enemy charges one of your knights, you can ''double team on them''. ''Hawkshroud just will not let you down!'' *'''{{WH40Kkeyword|House Griffith}} - Dragon Slayers (2 CP):''' Use in shooting or the fight phase. +1 to wound against units with 10 or more wounds. ''Basically turns that Reaper Chainsword into a Thunderstrike Gauntlet without the hit penalty. Sure it overlaps with the Paragon Gauntlet, but this only means you can effectively have two of them''. *'''{{WH40Kkeyword|House Cadmus}} - Bio-scryer Cogitator Array (3 CP)''': Lets you immediately shoot at a unit that is set up from tactical reserve, provided it shows up within 12". Notably, this does NOT impose a to hit penalty, setting it apart from other similar stratagems. Not to mention having a Crusader pump a tank squad's worth of firepower into an oportunistic deepstriker is better than other armies infantry-only responses. *'''{{WH40Kkeyword|House Krast}} - Controlled Aggression (1 CP):''' Use before a model fights. Any unmodified hit rolls of 6 cause 2 hits instead of 1, unless its a chaos unit. In which case, it causes 3 hits. Cannot be combined with Deathgrip, Thunderstomp, or Chainsweep. **A superb stratagem that works especially well with Titanic Feet. The downside of not being able to combo it with other melee strats can be almost entirely ignored by using it on a Crusader, Valiant or Castellan. The Krast re-rolls give you an even higher chance of getting those sweet 6s. *'''{{WH40Kkeyword|House Raven}} - Order of Companions (3 CP):''' Use during the shooting phase. That model may re-roll all 1s. Yes, all of them. To hit, to wound, damage, and number of shots. Use on a Castellan, point at one or two things you want to delete, and commence the hurt. **Bear in mind that on a d3, rolls of 1 and 2 count as a 1, making this stratagem very good when used on a dominus class knight with 2x twin siege breaker cannons. *'''{{WH40Kkeyword|House Taranis}} - Our Darkest Hour (3 CP):''' Use when one of your models dies and doesn’t explode. Roll a dice, on a 4+, the knight gets back up with d3 wounds left. Notably, this happens at the end of the phase meaning your Knight isn’t just going to be pasted immediately. This is why you take Taranis, so save a CP for a re-roll. Combine with the Mark of the Omnissiah Heirloom for regen shenanigans. *'''{{WH40Kkeyword|House Vulker}} - Saturation Bombardment (1 CP):''' Use before a model shoots. Any unmodified hit rolls of 6 cause 2 hits instead of 1. ''Better on Crusaders, the more dakka the better''.
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