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Warhammer 40,000/8th Edition Tactics/Psychic 101
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====Harlequins==== Shadowseers use Phantasmancy. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Phantasmancy ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Twilight Pathways | 3 || Friendly Harlequins Unit | Target unit may move now, as if it were its Movement phase, and it is immune to this power until the end of the phase. Direct copy/paste of ''Warptime'' from Dark Hereticus, with the Factions swapped. | 6 |- ! 2 !! Fog of Dreams | 18 || Visible Enemy Unit | Until the start of your next Psychic phase, target unit subtracts 1 from all hit rolls targeting Harlequin Infantry units. | 7 |- ! 3 !! Mirror of Minds | 24 || Enemy Unit | Both players roll a die. If the caster's player rolls higher or draws, target unit suffers a mortal wound and repeat the process. Continue until the target unit is destroyed or the target's player rolls higher. Expected number of mortal wounds: 0.583, much worse than ''Smite''; this power has greater range and you can choose the target, rather than being forced to pick the closest, but WC 8 is really not easy to pull off, so ''Smite'' plus other powers may serve you better. | 8 |- ! 4 !! Veil of Tears | 18 || Friendly Harlequins Unit | Until the start of your next Psychic phase, subtract 1 from all hit rolls made against the target unit. | 7 |- ! 5 !! Shards of Light | 18 || Visible Enemy Unit | Target unit suffers D3 mortal wounds and until the start of your next Psychic phase, target unit subtracts 1 from its Leadership. | 7 |- ! 6 !! Webway Dance | 6 || All Friendly Harlequins Units | Until the start of your next Psychic phase, whenever a unit within range suffers a wound, roll a D6. On a 6+, the wound is ignored. | 8 |} </div><div style="margin-left: 1em;>
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