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===Dedicated Transport=== * '''[[Devilfish|TY7 Devilfish]]:''' Fish of Fury returns! Just kidding. They can mercilessly charge enemy units, tie them down and force them to waste turns not using their dakka or slowly killing that fish instead of getting closer and killing the backfield targets that they actually want to murder. If they don't want that then your opponent will either be forced to fall-back, which for most units means not being able to do anything at all for an entire turn, or if the enemy unit stays in combat you can simply fall-back without penalty thanks to FLY and blast the stranded assault unit with your de-facto burst-cannon drones and the rest of your army, and ideally the Breachers you just unloaded. Also can fly over enemy units and snipe support characters behind them or tie-down backline support units with strong firepower. Benefits from the same durability increase all vehicles received, however, it can still be relatively easily popped on the first turn, though much less so than a Rhino or even Chimera thanks to the rather generous amount of wounds you have (12 instead of 10). Cannot transport Kroot or Vespid, so ideally put Breachers into them. Thanks to the 12 seats you can toss in Darkstrider or accompanying drones as well. Devilfish is flexible but still quite pricy, so keep them as cheap as possible, save the upgrades for actual tanks such a Longstrike or Hammerheads. ** Remember that you can detach the gun drones if you use the Devilfish for late game objective grabbing, which increases the number of models holding it from 1 to 3 and makes it much harder for the other player to contest it. Keep the drones attached otherwise as you can't re-attach them and the Devilfish gets to shoot their guns at BS 4+ and ignores the 'only allowed to shoot the closest target' rule, effectively turning them into Burst cannons.
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