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=====Named Characters===== *'''Abbess Sanctorum Morvenn Vahl:''' Introduced with Warhammer Fest 2021, we have a our first actual character of the edition. So far, we can tell that she's in one of those silly warsuits. She's also being drummed up to be a {{W40kKeyword|Supreme Commander}} along the likes of Cawl or the Primarchs, and has the auras befitting a chapter master. She is equipped with a Cyclone Missile Launcher named differently, an S6 Heavy Bolter, and the Lance of Illumination, which has two profiles: first is an SU (5) AP-2 D1 with double attacks or your MEQ killer S+3 (8) AP-3 D3 with a nat 6 to wound dealing an additional mortal wound. **She's fortunately got the staying power to keep up with the big boys: a 2+/4++ befitting the former Cataphractii and a 4+++ FNP against mortal wounds with the ability to halve incoming damage like Calgar, all with T5 so she won't splatter against plasma. Just as well, because she will always be your warlord as the Abbess and that means she's a walking target. **Like Celestine, she lacks an {{W40kKeyword|<Order>}} keyword. While her auras won't discriminate between her sisters, an imagifier might. *'''[[Celestine]] & the [[Geminae Superia]]:''' An angelic [[Living Saint]], reunited with her backup dancers again. For 200 points, you get a model with a S7 AP-3 D2 sword, with 2 mortal instead of normal damage on 6s to hit, and works as a heavy flamer in the shooting phase as well as two sets of ablative wounds. She has a 2+ save, a 4++, -1 damage reduction, and grants other {{W40kKeyword|Imperium}} units a 6++. The first time she's destroyed, she stands back up on a 2+ at the end of the phase with all 6 wounds restored. Her Geminae, however, can be rezzed and/or healed on any turn. **Celestine is a regenerating beatstick. Her action to heal herself and restore the Geminae only takes up her shooting, leaving her free to charge afterward if near enemies, which conveniently always happens if she dies for the first time in combat. To make Celestine actually stay down and get those sweet assasination points, the enemy has to pile absurd amounts of fire, on average something like 10 melta hits(that is, if they can actually fire at her, since she is a character, has 12" of movement and sacresants are a thing) onto her until she dies and them kill her on the charge, and if they can't go all the way, Celestine can get all her wounds and one of her backup girls back and/or go somewhere safe. **She doesn't have {{W40kKeyword|<ORDER>}}, so she can't benefit from the Canoness's or Imagifier's auras, but she can benefit from prayers as well as the Hospitaller's healing if you're really badly hurt. However, her Shield of Faith boost allows her to help any Imperium Soup lists, like throwing her with a certain Inquisitor crush and her retinue. *'''[[Ephrael Stern ]] & Kyganil of the Bloody Tears:''' Our favorite not-Pariah sister and harlequin are back again in the proper codex; their {{W40kKeyword|Agent of the Imperium}} keyword allows them to join any other army and not throw things off, and she can't be the warlord if she's in a support detachment. Fortunately, they have the ability to deep strike anywhere thanks to Kyganil's webway access. **Kyganil acts as the wall of the two, being the first to fight with his barrage of blows with his swords and the first to suffer any wounds for the two. Fortunately, they both have a 4++ invuln on top of forcing a -1 to hit and wound rolls against them as well as his own 5+ FNP to ensure that he'll last as long as possible. **Ephrael remains the more "shooty" of the lot, with her not-shooting ability dealing instant MWs to those within 18" of her and being particularly nightmarish to Chaos. Her Aura, on the other hand, only harms Chaos by dealing -1 to Ld as well forcing another model to flee when making a morale check. **As with the others in this section, these two lack any {{W40kKeyword|<Order>}} keywords, but do possess the {{W40kKeyword|Adepta Sororitas}} keyword (and yes, even Kyganil the goddamn Eldar has it) that lets them enjoy the protections of most buff auras and hymns. *'''[[Saint Katherine|Triumph of Saint Katherine]]:''' A funeral procession for the bones of the holiest Sister. This model is absolutely stunning, six Sisters from the six major orders carrying a funeral casket. It makes a wonderful painting project and a beautiful centerpiece for your army. Too bad about its rules. The Triumph of Saint Katherine is counted as a single {{W40kKeyword|CHARACTER}} with 18 wounds, but it can thankfully hide behind other units and terrain despite its size but can't fit in a transport. It has toughness 3, which means it will be shot to pieces by anything that looks at it, though it inflicts a penalty to anyone who tries to strike it. It has a slight amount of melee power - it gets four attacks at S6 AP-3, damage 2, plus more attacks at S5 AP-1 damage 1, but with only a 6" move and no way to teleport or ride a transport, much less hide behind other units, it'll never reach melee. The Triumph's gimmick is its Relics - each of the Sisters is carrying a Relic of their order, and each relic grants a bonus. You have five(the sword is treated separately) and normally all five are active, but when the Triumph drops to 9 wounds, you choose two to be active, and when it drops to four you choose one to be active. **The Relics are: ***'''Fiery Heart:''' All {{W40kKeyword|Adepta Sororitas Core}} units within 6" auto-pass all combat attrition checks. ***''Censer of the Sacred Rose'': She gives +1 Miracle dice each round. This is a straight nerf to 8th edition's miracle dice every turn. ***''Simulacrum of the Ebon Chalice'': Start of shooting phase, roll 1 D6 for every enemy unit within 6". Add 1 if a psyker. Add 1 if its a {{W40kKeyword|Chaos}} unit. On a 5+ they receive D3 mortal wounds. Short-ranged indirect smitings for fun, not for serious work. ***''Petals of the Bloody Rose'': Add 1 for hit rolls for attacks made by friendly {{W40kKeyword|Adepta Sororitas Core}} units within 6". ***''Icon of the Valorous heart'': This unit uses all sacred rites. At once. ***''Simulacrum of the Argent Shroud'': When you perform an act of faith for a friendly {{W40kKeyword|Adepta Sororitas Core}} or {{W40kKeyword|Adepta Sororitas Character}} unit which is within 6", you can automatically turn that miracle dice to a 6 for the sake of triggering the effect. **So overall the Triumph is an AOE buffing machine, but is it worth the price? Hard to say - it's expensive, but it doubles your miracle dice, and can give you some insurance on their values, PLUS giving +1 to hits is handy, the other effects are situational.
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