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Warhammer 40,000/9th Edition Tactics/Blood Angels
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====Successor Chapters==== *'''Gabriel Seth ([[Flesh Tearers]]):''' Also known as Imperial Kharn. A 160 point Chapter Master that is a +1W and +1A Captain statline. Keeps the Iron Halo, Rites of Battle Aura, and Chapter Master rules. Whirlwind of Gore lets him fight again at the end of the fight phase if any enemy models are still within 1", and Lord of Slaughter is a 6" aura that grants +1D to Flesh Tearer melee attacks that make a wound roll of unmodified 6. Blood Reaver is a thunder hammer that ''does not suffer the -1 to hit penalty''. Oh, and he has a bolt pistol and grenades. ** A maximum of 14A that hit on 2+ at S8, AP-2, and D3 should see you finishing off most enemy units in one turn. ** Seth, a model that lets you re-roll wound rolls, a Librarian or Chaplain Dreadnought, and Death Company crammed into a Storm Raven will be a quick way to tear a huge chunk out of your opponents army and an equally huge chunk out of your points limit. This is cool and all, but do you trust T7 versus your entire enemies shooting phase? *'''Malakim Phoros ([[Lamenters]], Forgeworld Legends):''' Yeeted into Forgeworld Legends, this guy is a 145 point Chapter Master with the usual 4++ Iron Halo, Captain Rites of Battle Aura, and updated Chapter Master ability. His statline is that of a Captains with +1A and +1W. Lord of Ruin rules lets him re-roll any wound roll of 1 and Rage Unto Death lets him fall back and charge. He has a 12" range inferno pistol, and the Glaive of Lamentation; S+3, AP-4, D3, -1 to hit rolls. ** The Dec 2020 FAQ saw the removal of his Stealth-Armour rule, so he's no longer an angry Raven Guard wannabe. All his rules are for you to Rip and Tear, so cram him into a transport that allows him to do that. ** Lost his totally absurd aura of 6" re roll wounds... Now he plays well for what he is worth, though he is reasonably nerfed.
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