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===Special Rules=== *'''Authority of the Inquisition:''' Allows the unit to hijack an {{W40kKeyword|Imperium Transport}}, even if transports are usually faction-locked. *'''Unquestionable Wisdom:''' Aura, {{W40kKeyword|Imperium}} units within 6" can use this model's Ld. *'''Quarry:''' The Ordos now have their specific keyword which determines their bonus against their favoured prey. **'''Ordo Malleus:''' Re-roll hit and wound rolls against models with the {{W40kKeyword|Chaos}} and/or {{W40kKeyword|Daemon}} keyword, which includes Avatars of Khaine, the Yncarne, and Daemonhosts. **'''Ordo Hereticus:''' Re-roll hit and wound rolls against models with the {{W40kKeyword|Chaos}} and/or {{W40kKeyword|Psyker}} keyword. Ironically a good all-comers option, since plenty of non-chaos factions have psykers. **'''Ordo Xenos''': Re-roll hit and wound rolls against units that do not have the {{W40kKeyword|Chaos}}, {{W40kKeyword|Imperium}}, and/or {{W40kKeyword|Unaligned}} keyword. **'''Ordo Minoris:''' A new keyword representing all the other minor Ordos. Re-roll hit and wound rolls against {W40kKeyword|Characters}}. Despite not being on one of the big three, this one may be the most reliable of all the Ordos; while you can not guarantee that any one enemy army will have Chaos, Psykers, OR even Xeno's, every army must have at least one character for its Warlord. Additionally, since most psykers are characters you can do a decent job of covering the Ordo Hereticus job as well. Of course you lack out on not being able to reroll against units like the other three could but we said reliable, not 'most powerful',
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