Editing
Warhammer 40,000/9th Edition Tactics/Leagues of Votann
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Elites=== *'''Einhyr Hearthguard:''' Dwarfy [[Terminator|terminators]], or shorter [[Starcraft|Starcraft]] marines. No matter what you think of them, they're pretty solid, with {{W40kKeyword|Exo-Armour}} giving them 5 strength and 5 toughness, a 2+ save but [[Fail|no native invulnerable save]], and the ability to reduce damage done to them by 1 (to a minimum of 1). **They come stock with one EtaCarn Plasma Gun, Exo-Armour Grenade Launcher and Concussion Gauntlet each, and can swap the plasma gun for a Volkanite Disintegrator, as well as swap the gauntlet for a Plasma Blade Gauntlet. The Hesyr can instead switch their melee weapon to a Concussion Hammer for a smidgen more damage at -1 to hit. **They can either take a Weavefield Crest that grants the unit the {{W40kKeyword|Shield Crest}} keyword and an extra wound and 4++ for the bearer, or a Teleport Crest that gives the unit the {{W40kKeyword|Teleportation}} keyword and the ability to deep strike. **Ultimately, what holds them back is the lack of an invuln, the low number of attacks per model, and them having just ''2'' wounds, though they're somewhat protected from plasma by reducing damage done to them by 1. ***Those Crests are going to be very important in determining how you play them. The Shield Crest will <s>make you better Gravis</s> [[Bullshit|only apply to the squad sergeant]], with 3W and a 2+/4++, on top of your -1 Dam and Void Armor, but with a 5" move (8" if advancing), and 24/18" guns, you'll struggle to be in range of anything just walking; the Telportation Crest keeps you at at 2W, but lets you deepstrike or reposition with a strat; the lack of an invuln is ''slightly'' made better by the fact that with Void Armour and a 2+, you'll at least have a save. **Taking them in either the Ymyr Conglomerate for a 4++ or the Urani-Surtr Regulates for +1 toughness, as well as tossing the ''Fortify'' power on them via Grimnyr, will go some way to mitigate their average durability. If you so choose, you can also deep strike them, use the ''Site-to-Site Transport'' stratagem or squeeze them into a Land Fortress to get them within face-punching range, which helps their lack of mobility. *'''Cthonian Beserks:''' M5" A3 WS3+ S5 T5 Sv6+/5+++ W2. They can re-roll charges, and if a model dies before it can make its attacks, it can fight after the enemy unit attacks. Their 5+++ is a 4+++ against D1 attacks. **Each is armed with a heavy plasma axe that has two profiles: SU(5) AP-3 D1 but A*2 (A*D 6, 4 after accuracy), or S+1(6) AP-3 D2 (A*D 6, 4 after accuracy), or replace that with a concussion maul for Sx2(10) AP-3 D3, -1 to hit (A*D 9, 4.5 after accuracy). **For every 5 guys, you can replace one guy's axe with twin concussion gauntlets, hitting at A+1(4) S+3(8) AP-2 D2 (A*D 8, 6 after accuracy). **Additionally, 1 in 5 guys that doesn't have twin concussion gauntlets can take a mole grenade launcher for a 24" HunTR D6 S5 AP-2 D1 Indirect Fire, Blast (A*D 3.5) weapon that gives the ''bearer'' +1 W and A, as well as giving the unit the {{W40kKeyword|Subterranean Explosives}} keyword. This ''does not'' replace the bearer's axe. ***That 6+ save and W2 doesn't feel very thick, in spite of it also having Void Armor and a 5+++; if you make them {{W40kKeyword|YMYR CONGLOMERATE}}, they get a 5++, though, which is hilarious.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information