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====Special Characters==== *'''[[Logan Grimnar]]:''' Everybody's favourite Santa returns once more to the HQ slot but he's no less a killing machine than before. He comes equipped with Terminator armour, a 4++ invulnerable, a storm bolter and a big ol' axe, and is a venerable mountain of wounds, attacks and MANLINESS. He gained the Chapter Master keyword and ability (one Space Wolf Core unit within 6" re-rolls all failed hit rolls). He always counts as having completed his Warlord Trait, so his Chapter Master and Captain abilities are extended to 9", and Space Wolf units within 6" automatically pass morale tests. The Axe of Morkai now functions as either a thunder hammer without the hit penalty or a S+2, AP-3, D1, make-two-hit-rolls-for-each-attack GEQ blender. All for a neat 155pts. *'''[[Logan Grimnar]] on Stormrider:''' For a mere 25pts extra, he can take his sled. Bumping his stats to T6, W14, and M10"/7"/4". He also gains 6A with the Thunderwolves teeth and claws (S+1, AP-2, D1), because fuck GEQs. He can also advance and charge like other Thunderwolves. Beware though; he swaps Infantry for Chariot, so some rules, abilities, or stratagems may not apply to him. ** Jolly Old Saint Logan can be a fairly cheap murder machine that fills out any list. Conferring a re-rolls to-hit aura to your Thunderwolves or Predator gunline, he is one of the few characters you want riding in front of your army. He soaks a decent amount of firepower with a 4++ invulnerable on 14 wounds and has a MANLY fight phase. He requires good [[Dakka]] to bring down and protects the rest of your list for at least a turn from most of the enemy's multi-wound shots. Great as a [[DISTRACTION CARNIFEX]] and provides good aura buffs to boot. *'''[[Arjac Rockfist]]:''' "<s>Mjolnir</s> Foehammer to me!"*cough* The Anvil of Fenris is your Wolf Guard Battle Leader in Terminator Armour. His standard Lt. aura is mostly a secondary role; his primary one is flattening enemy Characters and Monsters. S5 and A4 puts him on top of other WGBL's, in conjunction with his buffed thunder hammer which he can YEET at an enemy unit. R12", assault 1, S10, AP-3, D3, gains +1D against Character or Monsters, with the melee profile being that same S, AP, D, and rules, but also does NOT inflict a -1 hit penalty. His Champion of the Kingsguard rule lets him re-roll failed hit rolls in melee against Characters as well. WS2+, re-rolls hit rolls against Characters, and gains +1 to hit rolls from his Chapter Tactics mean you should really always be making four hits against Characters. He's also the only Marine so far to have kept an 8th edition storm shield, meaning he also has a 3++ invulnerable save. ** He's 120pts compared to a Battle Leader Hammernator's 105pts. For those 15pts, you gain a powerful weapon that outshines most relics, +1S, +1A, a 3++ invulnerable save, and an excellent character smasher. The only reason you'd take a generic Battle Leader is for relics or a Warlord Trait of your choice instead of Arjacs fixed Warlord Trait. ** An absolute auto-include if you're running an army with Terminators. *'''[[Njal Stormcaller]]:''' Sticking the Tempest that Walks inside a suit of Runic Terminator Armour is a no brainer. At 140 pts he's got an extra wound, 5++ and the ability to deep strike. Along with his improved stat line Njal knows 3 Tempestas powers along with Smite so he can pick and choose which 2 he wants to cast with +1 on he psychic tests. He can also deny 2 enemy powers per turn with a re-roll on all of the attempts, combined with his psychic hood this gives you a damn good chance of denying an opponents powers which really matters with all the Smite spam out there this edition. Nightwing is still underwhelming but Assault 3 strength 3 shots are better than nothing. Play aggressively and drop him with another deep striking unit so he can support them, throw out Powers and shut down enemy casters. *'''[[Bjorn the Fell Handed]]:''' Now that Bray'arth got taken out back and shot in the kneecaps by FW, Bjorn is roughly tied for toughest non-Leviathan Dreadnought now. T8, W8, Sv3+, 5+++ ignore wounds rolls, and Character makes him very hard to kill. He's kept his Captain re-roll 1's to hit aura and gained Duty Eternal from the Codex, meaning any damage he does suffer is reduced by 1. In melee, he packs five S12, AP-4, Dd6, re-rolling failed wound rolls. For shooting, he comes standard with a heavy flamer and assault cannon, which can be switched for a heavy plasma cannon, multi-melta, twin lascannon, or helfrost cannon. At M6", he has a fairly nippy power-waddle as well, and he's only 175pts with the assault cannon. ** He's an excellent addition to gunline armies compared to a regular Captain. The same aura, better shooting, tougher, and a better deterrent against enemies who get too close. *'''[[Harald Deathwolf]]:''' This guy, right here. Exceedingly tough at T5, W7, 3+ armour, storm shield provides +1 to armour saves and a 4++ invulnerable, and his Mantle of the Troll King lowers any damage received by 1 (suck it, Dreadnoughts). He can deploy 9" from enemies and within 6" of the board edge through outflank to threaten a charge. His frost axe has undergone yet another change, coming out at S+2, AP-2, D2, wound rolls of UM6 inflict an additional MW. ** For 1CP, one Space Wolf Infantry unit gains outflank (cough, Wulfen, cough). It's a bit shitty that this can't be done to another Cavalry unit, but Canis, A Rune Priest on Bike or with Jump Pack, and a Thunderwolf unit should be able to safely get upfield where this guy can safely pop out to join in on the fun. *'''[[Canis Wolfborn]]:''' Dog Dogborn has returned as a Thunderwolf Battle Leader with Frost lightning claws (S+1, AP-2, D2, re-roll failed wound rolls). He also fights first against Characters, and his unique aura boosts him to a borderline auto-take if you have a Thunderwolf Deathstar, as he grants +1A with Thunderwolf and Fenrisian Wolf teeth and claws. That being said, he's a glass cannon at T5, W6, Sv3+, and no invulnerable save. ** Similar to Arjac, it's possible to outfit a WGBL on Thunderwolf with similar equipment. Again, the only reason you'd take a generic version is for relics or Warlord Traits, and again, the difference is 15pts. You gain +2A (WGBL has 3 base, +1 from two lightning claws), +1S and +1D from Canis' claws, his anti-character rule, and his wolf aura. *'''[[Krom Dragongaze]]:''' A fairly inexpensive but fluffy alternative to a regular footslogging Wolf Lord/Captain. At 90 pts he boasts an extra attack, his Wyrmclaw is a +3 strength, AP-2 D2, and he reduces enemy units' combat attrition tests within 3" by 1. Awesome model, and offers something different from the usual Wolf theme. Cheaper than similarly equipped Wolf Lord, making him the budget choice. *'''[[Ragnar Blackmane]]:''' Got Primarised in the last edition. As expected he gets the extra wound and attacks (he is A7) that all Primaris have, but more conspicuously he replaces Shock Assault with his old Berserker Rage, giving him 3 attacks when Shock Assault would trigger instead of one. Additionally, he lets nearby Space Wolves within 6" make a consolidation move of 6" instead of the usual 3". And he has a re-roll charge aura for friendly SW non-vehicles within 6β. Get this guy in an Impulsor with either Incursors, Reivers or Veteran Intercessors (Give the Sarge something tasty) and then RIP AND TEAR, UNTIL IT IS DONE! Put short, this guy is a beast, but you'll probably want an Impulsor to get him where he wants to go, along with some Bladeguard Veterans. **'''Ragnar Blackmane (Legends):''' His non-Primaris form comes in at 100 points, which is starting to hit the pricey side for a footslogging Lord. He's got an extra attack but has lost his Furious/Berserk charge bonuses of previous editions so isn't quite the whirlwind of charging death he used to be. His War Howl now grants all units within 6" re-rolls to failed charge rolls, Insane Bravado doubles his heroic intervention range and his Frost Sword hits at S5 AP-4 D2, chewing through anything without a decent Invulnerable save. If you're using a number of deep striking units Ragnar's a decent bet to support them in a pod, allowing anyone around him a better chance of hitting that first turn charge with his re-rolls. More expensive than a Smash Lord, and re-rolling charges is something Wulfen give. *'''[[Ulrik the Slayer]]:''' Ulrik's a named Master of Sanctity with +1 to BS, W, and A, 9" to his Leadership-boosting ability, and the Slayer's Oath, which greatly improves his support ability provided he's managed to kill a Character or Monster (which isn't terribly likely, especially with his low mobility). Slayers oath now allows all Litanies cast to auto-cast instead of wounding bonuses, so he is more a buffer instead of a beater. Also has an AP-2 Crozius, for an almost relic blade. **Even though he is footslogging, he has options to get where he is needed, and can seriously buff other units when he gets there. He is currently 30pts above a regular wolf priest.
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