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===Cryptek Actions=== While the Crypteks aren't psykers, each does gain two out of three special abilities that effectively make them like one, and the Apprentek can use these actions on their own. As with psykers, you can only cast each power once per turn. <tabs> <tab name="Chronomancer"> *'''Chronometron:''' Pick one friendly operative within 6"/pentagon of the Cryptek. They boost their movement by square/+3" and gain a 5+ FNP save, both very handy buffs. *'''Countertemporal Nanoine:''' Drop a mine within 6"/pentagon. Anyone who moves within 6"/pentagon of this mine subtracts circle/2" from their movement, which can hinder any charges or objective caps for the turn. *'''Timesplinter:''' Pick one friendly operative within 6"/pentagon of the Cryptek. Their save now becomes an Invulnerable save, making for an incredible save to ignore overwatch or any such firing lines. </tab> <tab name="Psychomancer"> *'''Conjure Trauma:''' One enemy the Cryptek can see is now counted as Injured, actual wounds be damned and special rules be damned. Custodes are now giant walking shiny targets and lesser foes will be hosed. *'''Harbinger of Despair:''' Place a marker anywhere on the board that lasts for the turn. Whenever an enemy performs an objective action within 2"/circle of that marker, they must spen an additional AP to accomplish it. Similarly, anyone near the marker also counts their APL as one lower for the sake of capping points. *'''Nightmare Shroud:''' Enemies that attack within 6"/pentagon of the Cryptek cannot re-roll to hit and cannot score crits, which is an EXTREME debuff, especially for those enemies that rely on those re-rolls (Ceaseless, Balanced) or rely on the crits (Lethal). </tab> <tab name="Technomancer"> *'''Canoptek Reanimation:''' The medic power. One operative with 3"/square recovers 2d3 wounds, or 1d3 if the operative had resurrected on this turn. *'''Nanoscarab Repair Swarm:''' No operatives are considered Injured. In addition, Living Metal recovers one additional wound and Reanimation Protocols raises operatives with one extra wound. *'''Rites of Reanimation:''' Operatives that die for the first time within 6"/pentagon of the Cryptek can attempt Reanimation Protocols. </tab> </tabs>
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