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===Magic=== *'''Life:''' make everything last longer and Resurrects your blinged-out elites if you go for with lv3 wizard. Regeneration and becoming toughness 5 are options to keep the nacked ladies alive. Will earn your money back with ''Regrowth'' resurrecting the laser guns. *'''Beasts:''' Boost your sisters to have bigger teeth and tougher hides + threat removal. With the lack of heavy armor for your characters, ''The Curse of Anraheir'' is to shut down a critical unit that threatens to send the ladies to hell. The signature ''Wyssan's Wildform'' should always be remembered for putting enormous teeth on your girls and two other spells to improve a character's chances of winning duels. In summary, this lore is buffing a single unit to be better at melee while blasting away threats with ''Flock of Doom'' and ''Amber Spear'' as your leveled spells. You can get away with taking only a Lv 1 priestess with this lore. *'''Heavens:''' Makes it snow and freeze archers while zapping platemail, with the former being your big weakness. Also, ''Harmonic Convergence'' and ''Curse of the Midnight Wind'' will maximize the effectiveness of Jaguar Warriors and Totem Guardians with their power swords. In addition, this lore forces enemies to reposition them in or out of LoS with powerful winds or threats of meteors. *'''Light:''' Hitting first and stoping charges and arrows is an importing thing for a glass faction. Though also good at blasting up Undead and other supernatural things that can't be captured for blood sacrifices. A hero wizard with Pha's Protection is well to allow sister unit without shields or Amulets up the board. If you pay for Lv 2 ''Net of Amyntok'' it also shuts down problem units. ''The Speed of Light'' on an already a fast glass-cannon gets more killing power out of them and competes with the equally Glass-Cannon-y Elves. *'''Serpent:''' give all you need, unit Speed, Strength, and protection. *'''Shadows:''' Lwaxana only. Lore for Lowering enemy stats, within these rare moments, ''Enfeebling Foe'' is better than ''The Withering'' as melee strength is covered but not melee defense. Lwaxana is very mobile when using this lore, and it's a disservice not to give her ''Okkam's Mindrazor'', ''Penumbral Pendulum'', and/or ''Pit of Shades'' for model deleting. *'''Death:''' Lwaxana only. Dose a lot of killing, which results in more power dice. Snipes out enemy characters. They are also Great for your Gralend tactics as ''Aspect of the Dreadknight'' and ''Doom and Darkness'' help break enemies. Death and Shadows are often similar, with Shadows making Lwaxana, a foot character, good at positioning herself, while making her a sniper while making it easier for Amazons to course successful panic/break test before your army runs out of steam.
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