Editing
Warhammer Army Project/Warriors of Chaos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Building Your Army== ===Buying Your Army=== One of the best things about this army is the low model count. The other one is that the models are, most of the time, goddamn awesome. Under the 8th and 9th edition, infantry has been strengthened (haha!). Consequently, you should consider buying a solid core of infantry: about 30-40 warriors of chaos ("oh my god, the pain!" being cried by your opponent's units is guaranteed in close combat). However, some people prefer to use even less. Marauders can be used MSU style quite effectively depending on your list. Having bought some Warriors, invest in some heroes, sorcerers, a horseman unit or two, and 1 or 2 hellcannons (they are AMAZING now!). One of the advantages of playing WoC as opposed to Ogre Kingdoms or another similar force is the viability of many of your choices - you can run an all-mounted force, an all-chariot force, a force made up entirely of monsters, or a simply Warrior army. The choice is yours! Warriors of Chaos is a very diverse and popular supported line, not needing to mention 3d parties. However, GW still has in stock many WoC units, now almost every god has their own themed army, + you likely have many extra spikes for kitbashes while you collect chaos. ===Army Composition=== despite the prices, WoC has a very flexible list, making marauders, infantry, Calvary, chariots, or monster mash list. A good chaos list would need chaff to chaff enemy chaff, more rounded units to win the grind, and hammers. Choose your upgrades and equip with care: As said in the introduction, WoC tends to be outnumbered, which is NOT a tendency you should encourage. You don't need ALL of your Chaos Warriors to have marks: they can be pretty good on their own. In games under 2000pts, marks are rarely effective. You should have one to two units of marked Warriors max (generally your offensive unit, though this is not always the case against the most dakka armies, which you can break even if you build your units defensively). Remember, your Chaos Warriors unit of Doom can't be everywhere at once. An extra block of troops/flankers is better than a hugely overpriced unit that will overkill everything by causing 8+ unnecessary wounds. ===Magic=== *'''Fire:''' "you don't have many ways to take things out at the range. *'''Metal:''' "Get magic discounts on your doods. You can max out barebones Warriors to 1+ save and give +1 to hit. Also, have ways to deal with the enemy's armour if you don't have enough can-openers or snipe out that annoying wizard. *'''Shadow:''' "Widends the difference between mortals and chaos warriors, which is needed when mortals with polearms only need numbers to grind for a victory. He also gives a lot of mobility for your heroes on monsters. "Pit of Shades" is a good way to deal with a slow army like the dreaded Undead tarpits (keep away from your ogres, trolls, and Nurgle) *'''Death:''' Another lore that helps an elite army win the hoard game, Handing out Terror and -3 Ld. It can also snipe support heroes, and "Purple Sun" serves the same role as "Pit of Shades." *'''Tzeentch:''' mediocre lore. Besides shooting fire with Random Strength, it can be used to turn off Ld boosters, make a unit punch itself, or occupancy steal a spell + a Wizard Level. *'''Slaanesh:''' "While Nurgle hands out buffs to your units, Slaanesh is handing out nerfs to the enemy, putting it in direct competition with the Lore of Shadow, the other option for Slaanesh wizards. Slaanesh is a little trickier than attribute nerfs and can mess with your opponent's movement to a great degree. *'''Nurgle:''' also giving the caster more wounds, Nurgle as great buffs, debuffs and riding peaky hoards. The ability to provide Chaos Warrior Regeneration and T5 on a bad roll from "Curse of the Leper" is pretty good, and using it to make enemies worse at the many Toughness tests is also good. Blades of Putrefaction also gives a +1 to wound is cheaper than buying big weapons.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information