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===Lore of Da Little [[Waaagh]]=== Used exclusively by the goblins. Goblin spells are much sneakier and spiteful, focusing on bringing the enemy down to the goblins' level for a good backstab. *''Lore Attribute:'' '''Sneaky Stealin'''': Upon successfully casting a spell of da Little Waaagh and resolvin it, roll a 1d6. On a 5 or 6, you steal a dispel die from the opponent and put into your possession. *'''Sneaky Stabbin'''': The signature spell. It gives Armor Piercing to one unit's close combat attacks until the next Magic Phase. This unit also re-rolls all to-hit and to-wound rolls when in close combat against an enemy unit's flank or rear. *'''Vindictive Glare''': Blast the enemy with 2d6 S3 attacks from your shaman's eyes. Can be boosted to make 3d6 hits, but this makes the spell harder to cast. *'''Gift of the Spider-God''': Gives Poisoned Attacks to one unit's close combat attacks until the next Magic Phase. If the model already has Poisoned Attacks, it can now trigger on a to-wound roll of 5 or 6. *'''Itchy Nuisance''': An enemy unit suffers -1d6 to their Movement and Initiative (Units with random movement take -1d3 to their rolls) as they start developing rashes. *'''Gork'll Fix It''': An enemy unit must re-roll any to-hit or to-wound rolls of 6 in the shooting and combat phases until the next Magic Phase. *'''Night Shroud''': The caster and any unit they're attached with now count as being in soft cover until the next Magic Phase. Anyone that tries to charge them must test for dangerous terrain. This can be augmented to cover anyone within 12" of the caster, but this is more difficult to cast. *'''Curse of Da Bad Moon''': Summon a small pieplate sized vortex that moves 4d6" (3d6" in later turns) in a single direction. Anyone the vortex passes over must test a randomized characteristic test (1-2 Strength, 3-4 Toughness, 5-6 Initiative) or take a wound. This can be augmented to make it summon a large pieplate blast and select what characteristic to cast, though casting it becomes harder in this case.
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