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====Mollog's Mob==== [[File:MollogsMob.jpg|right|300px|]]A Bat Squig, a Spiteshroom, a Stalagsquig (think a Squig crossed with a stalagmite), and Mollog himself make up this warband. All Mollog the Dankhold Troggoth wanted was to nap in peace, but the other warbands keep waking him up. Needless to say, he's really cranky now and if they won't keep it down he'll ''make'' them keep it down. Obviously Mollog himself is the centerpiece of the warband; he's a 7-wound monster that can charge with a move token, hits like a truck, and hits every fighter next to him at once. And when he's inspired by taking at least 3 wounds, he can charge if he has a charge token too (but not both a move and a charge token at the same time or if he has two of one token type). While the Squigs can't be given attack upgrades or even hold objectives, they still play a role in distracting and harassing anyone who might try to whittle down Mollog's health. The Bat Squig can move through occupied hexes and treats lethal ones as normal hexes, the Stalagsquig can't move but isn't set up until the first activation of the first round and can be placed on ''any'' empty hex including objectives, and the Spiteshroom hits all adjacent fighters at once like Mollog and inflicts damage to everyone near it when it dies. If you haven't figured it out yet, this warband's success hinges almost entirely on Mollog's survival, so it's a good thing its deck has a fair number of ploys that mitigate his vulnerability to being outranged or outnumbered. The squigs also get some good benefits out of ploys as well, such as being able to respawn a Stalagsquig after it's been beaten or allowing said Stalagsquig to hold objectives. Some decks were absolutely ridiculous for this warband throughout Direchasm, as you could fill your deck with extra wounds and damage boosts. The card Ferocious Resistance made it so that no matter how many wounds Mollog had taken, he could potentially heal [[derp|all of them]], effectively making Mollog so powerful that he could [[Rip and tear|absolutely beat the fuck out of any warband on his own because he can just attack over and over and over again]]. Thankfully, Mollog was recently nerfed in a rules change, where he can no longer attack over and over again in the same round.
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