Editing
Age of Darkness-Warhammer 30k/2.0 Tactics/Imperialis Militia
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Legiones Astartes=== You don't really want Custodes due to '''By the Emperor's Command''', so it has to be Space Marines to provide melee support for your Loyalist Militia out there. As you have the ability to take plenty of ''Line'' squads in form of 80pt Infantry Squads, meaning that you don't really need the Marines to take objectives. As such, you don't have to be so worried about World Eaters, Space Wolves, etc. being '''Distrusted Allies''' if you want to take a melee Legion. *This is the Terminator/Dreadnought edition due to their vastly increased durability and the almost total demise of high-volume and/or Blast AP2 weapons. Space Marines have plenty of both, while Militia have none. How you use them (eg. take melee Terminators/Dreadnoughts to counter enemy assault units, ranged Dreadnoughts for AA, etc.) is your call, but take at least one of either. *As per above, you can take a billion ''Line'' squads because your Infantry Squads come at 80 points per squad and 3 squads per slot, so feel free to take non-''Line'' Troops for your Legion detachment. Tactical Support Squads are nice for buffing up your gunline with AP1/2 firepower, Scout snipers are more reliable than your own Recon squads with BS4 and twice as many rifles and Indomitus Terminators add a valuable heavy assault element to your army that Militia simply do not have outside of Ogryns. That's even without accounting for the various Rites of War unlocking more units as Troops. *Taking melee Provenances/units becomes kind of dumb with Legion allies, the superhumans in power armour are unsurprisingly a lot better in close combat, and if you want a melee Militia list you really should take some other sort of ally like Auxilia. One exception can be made for Ogryns with a Boss to fight Dreadnoughts, but don't do it otherwise. *Space Marines can take ''Shock Pulse'' from 2 slots to silence Blast/Template weapons on vehicles by forcing Snap Shots. As Militia models still die in droves to those weapons, it can greatly improve their longevity. Alternatively, kill those with (Deep Striking) melee units. *Your 9000 sources of ''Pinning/Concussive'' are just as useful for Space Marine melee units as they are for your own; they're a lot harder to kill on Overwatch/Return Fire, but they want their melee buffs too and if anything want -1WS on enemy units even more. Make their lives easier. There are 4 '''Sworn Brothers''' Legions too, which are of varying helpfulness. *Ultramarines can take Invictarus Suzerains to give a 6" +1Ld bubble, while Traitor Sons of Horus can take a Dark Emissary Consul for a 6" Ld10 bubble. With how flimsy Militia leadership is without Discipline Masters/'''Warrior Elite''', alternative sources of Leadership can be very useful if you want to take other Provenances or even just to save points. *The Delegatus unlocks Rites of War for cheaper than a Praetor '''and''' lets everyone with LoS to him rally immediately once per game upon the Delegatus passing an Ld test. That said, it won't rally your below half-strength ''Militia'' units, as you can't automatically pass a Regroup test if you couldn't take one to begin with. **Salamanders can take the Delegatus '''and''' a Chaplain by taking '''The Awakening Fire''' Rite of War, which adds a compulsory Chaplain to HQ. The Chaplain is ''Stubborn'' Ld10 and will make sure your squad doesn't go anywhere (particularly if you have a Discipline Master too), while ''Hatred'' is great on melee squads like Cavalry or chainaxe Levy. Salamanders infantry can buy ''Fear (1)'' with this Rite, so that ranged units can Pin enemies easier and melee units can more easily benefit from failed ''Concussive'' tests. *Telekinesis Librarians can be useful for Telekine Dome, as basically every Space Marine ranged weapon ignores Flak Armour and everything from Heavy Bolter onwards ignores Carapace Armour too. Rolling the Psychic check to get a 4++ save from shooting on your units [[Grimdark|(because you don't care about Perils when you can just sacrifice a couple of 2pt Levy to take the D3 wounds)]] will make them that much tougher, and you don't care about the Invulnerable save being on a per-model basis because you can just allocate wounds to the models under the Dome. Bonus points for taking '''Industrial Stronghold''' to [[Cheese|give 4++ to a Vanquisher Russ squadron]] and laugh at your opponent's pathetic attempts at countering them as you gun down his Terminator deathstar/Dreadnoughts/Superheavy from 60" away; that said, laughing at [[Rage|his subsequent attempt to beat your ass]] may be trickier.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information