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Age of Darkness-Warhammer 30k/2.0 Tactics/Psychic 101
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===Word Bearers=== :;Overview ::Diabolism is a discipline exclusive to Diabolists, Praetors who buy Burning Lore, and Lorgar Transfigured. While not as conducive on summoning daemons, you do get a decent attack buff for your psyker and a psychic flamer that can handle most things. Zardu Layak has his own unique discipline, Soul Binding, that's more support based. {| class="wikitable" style="margin-left: auto; margin-right: auto;" |+ Diabolism Powers ! Name !! Description |- ! A Dark and Terrible Power | When the psyker and any unit they accompany charges, you can make a psychic test before rolling for distance. If you pass, the psyker gains Hammer of Wrath(3), but failure triggers Perils. In any case, your psyker also always gains a +1 to Strength and Toughness so you're not absolutely hosed if you blow it. In fact, this gives you a decent bump to your offensive potential. |- ! Hellfire | {{40k-Ranged-Weapon-Profile|name=Hellfire|range=Template|strength=7|ap=4|type=Assault|rof=1|rules=Deflagrate, Rending (6+), Psychic Focus}} A beefed-up psychic flamer. This provides a decent way of burning past armor, though S7 means it's only somewhat effective against dreads and automata. |- |} {| class="wikitable" style="margin-left: auto; margin-right: auto;" |+ Soul Binding Powers ! Name !! Description |- ! Soul Binding | If an enemy tries to declare a reaction against the psyker or they unit, the psyker can immediately suffer Perils. If they survive, the reaction fails and counts as not having been used. This forces the enemy to suffer the assault coming to them, unable to react as you come to rip them apart. |- ! Telepathic Chains | {{40k-Ranged-Weapon-Profile|name=Telepathic Chains|range=36|strength=2|ap=-|type=Assault|rof=4|rules=Pinning, Shell Shock (3), Psychic Focus}} A debuff vector more than a weapon, Shell Shock deals a penalty to the pinning test. Pinning in this edition is particularly crushing as a pinned unit can't take reactions, cannot move and can only fire snap shots. This exposes the opponent to another charging unit of despoilers or Ashen Circle. |- |} {{Warhammer_30k_Tactics}}
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