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===Mercenary Companies=== *'''Blacksmoke Battery:''' The closest thing to [[Mek Gunz|Ork Kannonz]] in a neo-fantasy setting. *'''Greyfyrd:''' *'''Grugg Brothers:''' Twoz bettah than one, Boss! You can re-roll hit rolls of 1 if one of these Gargants is close to another. You can re-roll failed hit rolls instead if it's close to two others but this is impossible in matched play since you can only afford up to 2 Gargants at best. *'''Gutstuffers:''' If you want a way to field Ogors without having to break your allegiance, this is it. *'''Nimyard’s Rough-Riders:''' [[Dakka|Shooty humies on horses]] Their ability surprisingly pairs well with the Da Great Big Green Hand of Gork spell from the new spell lore. Bring two units of outriders for [[Dakka|maximum firepower]] or one outrider and a General with a pistol and a horse for hit buffs(within the merc group). *'''Order of the Blood-Drenched Rose:''' They are drenched in red. Therefore, they go really fast. They're also slightly cheaper than the Gore Gruntas both irl and in points (assuming there are 5 Gruntas) and hit just as hard as they do. *'''Rampagers:''' Not drenched in red, but can also go really fast, somehow. They're a bunch of squishy 'umies, so they're better used to tie up the ennemy in melee while the real 'ard units close in. *'''Skroug’s Menagerie:''' *'''Sons of the Lichemaster:''' *'''Tenebrous Court:'''
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