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==Order Warband Tables== ===Cities of Sigmar=== Found in the Battletome (October 2019).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Anointed on Flamespyre Phoenix || 4 rolls |- | Anointed on Frostheart Phoenix || 4 rolls |- | Battlemage on Griffon || 4 rolls |- | Dreadlord on Black Dragon || 4 rolls |- | Freeguild General on Griffon || 4 rolls |- | Sorceress on Black Dragon || 4 rolls |- | Celestial Hurricanum with Celestial Battlemage || 5 rolls |- | Luminark of Hysh with White Battlemage || 5 rolls |- | Steam Tank with Commander || 5 rolls |- | Anointed || 5 rolls |- | Assassin || 5 rolls |- | Nomad Prince || 5 rolls |- | Warden King || 5 rolls |- | Black Ark Fleetmaster || 6 rolls |} '''Followers'''<br> '''''Army Regulars Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Aelf|| Duardin || Human |- | 1 || 10 Bleakswords || 10 Longbeards || 10 Freeguild Guard |- | 2 || 10 Darkshards || 10 Longbeards || 10 Freeguild Guard |- | 3 || 10 Dreadspears || 10 Ironbreakers || 10 Freeguild Crossbowmen |- | 4 || 10 Black Ark Corsairs || 10 Ironbreakers || 10 Freeguild Handgunners |- | 5 || 10 Wildwood Rangers || 10 Hammerers || 10 Flagellants |- | 6 || 10 Shadow Warriors || 10 Hammerers || 10 Freeguild Greatswords |} '''''Cavalry Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Aelf || Human |- | 1 || 5 Dark Riders || 5 Freeguild Pistoliers |- | 2 || 1 Scourgerunner Chariot || 5 Freeguild Pistoliers |- | 3 || 1 Drakespawn Chariot || 5 Freeguild Outriders |- | 4 || 5 Drakespawn Knights || 5 Freeguild Outriders |- | 5 || 5 Wild Riders || 3 Demigryph Knights |- | 6 || 5 Sisters of the Thorn || 3 Demigryph Knights |} '''''Hero Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1 || 1 Freeguild General |- | 2 || 1 Battlemage |- | 3 || 1 Cogsmith |- | 4 || 1 Runelord |- | 5 || 1 Assassin |- | 6 || 1 Sorceress |} '''''Elite Retinue Followers'''''<br> Requires 2 rolls, or 1 roll and 1 Glory Point. {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1 || 10 Black Guard |- | 2 || 10 Executioners |- | 3 || 10 Eternal Guard |- | 4 || 10 Sisters of the Watch |- | 5 || 10 Phoenix Guard |- | 6 || 10 Irondrakes |} '''''Auxiliary Followers'''''<br> Split by allegiance and requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Monsters || Ironweld Arsenal |- | 1-2 || 1 War Hydra || 1-3 Gyrocopters |- | 3 || 1 War Hydra || 1-2 Gyrobombers |- | 4 || 1 Kharibdyss || 1 Hellblaster Volley Gun |- | 5 || 1 Kharibdyss || 1 Helstorm Rocket Battery |- | 6 || 1 Kharibdyss || 1 Steam Tank |} '''''Auxiliary Followers'''''<br> Split by allegiance and requires 3 rolls, or 1 roll and 2 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Phoenix Temple || Collegiate Arcane |- | 1-3 || 1 Frostheart Phoenix || 1 Luminark of Hysh |- | 4-6 || 1 Flamespyre Phoenix || 1 Celestial Hurricanum |} '''Follower Rewards'''<br> '''''Non-hero Followers Rewards'''''<br> Army Regulars, Cavalry, Elite, Auxiliary, and Elite Auxiliary use this table.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Seasoned Veterans''' || ''These warriors share a fighting spirit forged through countless battles.'' || Add 1 to the Bravery characteristic of this unit. |- | 2 || '''Blademasters''' || ''These warriors have dedicated themselves to the mastery of their weapons.'' || Add 1 to hit rolls for attacks made with melee weapons by this unit. |- | 3 || '''Hardened Fighters''' || ''A life of endless battle has toughened these warriors and given them a hardy resilience.'' || Add 1 to the Wounds characteristic of this unit. |- | 4 || '''Fleet of Foot''' || ''These warriors are oft ordered to scout ahead and spy the enemy locations, and they have become skilled in traversing battlefield terrain.'' || Add 1 to the Move characteristic of this unit. |- | 5 || '''Skilled Marksmen''' || ''These warriors are famed as marksmen without peer.'' || Add 1 to hit rolls for attacks made with missile weapons by this unit. Pick another reward if this unit does not have any missile weapons. |- | 6 || '''Favoured Warriors''' || ''These warriors have an uncanny fortune in battle and can emerge from seemingly dire situations unscathed.'' || Roll a dice each time you allocate a wound or mortal wound to this unit. On a 6, that wound or mortal wound is negated. |} '''''Hero Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1-2 || '''Hardy Warrior''' || ''This warrior shows great resilience in battle.'' || Add 1 to the Wounds characteristic of this '''HERO'''. |- | 3-4 || '''Relic of Legend''' || ''This champion carries a legendary artefact into battle.'' || Randomly generate an artefact of power for this '''HERO''' by rolling on the Artefacts of Power table for the city from which your warband hails. If this '''HERO''' already has an artefact of power, pick another reward from this rewards table. |- | 5-6 || '''Master of Magic''' || ''Exhaustive study of the arcane has seen this mage expand their magical powers.'' || This '''HERO''' knows one spell from the Spell Lores table for the city from which your warband hails. If this '''HERO''' is not a '''WIZARD''', pick another reward from this rewards table. |} '''Champion Rewards'''<br> You only roll D6 instead of 2D6.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Inspiring Leader''' || ''This champion is revered by the warriors in their command.'' || Add 1 to the Bravery characteristic of friendly units while they are wholly within 12" of this champion. |- | 2 || '''Impervious''' || ''This champion is as stubborn and resilient as granite.'' || Add 1 to the Wounds characteristic of this champion. |- | 3 || '''Tactician''' || ''This champion is a master of strategy and tactics.'' || At the start of your hero phase, roll a dice. On a 4+, you receive 1 extra command point. |- | 4 || '''Artefact of Power''' || ''An ancient artefact of power has fallen into this champion's possession.'' || Randomly generate an artefact of power for your champion by rolling on the Artefacts of Power table for the city from which your warband hails. If your champion already has an artefact of power, pick another reward from this rewards table. |- | 5 || '''Tricks of the Trade''' || ''This champion has mastered a variety of unconventional tactics.'' || Randomly generate a command trait by rolling on the Command Traits table for the city from which your warband hails. If your champion already has a command trait, pick another reward from this rewards table. |- | 6 || '''Arcane Might''' || ''This champion is a powerful spellcaster.'' || This champion knows 1 spell from the Spell Lores table for the city from which your warband hails. If your champion is not a '''WIZARD''', pick another reward from this rewards table. |} ---- ===Daughters of Khaine=== Found in the Battletome (March 2018).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Slaughter Queen on Cauldron of Blood || 3 rolls |- | Hag Queen on Cauldron of Blood || 3 rolls |- | Bloodwrack Shrine || 4 rolls |- | Bloodwrack Medusa || 5 rolls |- | Slaughter Queen || 5 rolls |- | Hag Queen || 6 rolls |} '''Followers'''<br> '''''Retinue Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1 || 10 Witch Aelves |- | 2 || 10 Sisters of Slaughter |- | 3 || 5 Khinerai Heartrenders |- | 4 || 5 Khinerai Lifetakers |- | 5 || 5 Blood Sisters |- | 6 || 5 Blood Stalkers |} '''''Hero Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-2 || 1 Hag Queen |- | 3-4 || 1 Slaughter Queen |- | 5-6 || 1 Bloodwrack Medusa |} '''''Elite Followers'''''<br> Requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-2 || 5 Doomfire Warlocks |- | 3 || 1 Avatar of Khaine |- | 4 || 1 Blockwrack Shrine |- | 5 || 1 Hag Queen on Cauldron of Blood |- | 6 || 1 Slaughter Queen on Cauldron of Blood |} '''Follower Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Rules |- | 1 || '''Evasive''' || Re-roll hit rolls of 6 against this unit. |- | 2 || '''Zealots''' || This unit never has to take battleshock tests. |- | 3 || '''Fleet of Foot''' || Whenever this unit runs, it can move up to an extra 6" (you do not have to roll). |- | 4 || '''Inured to Pain''' || Re-roll save rolls of 1 for this unit. |- | 5 || '''Khaine's Devotees''' || When determining what abilities this unit receives from the Blood Rites battle trait, it counts the battle round number as being 1 higher than it actually is. This is cumulative with other, similar effects. |- | 6 || '''Blood Fury''' || You can re-roll charge rolls for this unit. |} '''Champion Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! 2D6 || Reward || Rules |- | 2 || '''Morathi's Jealousy''' || Your champion's rising glory has stoked Morathi's jealousy. Should they ever fail in their appointed task, eternal servitude will be their fate. If the champion is ever slain, you lose D3 Glory Points (to a minimum of 0), and must remove all rewards your champion has gained from this table so far from your warband roster. If your warband has another '''HERO''', that model now becomes your champion (if you do not have any '''HEROES''', immediately generate one from the hero follower table to become your new champion). Write down your new champion's name on your warband roster ready for the next battle. |- | 3 || '''Loss of Faith''' || Your champion is sometimes cursed with despair and a loss of faith, which occasionally manifests as a seething rage. Roll a dice for the champion in each of your hero phases. On a 1, until your next hero phase, re-roll hit and wound rolls of 6 for your champion. On a 4+, until your next hero phase, re-roll hit and wound rolls of 1 for your champion. |- | 4 || '''War Cry''' || Once per battle, in your hero phase, your champion can loose a war cry. If they do so, add 1 to hit rolls for your champion and all units from their warband for the rest of the turn. |- | 5 || '''Decapitating Strike''' || When your champion is chosen to fight in the combat phase, instead of making any attacks, they can attempt a decapitating strike after piling in. If they do so, select a single model within 1" and roll a dice. If the roll exceeds that model's Wounds characteristic, it is slain. |- | 6 || '''Poinsoned Weapon''' || Pick one weapon used by the champion (it cannot be a weapon used by their mount if they have one). Add 1 to hit rolls for attacks made with this weapon. |- | 7 || '''Forever Youthful''' || Add 1 to your champion's Wounds characteristic. |- | 8 || '''Bloodthirsty Demagogue''' || Add 1 to the Bravery characteristic of your champion and units from your warband that are within 8" of them. |- | 9 || '''Blessed by Morathi''' || If your champion is a '''WIZARD''', add 1 to casting rolls made for them. If your champion is a '''PRIEST''', add 1 to the dice roll when they pray to see whether the prayer is successful or not. |- | 10 || '''Eager to Sacrifice''' || Add 1 to run or charge rolls for your champion. Add 3 instead if there are any enemy '''HEROES''' within 12" of your champion. |- | 11 || '''Perfervid Belief''' || Re-roll failed Fanatical Faith rolls for your champion. |- | 12 || '''High Priestess''' || Whilst your champion is on the battlefield, count the battle round number as being 1 higher than it actually is when determining what abilities the units in your warband receive from the Blood Rites battle trait. This is cumulative with other, similar effects. |} ---- ===Fyreslayers=== Found in the Battletome (April 2019).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Auric Runefather on Magmadroth || 2 rolls |- | Auric Runeson on Magmadroth || 2 rolls |- | Auric Runefather || 4 rolls |- | Auric Runeson || 4 rolls |} '''Followers'''<br> '''''Retinue Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-2 || 10 Vulkite Berzerkers |- | 3-4 || 5 Auric Hearthguard |- | 5-6 || 5 Hearthguard Berzerkers |} '''''Hero Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1 || 1 Grimwrath Berzerker |- | 2 || 1 Doomseeker |- | 3 || 1 Auric Runesmiter |- | 4 || 1 Auric Runemaster |- | 5 || 1 Battlesmith |- | 6 || 1 Runeson |} '''''Elite Followers'''''<br> Requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-4 || 1 Auric Runesmiter on Magmadroth |- | 5-6 || 1 Auric Runeson on Magmadroth |} '''Follower Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Oathbound Warriors''' || ''This kinband have vowed to lay low all enemies of the lodge.'' || In the combat phase, after this unit has fought in that phase for the first time, when it is your turn to pick a unit to fight with later in the same phase, if it is within 3" of any enemy units and wholly within 12" of your champion, it can be picked to fight for a second time. |- | 2 || '''Blades of Fury''' || ''The runes etched into these blades flare with power as they strike the foe.'' || Once per battle, at the start of the combat phase, you can add 1 to the Attacks characteristic of all melee weapons this unit is armed with until the end of that phase. |- | 3 || '''Vendetta''' || ''A duardin grudge is never forgotten, especially until it has been properly settled.'' || At the start of the first battle round, pick an enemy unit. Add 1 to hit rolls for attacks made by this unit that target that enemy unit. |- | 4 || '''All-out Defence''' || ''Each warrior stands defiant, ready to strike down any who approach.'' || In your hero phase, you can declare that this unit is adopting a defensive formation. If you do so, this unit cannot run or make charge moves until your next hero phase. However, you can re-roll save rolls for attacks that target this unit until the start of your next hero phase. |- | 5 || '''Grim Tenacity''' || ''Nothing can shake the stern resolve of these dour warriors.'' || Do not take battleshock tests for this unit. |- | 6 || '''Hardened Veterans''' || ''These battle-scarred warriors of the lodge have defeated countless enemies in battle.'' || Once per turn, you can re-roll 1 hit roll or 1 wound roll for an attack made by this unit, or 1 save roll for an attack that targets this unit. |} '''Champion Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! 2D6 || Reward || Flavour Text || Rules |- | 2 || '''Hot-blooded''' || ''Fury rages through this champion's blood like molten lava.'' || If this champion is on the battlefield, add 1 to charge rolls for friendly '''FYRESLAYERS''' units. |- | 3 || '''Enmity''' || ''Your champion never forgets a grudge and will ruthlessly destroy those who have dared to insult their lodge.'' || Note down the name of the warband you fought the last battle against. Add 1 to hit and wound rolls made by your champion for attacks that target models from that warband for the rest of the campaign. |- | 4 || '''Heroic Battle Cry''' || ''A rousing cry from your champion ignites the battle-spirit of their allies, inspiring them to fight with renewed ferocity.'' || Once per battle, in your hero phase, your champion can make a heroic battle cry. If they do so, add 1 to hit rolls for attacks made by your champion and friendly units from your warband until the start of your next hero phase. |- | 5 || '''The Bigger They Are''' || ''The warriors of the lodge call this champion 'Monster-slayer', and sing songs of the many hulking beasts that have fallen before the might of their axe.'' || Add 1 to all hit and wound rolls for attacks made by your champion that target an enemy unit with a Wounds characteristic of 7 or more. |- | 6 || '''Master-forged Blade''' || ''It is said the Runemaster spent seven days and nights deep in the lodge's forge-temple before presenting your champion with this gleaming weapon.'' || Pick one of your champion's weapons. Improve the Rend characteristic of that weapon by 1. |- | 7 || '''Extraordinary Endurance''' || ''In the heat of battle this champion shrugs off even the most grievous of wounds.'' || Add 1 to your champion's Wounds characteristic. |- | 8 || '''Intractable''' || ''This warrior is renowned for their grit and resolve, inspiring their allies to stand firm.'' || Add 1 to the Bravery characteristic of your champion. In addition, add 1 to the Bravery characteristic of any friendly units while they are wholly within 12" of your champion. |- | 9 || '''Stubbord Defiance''' || ''The ur-gold runes embedded into this champion's flesh blunt the blades of nearby enemies.'' || In your hero phase, pick 1 unit from your warband that is wholly within 12" of your champion. That unit cannot make normal moves, charge moves or pile in until your next hero phase. However, you can add 1 to save rolls for attacks that target that unit until the start of your next hero phase. |- | 10 || '''Furious Charge''' || ''This champion is known to leap with reckless abandon straight into enemy lines, swinging their weapon with deadly power.'' || Add 1 to wound rolls for attacks made by your champion if they made a charge move in the same turn. |- | 11 || '''Second Wind''' || ''Even wounded and faced with the direst odds, this champion finds an inner strength deep within.'' || Once per battle, in your hero phase, you can heal D6 wounds that have been allocated to your champion. |- | 12 || '''Killing Blow''' || ''With the enemy in their sights, your champion puts all their might into a single devastating swing with their weapon, straight for the enemy's head.'' || Once per battle, at the start of the combat phase, you can say your champion is attempting a killing blow instead of attacking normally. If you do so, pick an enemy model within 1" of your champion and roll a dice. On a 4 or 5, the target model suffers D3 mortal wounds. On a 6, the target model is slain. |} ---- ===Idoneth Deepkin=== Found in the Battletome (April 2018).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Akhelian King || 3 rolls |- | Isharann Tidecaster || 4 rolls |- | Isharann Soulscryer || 4 rolls |} '''Followers'''<br> '''''Retinue Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-4 || 10 Namarti Thralls |- | 5-6 || 10 Namarti Reavers |} '''''Hero Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-6 || 1 Soulrender |} '''''Elite Followers'''''<br> Requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-2 || 3 Akhelian Morrsarr Guard |- | 3-4 || 3 Akhelian Ishlaen Guard |- | 5-6 || 1 Akhelian Allopex |} '''''Monster Followers'''''<br> Requires 3 rolls, or 1 roll and 2 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-6 || 1 Akhelian Leviadon |} '''Follower Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Rules |- | 1 || '''Bodyguard''' || Add 1 to the Attacks characteristic of melee weapons from this unit while the unit is wholly within 9" of your champion. |- | 2 || '''Deadly''' || Re-roll hit rolls of 1 for this unit in the combat phase. |- | 3 || '''Cruel''' || Re-roll wound rolls of 1 for this unit in the combat phase. |- | 4 || '''Swift''' || Add 2" to this unit's Move characteristic. |- | 5 || '''Resilient''' || Re-roll save rolls of 1 for this unit. |- | 6 || '''Veterans''' || You can re-roll one failed hit, wound or save roll for this unit each turn. |} '''Champion Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! 2D6 || Reward || Rules |- | 2 || '''Legacy of Slaanesh''' || You lose 1 Glory Point. In addition, your champion cannot gain any further rewards for the rest of the campaign. |- | 3 || '''Hungry for Souls''' || Roll a dice for your champion in each of their hero phases. On a roll of 5 or 6, they are overcome by an uncontrollable desire to reap as many souls as possible β your champion can run and charge in this turn, and you can re-roll hit and wound rolls of 1 for them until your next hero phase. However, your champion must finish any moves that they make closer to the nearest enemy model than they were at the start of the move. |- | 4 || '''Sea Guardians''' || Once per battle, in the combat phase, your champion can call down a shoal of ethereal spirit guardians to harry the foe. If they do so, for that combat phase, subtract 1 from the hit rolls of enemy models within 6" of your champion. |- | 5 || '''Master-crafted Weapon''' || Pick one weapon used by your champion (it cannot be a weapon used by a mount). Add 1 to hit rolls for that weapon. |- | 6 || '''Vengeful Blow''' || You can add 1 to the Damage characteristic of one successful attack made by your champion in each combat phase. Add D3 to the Damage characteristic instead if the target has the '''SLAANESH''' keyword. |- | 7 || '''Unnatural Swiftness''' || Add 2 to run and charge rolls you make for your champion. |- | 8 || '''Regal Bearing''' || Add 1 to the Bravery characteristic of your champion. In addition, add 1 to the Bravery characteristic of units from your warband that are wholly within 12" of your champion. |- | 9 || '''Extraordinary Endurance''' || Add 1 to your champion's Wounds characteristic. |- | 10 || '''Tidal Magic''' || If your champion is a Tidecaster, add 1 to casting and unbinding rolls for your champion. If your champion is not a Tidecaster, pick a spell from the Lore of the Deeps; once per battle, in your hero phase, your champion can attempt to cast that spell. |- | 11 || '''Nobel Blood''' || Roll a dice each time a wound or mortal wound is allocated to your champion. On a 6+, that wound is negated. |- | 12 || '''Lord of the Perpetual Deep''' || Roll a dice in your hero phase if your champion has been slain. On a 4+, your champion is reborn. Set up your champion anywhere on the battlefield that is within 1" of a Gloomtide Shipwreck and more than 6" from any enemy models. This counts as your champion's move for the following movement phase. |} ---- ===Kharadron Overlords=== Found in the Battletome (January 2020).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Arkanaut Admiral || 4 rolls |- | Endrinmaster with Dirigible Suit || 2 rolls |} '''Followers'''<br> '''''Skyfarer Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-2 || 10 Arkanaut Company |- | 3-4 || 5 Grundstok Thunderers |- | 5-6 || 3 Skywardens or 3 Endrinriggers |} '''''Hero Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-2 || 1 Endrinmaster with Endrinharness |- | 3-4 || 1 Aetheric Navigator |- | 5-6 || 1 Aether-Khemist |} '''''Skyvessel Followers'''''<br> Requires the number of rolls and glory points shown below.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers || Required rolls |- | 1-3 || 1 Grundstok Gunhauler || 2 rolls, or 1 roll and 1 glory point |- | 4-5 || 1 Arkanaut Frigate || 3 rolls, or 1 roll and 2 glory points |- | 6 || 1 Arkanaut Ironclad || 5 rolls, or 1 roll and 4 glory points |} '''Follower Rewards'''<br> '''''Skyfarer Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Deeds, Not Words''' || ''These warriors see great honour in taking the fight straight to the foe.'' || Add 1 to wound rolls for attacks made with melee weapons by this unit if it made a charge move in the same turn. |- | 2 || '''Incredibly Stubborn''' || ''These duardin are extremely tenacious, and will often deny death long enough to get in one last telling blow.'' || If a model from this unit is slain while it is within 3" of enemy unit, roll a dice. On a 6, that model can fight before it is removed from play. |- | 3 || '''Fearsome Raiders''' || ''These skyfarers attack rapidly from unexpected quarters, striking fear into the hearts of their foes.'' || Subtract 1 from the Bravery characteristic of enemy units while they are within 6" of any friendly units with this ability. |- | 4 || '''Bold Privateers''' || ''These duardin are trained to swiftly disembark from their skyvessel and then charge headlong into the foe.'' || This unit can leave a friendly '''ARKANAUT FRIGATE''' either before or after it has moved. Roll 3D6 instead of 2D6 when making charge rolls for this unit if it left a friendly '''ARKANAUT FRIGATE''' in the movement phase of the same turn. |- | 5 || '''Focused Fire''' || ''These skyfarers are adept at concentrating their fire upon a single target, destroying it with one devastating volley.'' || At the start of your shooting phase, you can pick 1 enemy unit for this unit to focus fire on. If you do so, models from this unit can only target that unit in that phase, but you can re-roll hit rolls of 1 for attacks made by this unit in that phase. |- | 6 || '''Carefully Trained''' || || You can pick the result you wish to apply to the unit. |} '''''Skyvessel Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Master Helmsmen''' || ''The skyfarer that controls this vessel's wheel is exceptionally skilled.'' || You can re-roll run and charge rolls for this model. |- | 2 || '''Master Gunner''' || ''The skyfarer that commands this vessel's guns is a hard taskmaster.'' || You can re-roll 1 hit roll for this model each phase. |- | 3 || '''Windrider''' || ''This vessel catches the aetheric winds like no other.'' || Add 1" to this model's Move characteristic. |- | 4 || '''Focused Fire''' || ''The crew of this skyvessel are trained to concentrate their fire upon a single target, destroying it with one devastating volley.'' || At the start of your shooting phase, you can pick 1 enemy unit for this model to focus fire on. If you do so, this model can only target that unit in that phase, but you can re-roll hit rolls of 1 for attacks made by this model in that phase. |- | 5-6 || '''Great Endrinworks''' || ''This skyvessel has been upgraded with an endrinwork produced by a master shipwright.'' || Randomly generate 1 great endrinwork for this model from one of the great endrinworks tables. |} '''Champion Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Opportunistic Privateer''' || ''This feared buccaneer strikes swiftly and without warning, crushing their enemies before they have a chance to react.'' || If this model is on the battlefield after armies are set up but before the first battle round begins, you can pick this model and up to 2 other friendly units. Remove this model and those units from the battlefield and then set them up again anywhere on the battlefield more than 9" from any enemy units and so that all of the units are wholly within 12" of this model. Units set up in this way cannot make a normal move in the first battle round. |- | 2 || '''Champion of Progress''' || ''This champion is at the very forefront of the Kharadron Overlords' advance, and their confidence is palpable.'' || Do not take battleshock for friendly units while they are wholly within 12" of this model. |- | 3 || '''Valorous''' || ''This champion has become renowned for their exceptional valour.'' || The first time this model is slain, before removing them, roll a dice. On a 2+ they are not slain, you can heal up to D3 wounds allocated to them, and any wounds remaining to be allocated to them are negated. |- | 4-5 || '''Command Trait''' || ''This champion has become a master of their craft.'' || Randomly generate 1 command trait for this champion from one of the command trait tables. |- | 6 || '''Artefact of Power''' || ''An ancient artefact of power has come into this champion's possession.'' || Randomly generate 1 artefact of power for this champion from one of the artefact of power tables. |} ---- ===Seraphon=== Found in the Battletome (March 2020).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Slann Starmaster || 2 rolls |- | Saurus Oldblood on Carnosaur || 2 rolls |- | Skink Oracle on Troglodon || 2 rolls |- | Stegadon with Skink Chief || 2 rolls |- | Saurus Scar-Veteran on Carnosaur || 3 rolls |- | Skink Starseer || 3 rolls |- | Saurus Oldblood || 4 rolls |- | Saurus Sunblood || 4 rolls |- | Saurus Scar-Veteran on Cold One || 4 rolls |- | Skink Starpriest || 4 rolls |- | Skink Priest || 4 rolls |- | Terradon Chief || 4 rolls |- | Ripperdactyl Chief || 4 rolls |} '''Followers'''<br> '''''Retinue Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Saurus || Skinks |- | 1-2 || 10 Saurus Warriors || 20 Skinks |- | 3 || 5 Saurus Guard || 20 Skinks |- | 4 || 5 Saurus Guard || 10 Chameleon Skinks |- | 5 || 5 Saurus Knights || 3 Terradon Riders |- | 6 || 5 Saurus Knights || 3 Ripperdactyl Riders |} '''''Hunting Pack Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-3 || Salamander Hunting Pack |- | 4-6 || Razordon Hunting Pack |} '''''Hero Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Saurus || Skinks |- | 1 || 1 Saurus Astrolith Bearer || 1 Skink Priest |- | 2 || 1 Saurus Eternity Warden || 1 Skink Priest |- | 3 || 1 Saurus Sunblood || 1 Skink Priest |- | 4 || 1 Saurus Scar-Veteran on Cold One || 1 Terradon Chief or 1 Ripperdactyl Chief |- | 5-6 || 1 Saurus Oldblood || 1 Skink Starpriest |} '''''Monsters Followers'''''<br> Requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-3 || 3 Kroxigor |- | 4-5 || 1 Stegadon |- | 6 || 1 Bastiladon |} '''''Mighty Heroes Followers'''''<br> Requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-3 || 1 Engine of the Gods |- | 4-6 || 1 Saurus Scar-Veteran on Carnosaur |} '''Follower Rewards'''<br> Do not roll for Seraphon Follower Rewards. Instead, the reward is determined by the type of follower.<br> {| class="mw-collapsible mw-collapsed wikitable" ! Follower || Reward || Flavour Text || Rules |- | Saurus Retinues || '''Ferocity Unbound''' || ''The predatory instincts of these saurus have been driven to new heights. || Improve the Rend characteristic of Jaws weapons used by this unit by 1. |- | Skin Retinues || '''The Trap is Sprung''' || ''At an unspoken command from their leader, these skinks attack from carefully prepared ambush sites, swiftly overwhelming their chosen prey.'' || In your hero phase, pick 1 enemy unit that is visible to a friendly '''SKINK HERO'''. Until your next hero phase, add 1 to hit rolls for attacks made by this unit that target that unit. |- | Monsters and Hunting Packs || '''Beastmasters''' || ''The skink handlers of these beasts know precisely how to get the best from them in battle.'' || In your hero phase, declare if this unit will be swift or savage. If you choose swift, until your next hero phase, it can run and still shoot and/or charge in the same turn. If you choose savage, until your next hero phase, add 1 to the Attacks characteristic of its melee weapons. |} '''Champion Rewards'''<br> Seraphon split these by allegiance, so there are multiple tables. Also, you only roll D6 instead of 2D6.<br> '''''Slann Champion Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Arcane Might''' || ''This slann commands the flow of magic on the battlefield.'' || You can re-roll 1 casting, dispelling or unbinding roll for this champion each hero phase. |- | 2-3 || '''Vast Intellect''' || ''No secret is unknown to the mind of this unfathomable being.'' || This champion knows 1 spell from the Lore of Celestial Domination. |- | 4 || '''Great Rememberer''' || ''The manoeuvres ordered by this slann recall the constellations above.'' || If this champion is part of your warband and on the battlefield at the start of your hero phase, roll a dice. On a 4+, you receive 1 extra command point. |- | 5-6 || '''Artefact of Power''' || ''An ancient artefact of power has come into this champion's possession.'' || Randomly generate one artefact of power for this champion from the Treasures of the Old Ones table. |} '''''Saurus Champion Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Rules |- | 1 || '''Disciplined Fury''' || ''When this saurus strikes, they do so with cold-blooded precision.'' || You can re-roll hit rolls of 1 for attacks made with melee weapons by this champion. |- | 2 || '''Thickly Scaled Hide''' || ''The hard scales covering this battle-scarred champion can deflect even the sharpest blade.'' || You can re-roll save rolls of 1 for attacks that target this champion. |- | 3 || '''Mighty Warleader''' || ''This saurus guides its warriors in battle with bellowing roars.'' || If this champion is part of your army and on the battlefield at the start of your hero phase, roll a dice. On a 4+, you receive 1 extra command point. |- | 4-6 || '''Artefect of Power''' || ''An ancient artefact of power has come into this champion's possession.'' || Randomly generate one artefact of power for this champion from the Celestial Relics of the Warrior table. |} '''''Skink Champion Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Rules |- | 1-2 || '''Master of Star Rituals''' || ''Azyr's light shines brightly on this champion.'' || Add 1 to casting rolls for this champion if they are a '''WIZARD'''. If they are not a '''WIZARD''', once per battle round, they can use the Herald of the Old Ones command ability from the Skink Priest warscroll without a command point being spent. |- | 3 || '''Nimble''' || ''This skink is preternaturally agile.'' || Add 1" to this champion's Move characteristic, and add 1 to save rolls for attacks that target them. |- | 4 || '''Cunning''' || ''With reptilian calculation this skink looks for opportunities to strike.'' || At the start of the combat phase, you can pick 1 enemy '''HERO''' within 3" of this champion and roll a dice. On a 4+, that enemy '''HERO''' suffers 1 mortal wound. |- | 5-6 || '''Artefact of Power''' || ''An ancient artefact of power has come into this champion's possession.'' || Randomly generate one artefact of power for this champion from the Vestments of the Priesthood table. |} ---- ===Stormcast Eternals=== Found in the Battletome (July 2018).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Drakesword Templar || 0 rolls |- | Lord-Celestant on Stardrake || 0 rolls |- | Lord-Arcanum on Tauralon || 2 rolls |- | Lord-Arcanum on Celestial Dracoline || 3 rolls |- | Lord-Arcanum on Gryph-charger || 3 rolls |- | Lord-Aquilor || 3 rolls |- | Lord-Celestant on Dracoth || 3 rolls |- | Lord-Arcanum || 3 rolls |- | Lord-Exorcist || 4 rolls |- | Lord-Castellant ||| 4 rolls |- | Lord-Celestant || 4 rolls |- | Lord-Ordinator || 4 rolls |- | Lord-Relictor || 4 rolls |- | Lord-Veritant || 4 rolls |} '''Followers'''<br> '''''Retinue Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Warrior Chamber || Vanguard Auxiliary Chamber || Sacrosanct Chamber |- | 1 || 3 Gryph-hounds || 6 Aetherwings || 3 Sequitors |- | 2 || 5 Liberators || 6 Aetherwings || 3 Sequitors |- | 3-4 || 5 Liberators || 5 Vanguard-Hunters || 3 Castigators |- | 5 || 3 Prosecutors || 5 Vanguard-Hunters || 1 Celestar Ballista |- | 6 || 3 Prosecutors || 5 Vanguard-Hunters || 3 Evocators |} '''''Hero Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1 || 1 Knight-Heraldor or 1 Knight-Vexillor |- | 2 || 1 Knight-Azyros |- | 3 || 1 Knight-Questor |- | 4 || 1 Knight-Zephyros |- | 5 || 1 Knight-Venator |- | 6 || 1 Knight-Incantor |} '''''Elite Retinue Followers'''''<br> Split by allegiance and requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Warrior Chamber || Vanguard Auxiliary Chamber || Extremis Chamber |- | 1 || 10 Liberators || 3 Vanguard-Raptors || 2 Tempestors or Fulminators |- | 2 || 5 Judicators || 3 Vanguard-Raptors || 2 Tempestors or Fulminators |- | 3 || 5 Protectors || 3 Vanguard-Raptors || 2 Tempestors or Fulminators |- | 4 || 5 Protectors || 3 Vanguard-Palladors || 2 Desolators or Concussors |- | 5 || 5 Decimators || 3 Vanguard-Palladors || 2 Desolators or Concussors |- | 6 || 5 Retributors || 3 Vanguard-Palladors || 2 Desolators or Concussors |} '''''Elite Sacrosanct Retinue Followers'''''<br> Requires 3 rolls, or 1 roll and 2 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-6 || 3 Evocators on Dracolines |} '''Follower Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Lifted by Lightning''' || ''This unit of warriors calls to Sigmar for aid, asking the God-King to use his arcane lightning to propel them across the battlefield.'' || Once per battle, if this unit is more than 3" from any enemy units in your movement phase, instead of making a normal move with it, you can remove it from the battlefield and then set it up anywhere more than 9" from any enemy models. |- | 2 || '''Sigmarite Resolve''' || ''Their souls girded against even the most dreadful opponent, these warriors will never run from their duty.'' || This unit never has to take battleshock tests. |- | 3 || '''Furious Avengers''' || ''Driven forth by their hatred of the foe, these warriors charge out from the Stormcast battle-line to deliver the God-King's justice.'' || Once per battle, in your charge phase, this unit can make a charge move of up to 12" (you do not have to make a charge roll). |- | 4 || '''Defensive Formation''' || ''There is great strategic merit in digging in, bolstering your defences and waiting for the right moment to strike.'' || In your hero phase, you can declare that this unit is adopting a defensive formation. If you do so, then until the start of your next hero phase, this unit cannot run or charge, but you can re-roll failed save rolls for attacks that target this unit. |- | 5 || '''Smite''' || ''These warriors are the deliverers of Sigmar's wrath; from their weapons arc forks of deadly lightning that smite any foes who dare to draw near.'' || Once per battle, in your hero phase, you can pick an enemy unit and roll a dice for each model from this unit that is within 3" of that unit; for each roll of 4+ the enemy unit suffers 1 mortal wound. |- | 6 || '''Hardened Veterans''' || ''These determined Stormcasts are fortified by the experience of having fought on dozens of battlefields.'' || Once per turn, you can re-roll 1 failed hit roll or 1 failed wound roll for an attack made by this unit, or one failed save roll for an attack that targets this unit. |} '''Champion Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! 2D6 || Reward || Flavour Text || Rules |- | 2 || '''Dark Destiny''' || ''Struck down by some eldritch spell or fell weapon, your champion's soul will not return to Azyr.'' || If your champion is slain, you lose D3 Glory Points (to a minimum of 0), and must remove all rewards your champion has gained from this table so far from your warband roster. Generate a new champion from the Champion table. |- | 3 || '''Flashbacks''' || ''The memory of your champion's mortal life returns to them in flashbacks. Sometimes the grief of those distant days is too much to overcome; other times it inspires them to greater acts of vengeance.'' || Roll a dice in your hero phase. On a 1, re-roll unmodified hit and wound rolls of 6 for attacks made by your champion until the start of your next hero phase. On a 4+ you can re-roll hit and wound rolls of 1 for attacks made by your champion until the start of your next hero phase. |- | 4 || '''Heroic Battle Cry''' || ''Your champion's voice carries the message of Sigmar to all who follow them, leaving no doubt in their minds of their sacred duty.'' || Once per battle, in your hero phase, you can declare that your champion will make a heroic battle cry. If you do so, re-roll hit rolls of 1 for attacks made by units in your warband until the end of the turn. |- | 5 || '''Mighty Blow''' || ''A single strike from your champion's weapon is often all that is needed to slay their opponent outright.'' || If the unmodified wound roll for an attack made by your champion with a melee weapon is 6, add 1 to the Damage characteristic of that attack. |- | 6 || '''Master-crafted Weapon''' || ''This weapon has been gifted to your champion by the Six Smiths, and it is endowed with great power.'' || Pick one of your champion's weapons. Add 1 to hit rolls for attacks made with that weapon. |- | 7 || '''Extraordinary Endurance''' || ''Your champion is able to withstand injuries that would fell a lesser warrior.'' || Add 1 to your champion's Wounds characteristic. |- | 8 || '''Salwart''' || ''Your champion will not sway from their duty, and their stalwart example strengthens the resolve of those who fight in Sigmar's name.'' || Add 1 to your champion's Bravery characteristic. In addition, add 1 to the Bravery characteristic of friendly units while they are within 6" of your champion. |- | 9 || '''Blessed Sigmarite Armour''' || ''The enemy's blows bounce off the plates of this formidable panoply, unable to even make a dent.'' || You can re-roll failed save rolls for attacks that target your champion. |- | 10 || '''Battle-hungry''' || ''Your champion leads their warriors from the front, charging across the battlefield with weapons ready to taste the blood of their foe.'' || Add 2 to run rolls and charge rolls for your champion. |- | 11 || '''Noble Blood''' || ''Your champion's esteemed heritage grants them resilience in battle, allowing them to shrug off serious injuries with ease.'' || Roll a dice each time you allocate a wound or mortal wound to your champion. On a 6+ that wound or mortal wound is negated. |- | 12 ||| '''Lord of Lightning''' || ''Death is no permanent obstacle to your champion; renewed by the power of Sigmar's lightning, they return to the battlefield once more.'' || Once per battle, at the start of your hero phase, you can roll a dice if your champion has been slain. On a 5+, set up your champion more than 9" from the enemy and roll a D3; the result is the number of wounds they have remaining. This counts as their move for the following movement phase. |} ---- ===Sylvaneth=== Found in the Battletome (July 2019).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Spirit of Durthu || 2 rolls |- | Treelord Ancient || 2 rolls |- | Arch-Revenant || 3 rolls |- | Branchwych || 4 rolls |- | Branchwraith || 4 rolls |} '''Followers'''<br> '''''Retinue Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-2 || 10 Dryads |- | 3-4 || 5 Tree-Revenants |- | 5-6 || 5 Spite-Revenants |} '''''Elite Retinue Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-2 || 3 Kurnoth Hunters with Kurnoth Greatswords or 3 Kurnoth Hunters with Kurnoth Scythes |- | 3-4 || 3 Kurnoth Hunters with Kurnoth Greatbows |- | 5-6 || 1 Treelord |} '''Follower Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Guided by Kurnoth''' || ''These Sylvaneth strike with the precision and surety of the God of the Hunt, honouring him with blade, talon and bow.'' || Re-roll hit rolls of 1 for attacks made by this unit. |- | 2 || '''Woodland Avengers''' || ''Trespassers in the woodland realms will not escape the retribution of these Sylvaneth.'' || Re-roll wound rolls of 1 for attacks made by this unit. |- | 3 || '''Enduring Barkflesh''' || ''Standing firm through war as ancient trees endure the seasons, these fighters stubbornly resist any assault.'' || Re-roll save rolls of 1 for attacks that target this unit. |- | 4 || '''Zephyr-borne''' || ''These fighters surge into combat like a fell wind, bringing swift vengeance to those that oppose the Everqueen.'' || You can re-roll charge rolls for this unit. |- | 5 || '''Biting Blades''' || ''Glowing with righteous wrath, the weapons of these Sylvaneth can sunder and armour.'' || Improve the Rend characteristic of this unit's melee weapons by 1. |- | 6 || '''Oaken Strength''' || ''Every strike from these strong-limbed fighters is a grievous threat to the enemy.'' || Add 1 to the Damage chracteristic of this unit's melee weapons. |} '''Champion Rewards'''<br> This table is full of what I can only assume are spelling mistakes and errors. I tried to fix what was obviously wrong, but you might find some that I wasn't sure about. None of the changes affect the rules.<br> {| class="mw-collapsible mw-collapsed wikitable" ! 2D6 || Reward || Flavour Text || Rules |- | 2 || '''The Everqueen Weeps''' || ''Sad Laments echo through the Wyldwoods, singing of the glories this champion might have achieved had their life force endured.'' || If your champion is slain, you lose D3 Glory Points (to a minimum of 0), and must remove all rewards your champion has gained from this table so far from your warband roster. Generate a new champion from the Champion table. |- | 3 || '''Keen Aggressor''' || ''This quick-footed champion leaps into the fray when their kinfolk are threatened.'' || Add 2 to the run rolls and charge rolls for your champion. |- | 4 || '''Elusive Target''' || ''Few telling blows find their mark against this lithe and cunning fighter.'' || You can re-roll save rolls for attacks that target your champion. |- | 5 || '''Repairing Sap''' || ''An oozing amber sap quicky seals this champion's worst injuries.'' || Roll a dice each time you allocate a mortal wound to your champion. On a 5+ that mortal wound is negated. |- | 6 || '''Foecleaver''' || ''This graceful, archaic blade is rarely intercepted.'' || Pick 1 of your champion's melee weapons. Add 1 to hit rolls for attacks made with that weapon. |- | 7 || '''Wrongs to Avenge''' || ''Bereft of things held dear, this champion fights in a flurry of anger.'' || Add 1 to the Attacks characteristic of your champion's melee weapons. |- | 8 || '''Guardian Spirits''' || ''Protective forest-spirits flit around this champion, warning of dangers and deflecting attacks.'' || Subtract 1 from hit rolls for attacks that target your champion. |- | 9 || '''Haleheart''' || ''Tenacious as the raiment of an evergreen, this champion has endured through countelss seasons of war.'' || Add 1 to your champion's Wounds characteristic. |- | 10 || '''Righteous Defender''' || ''The greatest protectors of their forest kin will find their deeds repaid by surging life magic.'' || At the end of the combat phase, if any enemy models were slain by wounds inflicted by this champion's attacks in the combat phase, you can heal 1 wound allocated to this champion. |- | 11 || '''Barbed Riposte''' || ''With whiplash speed this champion punishes overconfident attacks.'' || If the unmodified save roll for an attack that targets your champion is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved. |- | 12 ||| '''Roots of Wrath''' || ''Feet planted firmly on the soil to be cleansed, this champion launches each attack in wrathful tribute to kinfolk lost.'' || If the unmodified hit roll for an attack made with a melee weapon by your champion is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage. |}
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