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==Wargear== ===Melee Weapons=== *'''Aeonstave:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Aeonstave''' || Melee || Melee || User || -1 || 2 || A unit that suffers an unsaved wound from this weapon has to always attack for last and subtract 1 from its hit rolls until your next Fighting phase. |} *'''Automaton Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Automaton Claws''' || Melee || Melee || User || -2 || D3 || - |} *'''Canoptek Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Canoptek Claws''' || Melee || Melee || x2 || -5 || D3+6 || If a {{W40kKeyword|VEHICLE}} or {{W40kKeyword|MONSTER}} that doesn't have the {{W40kKeyword|Titanic}} keyword is slain by this weapon, pick an enemy unit within 12" of the bearer and roll a D6. On a 4+ that unit suffers D3+3 mortal wounds. |} *'''Canoptek Wings:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Canoptek Wings''' || Melee || Melee || User || -2 || 2 || - |} *'''Chronostaff:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Chronostaff''' || Melee || Melee || User || -1 || 1 || You can re-roll failed hit rolls for this weapon. |} *'''Claws of the Dragon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Claws of the Dragon''' || Melee || Melee || User || -4 || D6 || Invulnerable saves may not be taken against wounds inflicted by this weapon. |} *'''Crackling Tendrils:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crackling Tendrils''' || Melee || Melee || User || -4 || D6 || - |} *'''Destroyer Blades:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Destroyer Blades''' || Melee || Melee || +1 || -1 || 2 || An enemy unit that has to take a save roll against a wound caused by this weapon has to subtract 1 from the result. |} *'''Eldritch Lance:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eldritch Lance''' || Melee || Melee || +2 || -3 || 2 || - |} *'''Empathic Obliterator:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Empathic Obliterator''' || Melee || Melee || +2 || -1 || D3 || If a {{W40kKeyword|CHARACTER}} is slain by an attack from this weapon, each enemy unit within 6" of the slain character suffers D3 mortal wounds. |} *'''Feeder Mandibles:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Feeder Mandibles''' || Melee || Melee || User || 0 || 1 || If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 5+. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound instead of the normal damage. |} *'''Fire Whips:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Fire Whips''' || Melee || Melee || User || -4 || D6 || When inflicting damage, roll two dice and discard the lowest result. |} *'''Flayer Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flayer Claws''' || Melee || Melee || User || -1 || 1 || You can re-roll failed wound rolls for this weapon. |} *'''Giant Tentacles:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''Giant Tentacles''' || Melee || Melee || User || -4 || 6 || Make 4 hit rolls for each attack assigned to this weapon. |} *'''God's Maw:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''God's Maw''' || Melee || Melee || User || -4 || 6 || Invulnerable saves may not be taken against wounds inflicted by this weapon. If this weapon kills a model with wound characteristic of 6 or more, Tsara'noga heals D6 wounds it had previously lost. |} *'''Hyperphase Sword:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Sword''' || Melee || Melee || +1 || -2 || 1 || An enemy unit that has to take a save roll against a wound caused by this weapon has to subtract 1 from the result. |} *'''Impaling Legs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Impaling Legs''' || Melee || Melee || User || -2 || 1 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |} *'''Massive Forelimbs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Massive Forelimbs''' || Melee || Melee || User || -1 || D3 || - |} *'''Rod of Covenant:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rod of Covenant''' || Melee || Melee || User || -3 || 1 || - |} *'''Scarab Swarm:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scarab Swarm''' || Melee || Melee || 3 || - || 1 || Make 20 hit rolls for each attack assigned to this weapon. This weapon hits on a 3+. If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 5+. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound instead of the normal damage. For each wound inflicted by this weapon, the Abattoir regains one wound lost previously in the game. |} *'''Scythe of Light:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of Light''' || Melee || Melee || +2 || -3 || D3 || When attacking with this weapon, you can re-roll every wound roll if the target is a {{W40kKeyword|Vehicle}}. Invulnerable saves may not be taken against wounds inflicted by this weapon. |} *'''Scythe of the Nightbringer:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of the Nightbringer''' || Melee || Melee || * || -4 || D6 || This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it has a Strength characteristic of 7. |} *'''Staff of Destruction:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Destruction''' || Melee || Melee || +2 || -3 || 2 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |} *'''Staff of Light:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || Melee || Melee || User || -2 || 1 || - |} *'''Staff of the Destroyer:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Destroyer''' || Melee || Melee || +1 || -3 || 2 || - |} *'''Staff of the Oath:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Oath''' || Melee || Melee || +1 || -3 || 2 || - |} *'''Staff of Tomorrow:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Tomorrow''' || Melee || Melee || User || -3 || D3 || You can re-roll failed hit rolls for this weapon. |} *'''Star-God Fists:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Star-God Fists''' || Melee || Melee || User || -4 || 3 || - |} *'''The Obsidax:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Obsidax''' || Melee || Melee || +1 || -4 || 3 || You can re-roll failed wound rolls for this weapon. Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |} *'''Tendrils of the Banished:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Breaking Slash''' || Melee || Melee || x2 || -4 || 6 || Invulnerable saves may not be taken against wounds inflicted by this weapon. |- |'''Flurry of Madness''' || Melee || Melee || User || -2 || 3 || Make 3 hit rolls for each attack made with this weapon. |} *'''Titanic Forelimbs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Impaling Strike''' || Melee || Melee || x2 || -4 || 6 || - |- |'''Reaping Sweep''' || Melee || Melee || User || -2 || D3 || Make 3 hit rolls for each attack made with this weapon. |} *'''Titanic Limbs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Titanic Limbs''' || Melee || Melee || User || -3 || 3 || Make 2 hit rolls for each attack made with this weapon. |} *'''Vicious Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Vicious Claws''' || Melee || Melee || User || -2 || 2 || - |} *'''Voidblade:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidblade''' || Melee || Melee || User || -2 || 1 || Each time the bearer fights, it can make 1 additional attack with this weapon. An enemy unit that has to take a save roll against a wound caused by this weapon has to subtract 1 from the result. |} *'''Voidscythe:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidscythe''' || Melee || Melee || x2 || -3 || 3 || When attacking with this weapon, subract 1 from the hit roll. An enemy unit that has to take a save roll against a wound caused by this weapon has to subtract 1 from the result. |} *'''Warscythe:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warscythe''' || Melee || Melee || +2 || -3 || 2 || An enemy unit that has to take a save roll against a wound caused by this weapon has to subtract 1 from the result. |} *'''Whip Coils:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Whip Coils''' || Melee || Melee || User || -2 || 2 || If the bearer is slain in the Fight phase before it has made its attacks, leave the model where it is. When its unit is chosen to fight in that phase, it can do so as normal as long as it uses this weapon to attack. Once it has done so, remove the model from the battlefield. |} ===Ranged Weapons=== *'''Chronostaff:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Chronostaff''' || 12" || Assault 3 || 5 || -1 || 1 || A unit that suffers an unsaved wound from this weapon has to halve its movement, advance and charge distances. |} *'''Death Rays:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Death Ray''' || 24" || Heavy D3 || 10 || -4 || D6 || Treat damage rolls of 1 or 2 made by this weapon as 3 instead. |- |'''Focused Death Ray''' || 24" || Heavy 1 || 12 || -4 || D6 || Treat damage rolls of 1 or 2 made by this weapon as 3 instead. |} *'''Doomsday Cannon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Doomsday Cannon (Low Power)''' || 36" || Heavy D6 || 8 || -2 || D3 || - |- |'''Doomsday Cannon (High Power)''' || 72" || Heavy D6 || 10 || -5 || D6 || A model can only fire the doomsday cannon at high power if it remained stationary in its preceding Movement phase. Treat damage rolls of 1, 2 or 3 made by this weapon as 4 instead. |} *'''Eldritch Lance:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eldritch Lance''' || 24" || Assault D3 || 9 || -4 || D6 || - |} *'''Fire Whips:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Fire Whips (Flame Burst)''' || 12" || Assault 2D6 || 5 || -2 || 1 || This weapon automatically hits its target. |- |'''Fire Whips (Solar Flare)''' || 18" || Assault 1 || 10 || -5 || D6 || If this target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |} *'''Gauntlet of Fire:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauntlet of Fire''' || 8" || Pistol D6 || 5 || -1 || 1 || This weapon automatically hits its target. |} *'''Gauss Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Flayer''' || 24" || Rapid Fire 1 || 4 || -1 || 1 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound instead of the normal damage. |- |'''Gauss Flayer Array''' || 24" || Rapid Fire 5 || 4 || -1 || 1 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound instead of the normal damage. |- |'''Twin Gauss Slicer''' || 24" || Rapid Fire D3 || 5 || -1 || 1 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Gauss Blaster''' || 24" || Rapid Fire 1 || 5 || -2 || 1 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Gauss Flux Arc''' || 24" || Heavy 3 || 5 || -2 || 1 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Gauss Lightning Grid''' || 24" || Heavy 24 || 5 || -2 || D3 || This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Empowered Gauss Lightning Grid''' || 36" || Heavy 36 || 6 || -3 || D3+1 || This weapon replaces the "'''Gauss Lightning Grid'''" once the Abattoir reaches the third tier on the ''Altar of Sacrifice'' special rule. This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Gauss Cannon''' || 24" || Heavy 3 || 6 || -3 || D3 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Doomsday Gauss Flux Arc''' || 36" || Heavy 6 || 7 || -3 || 3 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Heavy Gauss Cannon''' || 36" || Heavy 1 || 9 || -4 || D6 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Decimator Gauss Array''' || 48" || Heavy 5 || 9 || -4 || D6 || Treat damage rolls of 1 or 2 made by this weapon as 3 instead. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Gauss Exterminator''' || 48" || Heavy 2 || 12 || -4 || D6 || Add 1 to all hit rolls made for this weapon against targets that can {{W40kKeyword|FLY}}. Subtract 1 from the hit rolls made for this weapon against all other targets. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Gauss Obliterator''' || 48" || Macro 6 || 12 || -5 || 6 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Gauss Annihilator (Flux Arc)''' || 18" || Heavy 2D6 || 6 || -2 || 1 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Gauss Annihilator (Focused Beam)''' || 120" || Macro D6 || 16 || -4 || D3+6 || Add 1 to all hit rolls made for this weapon against targets that can {{W40kKeyword|FLY}}. Subtract 1 from the hit rolls made for this weapon against all other targets. Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |- | '''Gauss Matrix''' || 60" || Macro 2D6 || 14 || -5 || 9 || Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |} *'''Gaze of Death:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gaze of Death''' || 12" || Assault D6 || * || -4 || D3 || This weapon wounds on a 2+, unless it is targeting a {{W40kKeyword|VEHICLE}}, in which case it wounds on a 6+. |} *'''Heat Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cutting Beam''' || 12" || Assault 1 || 7 || -4 || D6 || If this target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |- |'''Heat Ray (Dispersed)''' || 8" || Heavy 2D6 || 5 || -1 || 1 || When you use this profile, this weapon automatically hits its target. |- |'''Heat Ray (Focused)''' || 24" || Heavy 2 || 8 || -4 || D6 || When you use this profile, if the target is within half range, roll two dice when inflicting damage with it and discard the lowest result. |- |'''Heat Cannon''' || 36" || Heavy D6 || 8 || -4 || D6 || If this target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |- |'''Heat Cannon Devastator (Dispersed)''' || 18" || Heavy 3D6 || 6 || -2 || 2 || When you use this profile, this weapon automatically hits its target. |- |'''Heat Cannon Devastator (Focused)''' || 36" || Macro D6 || 14 || -4 || 6 || - |} *'''Particle Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Caster''' || 12" || Pistol 1 || 6 || 0 || 1 || - |- |'''Particle Beamer''' || 24" || Assault 3 || 6 || 0 || 1 || - |- |'''Particle Shredder''' || 24" || Heavy 6 || 7 || -1 || D3 || - |- |'''Partcile Whip''' || 24" || Heavy 6 || 8 || -2 || D3 || Double the amount of shots if this weapon targets a unit made up of 10 or more models. In addition, roll a die for each enemy unit within 3" of the target unit, on a 5+ it suffers D3 mortal wounds. |- |'''Particle Collider (Diffused)''' || 32" || Heavy 2D6 || 8 || -3 || D3+1 || - |- |'''Empowered Particle Collider (Diffused)''' || 48" || Heavy 3D6 || 9 || -4 || 4 || This weapon replaces the "'''Particle Collider (Diffused)'''" once the Abattoir reaches the fourth tier on the ''Altar of Sacrifice'' special rule. |- |'''Particle Collider (Focused)''' || 48" || Heavy 6 || 12 || -4 || D6 || Treat damage rolls of 1, 2 or 3 made by this weapon as 4 instead. |- |'''Empowered Particle Collider (Focused)''' || 72" || Macro 9 || 16 || -6 || 9 || This weapon replaces the "'''Particle Collider (Focused)'''" once the Abattoir reaches the fifth tier on the ''Altar of Sacrifice'' special rule. |} *'''Rod of Covenant:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rod of Covenant''' || 12" || Assault 1 || 5 || -3 || 1 || - |} *'''Scythe of Light:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of Light''' || 12" || Assault 1 || 5 || -3 || 1 || - |} *'''Singularity Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Singularity Chamber (Particle Hurricane)''' || 8" || Assault 2D6 || * || -2 || 1 || This weapon automatically hits its target and wounds onf a 2+, unless it is targeting a {{W40kKeyword|VEHICLE}}, in which case it wounds on a 6+. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Singularity Chamber (Seismic Lash)''' || 24" || Assault D6 || 5 || -4 || 3 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Singularity Chamber (Solar Fire)''' || 36" || Heavy D6 || 8 || -3 || D6 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Singularity Generator''' || 36" || Heavy 3D3 || 8 || -3 || D6 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |} *'''Staff of Destruction:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Destruction''' || 12" || Assault 3 || 5 || -3 || 1 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |} *'''Staff of Light:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || 12" || Assault 3 || 5 || -2 || 1 || - |} *'''Staff of the Destroyer:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Destroyer''' || 18" || Assault 3 || 6 || -3 || 2 || - |} *'''Staff of the Oath:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Oath''' || 12" || Assault 2 || 6 || -3 || 2 || - |} *'''Star-Cage:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Star-Cage (Solar Burst)''' || 72" || Heavy 3 || * || * || * || This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. For each attack that its roll one D6 for each model in the target unit; on a 3+ that model suffers 3 mortal wounds. |- |'''Star-Cage (Solar Flare)''' || 180" || Macro 1 || * || -5 || 24 || This weapon always wounds on a 2+. Your opponent must subtract 3 from every kind of save used against attacks from this profile. Each time you roll a wound roll of 6+ for this weapon, the target suffers 6 mortal wounds in addition to any other damage. If this attack hits, roll a die for every unit within 9" of the target; on a 3+ that unit suffers D6 mortal wounds. |} *'''Storm Gauntlet:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Storm Gauntlet''' || 8" || Pistol D6 || 6 || -1 || 1 || This weapon automatically hits its target. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the enemy unit contains 10 or more models, consider this weapon as Pistol 2D6 |} *'''Storm Pyramid:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Storm Pyramid (Wave)''' || 24"-60" || * || 6 || -2 || 1 || When using this weapon profile, every non-{{W40kKeyword|Necron}} model that is inside this weapon's range automatically suffers one hit with this profile. |- |'''Storm Pyramid (Dispersed)''' || 24"-120" || Heavy 3D6 || 8 || -4 || 3 || - |- |'''Storm Pyramid (Focused)''' || 24"-360" || Macro D3 || 16 || -5 || D3+6 || Each time you roll a wound roll of 6+ for this weapon, the target suffers D6 mortal wounds in addition to any other damage. |} *'''Synaptic Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Synaptic Disintegrator''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |- |'''Synaptic Incinerator''' || 24" || Assault 3 || 5 || -2 || D3 || Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |- |'''Synaptic Obliterator''' || 72" || Heavy D3 || 16 || -4 || 6 || Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |- |'''Synaptic Annihilator''' || 96" || Macro D6 || 10 || -4 || 6 || Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |} *'''Tachyon Arrow:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tachyon Arrow''' || 120" || Assault 1 || * || * || * || This weapon can only be used once per battle. Select a visible enemy unit within 120" of the firing model. Draw an imaginary straight line between the model and the model in that unit that is closer to the firer; if this weapon hits, roll a die for each enemy unit that this line passes over or through; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wounds, on a 4-5 it suffers D3+3 mortal wounds, and on a 6 it suffers 6 mortal wounds. On a hit roll of 1, the bearer suffers D3 mortal wounds after this weapon's shot has been resolved. |} *'''Tesla Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Arc''' || 3" || Pistol X || 4 || 0 || 1 || The number of shots fired by this weapon is determined by the number in the model's Damage Table. Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |- |'''Tesla Carbine''' || 24" || Assault 2 || 5 || 0 || 1 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |- |'''Tesla Cannon''' || 24" || Assault 3 || 6 || 0 || 1 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |- |'''Tesla Destructor''' || 24" || Assault 4 || 7 || 0 || 1 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |- |'''Tesla Sphere''' || 24" || Assault 5 || 8 || 0 || 1 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |} *'''Transdimensional Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Transdimensional Beamer''' || 12" || Heavy D3 || 4 || -3 || 1 || Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |- |'''Transdimensional Projector''' || 24" || Heavy D6 || 6 || -3 || D3 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Exile Cannon''' || 12" || Heavy D6 || 10 || -4 || 3 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Banishment Cannon''' || 24" || Heavy D6 || 14 || -4 || D6 || Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |} ===Artefacts=== ====Universal==== *'''Funeral Mask:''' ''This Ancient Necrontyr funeral mask contains a fragment of Aza'Gorod's ethereal body. On the field, the mask acts as a black sink of life, projecting the fear of death into the enemies, making them shake with existential dread.'' ::Enemy units cannot fire Overwatch at a model with the Funeral Mask. In addition, enemy units within 6" of this model must subtract 1 from their Leadership characteristic. *'''Gauntlet of the Conflagrator:''' ''Crafted by the Cryptek Harri’apt the Conflagrator, this gauntlet uses interdimensional energy-exchangers to open a microscopic conduit to the raging heart of a star. The superheated plasmic flame that erupts through this hole is forced down a cone of hyperdense gravitons that spew the energy forth in a blazing cloud of unstoppable fury.'' ::Model with Gauntlet of Fire only. The Gauntlet of the Conflagrator replaces the model's Gauntlet of Fire and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauntlet of the Conflagrator''' || 18" || Assault 2D6 || * || -4 || 2 || This weapon can only be fired once per battle. This weapon automatically hits its target. This weapon wounds on a 2+. |} *'''Lightning Field:''' ''This formidable adaptation of tesla weapon technology is a defensive shield that surrounds the bearer with a web of emerald lightning. Any foe that attempts to draw close is engulfed in this living electricity, and swiftly transformed into a blackened, smoking skeleton.'' ::The bearer of the Lightning Field has a 4+ invulnerable save. In addition, roll a D6 for each enemy unit that is within 1" of the bearer at the start of the Fight phase. On a 4+ that unit suffers a mortal wound. *'''Mindshackle Scarabs:''' ''Thousands of miniature canoptek scarabs swarm from the necrodermis body of the wielder, entering the blood vessels of the victim and reaching the central nervous system, where they can control it like a puppet under the pharaoh's will.'' ::At the beginning of the Fight phase, before any blows are struck, select a model within 1" of a model with Mindshackle Scarabs and roll 3D6, if the result is higher than that model's Leadership characteristic, that model cannot attack any of your units and has to attack his own unit or another enemy one within 3" (you choose which one). *'''Nanoscarab Casket:''' ''Invented by the Cryptek scientist known as the Onyx Swarm, this unassuming vial of black crystal is filled with thousands of tiny writhing Canoptek automatons. Once released, the swarm of miniaturised constructs envelops the bearer’s necrodermis, repairing grievous wounds and flooding their body with synthetic stimuli.'' ::The Nanoscarab Casket replaces the bearer's Phylactery. The bearer of the Nanoscarab Casket regains D3 lost wounds at the beginning of your turn, rather than 1, from their ''Living Metal'' ability. In addition, the bearer also regains D3 lost wounds at the beginning of your opponent's turn. The first time the bearer is slain, roll a D6. On a 4+ set the bearer up again at the end of the phase, as close as possible to its previous position, and more than 1" from any enemy models, with D6 wounds remaining (if the roll exceeds the maximum number of wounds of that model, it's instead brought back with all its wounds). *'''Sempiternal Weave:''' ''Only the finest Cryptek artificers know the secret of crafting a Sempiternal Weave. These gossamer-thin plates are formed from phase-hardened amaranthine and threads of adamantium. They are then layered over the bearer’s carapace of living metal, and when struck they stiffen and contract, turning aside energy blades, bolt shells and even the searing heat of a plasma burst.'' ::Increase the Toughness and Wounds characteristics of the bearer by 1. *'''Tesseract Labyrinth:''' ''Disguised as a simple cube, the Tesseract Labyrinth is the physical manifestation of a pocket-dimensional prison gateway, used by the Necrons to imprison those enemies they find too difficult to face directly head-on. These arcane relicts are extremely dangerous as once one is trapped inside, there is no escape.'' ::Once per battle, before the model with the Tesseract Labyrinth attacks, select an {{W40kKeyword|Infantry}} enemy model that is within 1" of it. Roll a die, if the result is higher than that model's remaining number of wounds, remove it from play. *'''The Nightmare Shroud:''' ''This heavy cloak of living-metal scales was forged by Ut-Hekneth the Unsleeping during his million-year madness. The cloak itself is virtually indestructible, each scale formed from quantum-folded layers of void-hardened adamantium bonded with a hyper-flexible energy weave. This is a by-product of its primary design, however, which is to project the worst excesses of Ut-Hekneth’s madness, assailing nearby enemies with phantasms of dread as potent as any mortal danger.'' ::The bearer's Save characteristic is improved by 1 (i.e. a Save characteristic of 4+ becomes 3+, a Save characteristic of 3+ becomes 2+ etc.) In addition, enemy units subtract 1 from their Leadership characteristic whilst they are within 6" of the bearer of the Nightmare Shroud. *'''The Orb of Eternity:''' ''The Orb of Eternity is thought to be the first resurrection orb ever created. For millennia, it rested in a primitive fane on the world of Ormandus, where the indigenous populace marvelled at its seemingly divine ability to effect repairs upon their technologies. Ever since this state of affairs was righted by a host of Triarch Praetorians, the orb is imparted as a boon to those nobles who are deemed worthy.'' ::The Orb of Eternity replaces the bearer's resurrection orb. If a model has the Orb of Eternity, once per battle, immediately after you have made your Reanimation Protocols rolls, you can make Reanimation Protocols rolls for models from a friendly {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|INFANTRY}} unit within 3" of the bearer; when making these rolls add 1 to the result of each roll. *'''The Veil of Darkness:''' ''This device was fashioned from transpositanium, a substance so rare that it can only be found in a handful of places in the galaxy. It is highly sought after by the Necrons, and wars have been waged to secure it. Activated with a thought, the veil causes space and time to warp around its user and those near them, enfolding them in a swirling darkness. As the darkness fades, the user and their comrades appear elsewhere on the battlefield, transported through a miracle of arcane science.'' ::Once per battle, at the end of any of your Movement phases, the bearer can use the Veil of Darkness. When they do, the bearer, and up to one friendly {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|INFANTRY}} unit within 3" of the bearer, are removed from the battlefield. Then, set up the bearer (and the second unit you chose, if any) anywhere on the battlefield that is more than 9" from any enemy models (the second unit must be set up wholly within 6" of the bearer). *'''Voidreaper:''' ''Legend has it that on the day Aza’gorod the Nightbringer was sundered into shards, this warscythe appeared in the armoury of the Nekthyst Dynasty’s crownworld. Its blade is a sliver of the void, and when swung, it cuts through more than just mere physical forms. Its victims drop to the ground as husks, their souls torn from their bodies like tattered shrouds before dissipating with final screams of horror.'' ::Model with Warscythe only. The Voidreaper replaces the model's Warscythe and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Voidreaper''' || Melee || Melee || * || -2 || 3 || An enemy unit that has to make a save roll against a wound caused by this weapon has to subtract 2 from the result. This weapon wounds on a 2+, unless it is targeting a {{W40kKeyword|VEHICLE}} unit, in which case it has a Strength of 7. |} ====Dynasty-Specific==== *'''{{W40kKeyword|MAYNARKH}} - The Butcher Sword:''' ''An ancient sword property of the Maynarkh dynasty imbued with the flayer virus. This weapon seems to possess a mind of its own and actively seeks gruesome conflicts, driving the owner's hand into the massacre to bathe in the enemy blood.'' ::Model with Hyperphase Sword only. The Butcher Sword replaces the model's Hyperphase Sword. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Butcher Sword''' || Melee || Melee || +1 || -3 || 2 || An enemy unit that has to make a save roll against a wound caused by this weapon has to subtract 1 from the result. Each time you roll a hit roll of 6+ for an attack made with this weapon in the Fight phase, you can immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |} *'''{{W40kKeyword|MEPHRIT}} - The Voltaic Staff:''' ''The Mephrit are masters of the art of aethermancy, and the greatest of their creations is the Voltaic Staff. Blazing arcs of lightning continuously ripple down the shaft of this onyx stave, and the bearer can send these electrostatic beams hurtling towards his enemies with fearsome rapidity. Living targets are enveloped in a searing halo of bone-charring voltage, while vehicles find their guidance systems burned out and their hulls peeled open.'' ::Model with Staff of Light only. The Voltaic Staff replaces the model's Staff of Light. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Voltaic Staff (Melee)''' || Melee || Melee || User || -3 || 1 || - |- |'''The Voltaic Staff (Shooting)''' || 12" || Assault 3 || 6 || -3 || 2 || Each time you make a wound roll of 6+ for this weapon the target suffers a mortal wound in addition to any other damage. |} *'''{{W40kKeyword|NEPHREKH}} - The Solar Staff:''' ''Forged within the Heliaconvarium of Aryand, the Solar Staff burns with the light of truth and honour. Set loose, the staff’s energies blaze outward in a mighty flare, as though a new sun was born. The darkness is driven back by this false dawn, and the foe reels as their eyes are blinded and their deceptions are laid bare.'' ::Model with Staff of Light only. The Solar Staff replaces the model's Staff of Light. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Solar Staff (Melee)''' || Melee || Melee || User || -2 || 1 || - |- |'''The Solar Staff (Shooting)''' || 12" || Assault 6 || 5 || -3 || 1 || Each time an enemy {{W40kKeyword|INFANTRY}} unit is hit by this weapon in the Shooting phase, roll a D6; on a 4+ the enemy unit is blinded until the end of the turn - it cannot fire Overwatch and your opponent must subtract 2 from any hit rolls made for the unit. |} *'''{{W40kKeyword|NIHILAKH}} - Timesplinter Cloak:''' ''Fashioned by the chronomancers of the Nihilakh Dynasty, this relic grants the bearer the ability to alter their destiny. This glittering shroud is formed from slivers of crystallised time, and the bearer can expend the power of these shards to glimpse a matrix of potential futures. The knowledge granted by this foresight allows them to perform incredible feats in battle.'' ::Once per turn, you can re-roll a single hit roll, wound roll, or damage roll made for the bearer of the Timesplinter Cloak. In addition, roll a dice each time the bearer loses a wound; on a 5+, the model does not lose that wound. *'''{{W40kKeyword|NOVOKH}} - The Blood Scythe:''' ''It is said that Ultep the Divider fought ten thousand duels, and was never once defeated. He is amongst the greatest heroes of the Novokh, venerated to this day by the dynasty’s warrior cults. Only the untrammelled power of a rampaging C’tan finally scattered Ultep’s metal body to atoms, though his crimson war scythe survived his destruction. Forged from sanguiphagic starmetal alloys, a single cut from this blade can siphon a torrent of blood from an opponent.'' ::Model with Warscythe only. The Blood Scythe replaces the model's Warscythe. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Blood Scythe''' || Melee || Melee || +2 || -3 || 2 || An enemy unit that has to make a save roll against a wound caused by this weapon has to subtract 1 from the result. Each time the bearer fights, it can make D3 additional attacks with this weapon. You can re-roll failed wound rolls for this weapon. |} *'''{{W40kKeyword|SAUTEKH}} - The Abyssal Staff:''' ''To succumb to the swirling ebon mist called forth from an abyssal staff is to be swallowed by impenetrable madness. Legend has it that Sautekh Crypteks have embedded each of these artefacts with a tiny sliver from the necrodermis of the Deceiver, allowing the bearer to summon wisps of shadow imbued with the star god’s anarchic insanity. These emanations drive victims to tear at their flesh and gouge out their eyes, gibber uncontrollably, or open fire on their allies.'' ::Model with Staff of Light only. The Abyssal Staff replaces the model's Staff of Light. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Abyssal Staff (Melee)''' || Melee || Melee || User || -2 || 1 || This weapon automatically hits its target. |- |'''The Abyssal Staff (Shooting)''' || 12" || Assault 3 || * || * || * || This weapon automatically hits its target. Roll 3D6 if a unit is hit by this weapon in the Shooting phase; if the result is equal to or greater than the target unit's highest Leadership characteristic, then it suffers D3 mortal wounds. |} ===Other Wargear=== *'''Canoptek Cloak:''' A model equipped with a Canoptek Cloak has a Move characteristic of 10" and gains the {{W40kKeyword|Fly}} keyword. In addition, at the start of your turn, you can select one friendly {{W40kKeyword|<DYNASTY>}} model that has the ''Living Metal'' ability and that is within 3" of this model. That model regains D3 lost wounds, rather than 1, from its Living Metal ability. *'''Chronometron:''' {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Infantry}} units within 3" of a friendly {{W40kKeyword|<DYNASTY>}} model with a Chronometron have a 5+ invulnerable save against ranged weapons. *'''Dispersion Shield:''' A model equipped with a Dispersion Shield has a 3+ invulnerable save. Each time you roll an unmodified 6 for this model's invulnerable saving throw, the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase. *'''Fabricator Claw Array:''' At the end of your Movement phase a model equipped with a fabricator claw array can repair a single {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Vehicle}} within 1". That model regains D3 wounds lost earlier in the battle. A model can only be repaired once per turn. *'''Gloom Prism:''' A model equipped with a Gloom Prism can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with this can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERs}} must subtract 1 from Psychic tests and Deny the witch tests they take for each unit with this ability that is within 18" of them. *'''Repair Nanoscarabs:''' Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound. *'''Nebuloscope:''' Models do not receive the bonus to their save for being in cover against attacks made by a model with a Nebuloscope. *'''Phylactery:''' A model with a Phylactery regains D3 lost wounds at the beginning of your turn, rather than 1, from their ''Living Metal'' ability. *'''Resurrection Orb:''' If this model has a Resurrection Orb, once per battle, immediately after you have made your Reanimation Protocols rolls at the beginning of the turn, you can make Reanimation Protocols rolls for models from a friendly {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Infantry}} unit within 3" of this model. *'''Shadowloom:''' A model with a Shadowloom has a 5+ invulnerable save. In addition, your opponent must subtract 1 from hit rolls that target this model. *'''Shieldvanes:''' A model with Shieldvanes has a save characteristic of 3+.
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