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Coordinating Pause
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===Ambiance=== When the playing environment has been established, the Players can focus on the story. However, adding some elements to the environment that relate to the story being created can help the Players focus even more. Music and soundtracks are an easy start to adding ambiance to the environment. Perhaps an a low-volume recording of the sounds of busy streets can help settle the Players into an urban atmosphere. Unsettling sounds can get them into the feeling a Pause brings upon the characters. Appropriate music may make significant events in the story even more so. Props can also help bring the story to life. Perhaps the Players can base their characters' Anchors on real life objects of their own and thus bring them to sessions with them. Miniatures representing the characters and the enemies can also give the Players an idea of themselves and what they are up against. Even dim lighting and the use of candles can set a somber mood for a corresponding scenario.
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