Editing
Heinrich Kemmler
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Archeological Artefacts==== :Kemmler's Magic Items. Both Barrow Kings and Shadow Druids can take common items, but these ones are almost all universally good as well as entirely unique to the army, so you might as well use them. =====Magic Weapons===== *'''The Stormsword of Medhe''': A magic sword costing 50 points. A sword that discharges lightning in each strike. Every time the bearer delivers an unsaved Wound from this sword, everyone in base contact with that model who took the Wound automatically suffer a Strength 4 hit. Thanks to how it's written, it's easily argued that such extra hits benefit from the Killing Blow ability, should the user be a Barrow King. Unfortunately the weapon also hits the user of the Stormsword (as well as any mount/chariot they might be on), which means that by killing enemies your Barrow King can easily decapitate himself with his own lightning (and thanks to his poor statline, he's quite likely to kill himself even without killing blow). Still, it's a high risk/high reward weapon that can easily wipe out more points than your King is worth, it's just a shame that at 50 points it takes up his entire magic allowance. =====Magic Armour===== *'''Shield of the Ancients''': A magic shield costing 50 points. One of the few ways to give your Barrow King a shield (which can buff him to a 2+ save against missile fire and working really well with his hand weapon depending on the edition), it's a shame that it uses up his entire points allowance. Still, it adds +1 Toughness and if you get a flank charge with a character as tough as their chariot, you're virtually guaranteed to stay lodged in there until the enemy breaks. =====Talismans===== *'''The Ring of Cailledh''': 30 points. An odd item, it gives you a 5+ Ward save that also grants you Frenzy (despite being Undead) should you pass it. Can be quite nice if you only wanted a 5+ since it's outright better than the 8th edition rulebook equivalent, and a Barrow King with 4 Attacks is awesome. Otherwise you should avoid it as Barrow Kings aren't especially durable anyway. *'''Hide of Retribution''': A 25 point cloak. An awesome item, every time you get hit, the model who did the hitting automatically strikes themselves with an equal amount of hits and at the same Strength. This is great for setting up traps and dealing a ton of damage without actually paying that much (a Barrow King who exposes their flank can wipe out an entire unit of Blood Knights for example). The model who has it isn't likely to survive, however so long as you kill more points than you spend you shouldn't regret a suicide run or two, and the psychological effect it can have on an opponent who knows you took it but not who you took it on can't be underestimated. =====Arcane Items===== *'''Staff of the Trickster''': A staff costing 50 points. A great reason on its own to take a Shadow Druid, as it allows you to modify one of your dispel dice to match the number on a casting dice. In effect you can turn one of your ones into a six which is fantastic. Combined with one of the later items and you'll be ruling the Magic phase. *'''The Storm Cauldron''': A cauldron costing 50 points. Another great reason to take a Shadow Druid, as not only does it allow them to take spells from the Lore of Heavens, but it also gives them +1 to cast such spells. Such a bonus is always welcome, it's much cheaper than the 8th edition common equivalent and the Lore of Heavens has plenty of useful spells to help you, regardless of edition. =====Enchanted Items===== *'''The Casket of Shadows''': A scary coffin costing 50 points and containing a bound spell (Shades of Death, power level 3). Your use of it will depend on the edition in which you're playing, as this can be really good or really bad. In effect whoever it's cast on now causes Terror instead of Fear. *'''Sky Chariot''': A special chariot for 50 points that can only be taken by Barrow Kings. This chariot grants the user the fly rule, and it's awesome, especially if you pretend the Barrow King's on a normal chariot right up until you suddenly fly him from atop a hill across the table and into a flank. It's a shame that the Barrow King only has a points allowance of 50 as there's so many good items for him to take. *'''Charm of Defiance''': 15 point charm that might as well be mandatory. It gives you two free dispel dice with no consequence in each enemy magic phase. It's probably supposed to have the ''one use only'' rule attached to it, but it doesn't! *'''Charm of Destruction''': Another 15 point charm that functions as a one use only bound spell (power level 4). If the Hide of Retribution is used on another model, you can certainly save this trap for somebody else. You can take as many of these as you'd like, even stack them on the same character and like the Hide of Retribution they can pull off an awesome performance if you pull a Barrow King up alongside another unit to get a ridiculous amount of hits (getting up to 21 automatic S4 hits on the 20mm bases, and 18 automatic S4 hits on 25mm bases) before combat even starts. Unfortunately pulling up alongside somebody like this likely means sacrificing your impact hits and charge bonuses, so you're going to have to decide whether or not this suicide run is worth it. </div> </div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information