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==Gear== ===Melee Weapons=== * '''Tillage''': No bonuses or penalties. * '''Yari''': ** '''Infantry With Yari''': +3 Initiative, -1 Attack for one turn if Charged, only against one Unit per turn. ** '''Cavalry With Yari''': -1 Armor to Infantry targets. If Charging Cavalry, gain +1 Initiative and cause -1 to Armor of targets. * '''Onagamaki''': Causes -1 Armor to the target. * '''Jumonji Yari''': Has the stats of a Yari. Causes a critical hit on 9-10. * '''Ono (Axe)''': Causes a critical hit on 9-10. * '''Naginata''': Causes -1 Defense to target. * '''Omi Yari''': +1 Initiative. Causes a critical hit on 8-10. * '''Katana''': -1 Attack. Cannot have stat penalties or bonuses when attacking enemies in buildings. * '''Jingama''': Causes -1 Defense to Cavalry, and negates mounted bonuses. * '''Bo''': +3 Initiative. * '''Shinobi Gatana''': Causes -2 to Defense of target. * '''Mitsu Dogu (Sodegamari, Sasumata, Tsukobo)''': Causes -2 Initiative to target. * '''Saber''': Causes a critical hit on 9-10. * '''Kanabo-Tetsubo''': Caused -1 Armor to target. * '''Wakizashi''': -1 Attack when fighting inside a building. * '''Claws and Jaws''': No bonuses or penalties apply to attacks. * '''No-Dachi''': -1 Attack. Causes a critical hit on 9-10. * '''Kusarigama''': Causes -1 Defense to target. * '''Hata-Jirushi''': A Battle Standard. Grants +1 Honor to Unit, costs 1 Koku per Unit to equip. The death of the Hata-Jirushi bearer gives your opponent 5 extra points of Koku in game types that use points to determine victory, so bear in mind that a morale booster can work against you. * '''Kiseru''' A weapon used only by Kabukimono. Grants +1 Initiative in battle, +2 Ki in Confrontations. * '''Tessen''': A fan. Can be used to send signals, as a symbol of office, or to fan yourself with. Women and dandy guys (not in space) can use them to show modesty. Having a Character equipped with a Tessen means they can't attack. ===Ranged Weapons=== Ranged weapons have a short range distance that provides -1 Attack, a medium range that is unmodified, and a long range with a -1 Attack penalty. Most ranged weapons reduce the Defense of their targets permanently. * '''Bow''' Short range up to 20 centimeters. Medium range 21-40. Long range 41-60. Causes -1 Defense to target. * '''Ozutsu''': Short range up to 20 centimeters. Medium range 21-40. No long range. Can attack buildings. Each model provides one additional ranged Attack Dice. Causes a 50% Defense penalty to target. Causes a critical hit on 7-10. * '''Shuriken''': Short range up to 20 centimeters. No medium or long range. Can only make 1 shot per turn. Causes -1 Defense to target. * '''Sling (Ishitsubute)''': Short range up to 20 centimeters. Medium range 21-35. Long range 36-70. Cavalry that take Sling damage must make a Ki test to not have their Movement in Movement and Charge cut by half for one turn. Infantry that take Sling damage suffer -1 Initiative for one turn. * '''Teppo''': Short range up to 25 centimeters. Medium range 26-45. No long range. Causes a 50% Defense penalty to target * '''Blowpipe''': Short range up to 30 centimeters. No medium or long range. Causes a critical hit on 9-10. * '''Firethrower''': Short range up to 20 centimeters. Medium range 21-40. Long range 41-70. Causes -2 Defense to target. Causes a critical hit on 8-10. Can attack buildings. * '''Igneous Attack''': Short range up to 15 centimeters. Medium range 16-30. Can be used on Units in ranged or close combat. Causes -1 Defense to target. ===Armor=== * '''No Armor''': 1 Armor Point. * '''Light Armor (Hara-Ate)''': 2 Armor Points. * '''Average Armor (Haramaki-Do)''': 3 Armor Points. * '''Heavy Armor (O-Yoroi)''': 4 Armor Points * '''Legendary Armor''': 4 Armor Points, 5 against ranged attacks. * '''Mounted''': +1 Armor Point.
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