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===Relationship/interactions with other factions=== {{topquote|Alright listen to me, you mechadendrite molesting piece of shit. If you go any further with that rust stained trashcan lid you call a face, I'm gonna recycle your arse so hard, you won't be able to get hard in front of a toaster! I'm gonna shove my foot so far into your exhaust pipe, my foot is gonna have a free shoe polishing. Then I'm gonna shove that red hood in your face, and call you a hobo-copper. I will disassemble you with my fucking beard. And then I will reassemble you without your human parts! Because your flesh is weak, you twat!"<br>"... Sniff. That was uncalled for.| A typical Kin's greeting to a Mechanicus Skitarii}} '''Galactic relations in general:''' The Kin will leave most of the denizens in the galaxy alone, so long as they aren't getting in-between what the Kin want. The Leagues of Votann trade outside the core through a range of names, though these are rarely of their choosing this has caused confusion and misunderstanding over who these mercenary adventurers really are. To those who are in their way however (unwillingly or not), the Kin are a tough nut to crack. Even far from the more secure area that is the galactic core, the Kin are a armoured, fortified, bunkered down, advanced, and tactical juggernaut. More often than not, the Kin succeed in their conflicts, and even the more major players of the galaxy find them difficult. On occasion, a resistant population may be deemed too strong for any conflict to be worthwhile, but most of the time any resistance will be swept aside or ignored. The Kin have no compunctions about tearing open the crust of a world whilst the population still dwells upon it, however sometimes a evacuation can be negotiated. To those on the kins good side, they are invaluable business partners. To those on their bad side, they are a force of ruthlessness and greed. As for the more esoteric side of things, the Kin look at the Emperor, Khaine, and the Chaos Gods in the same lens: “not my horse, not my race”. '''Ironhead Squat Prospectors:''' See each other as distant cousins who can share a pint in the pub and complain about the Aeldari. '''Tyranids:''' In the Imperium of Man, the Tyranids hunt ''you'', in the Leagues of Votann, the Leagues hunt ''Tyranids''. Known to the Leagues as “The Bane” the Kin are wary of the Nids and have gain a grudging respect for their effectiveness and adaptability. Whilst the Nids still view the Kin as biomass ripe for devourment. The nids' themselves also stay clear away from them as the Leagues are known to scout out and hunt down ''entire Tyranid hive fleets'' to harvest their resource bounties. Moreover, the high technological levels and large presence of automatons makes fighting the League a sunk-cost fallacy for the Tyranids such as in one example with the Northstar cluster, where the bioforms exhibited an odd nesting behavior not seen elsewhere. They have proven difficult to eradicate and have brought devastation to the Urani-Surtr Regulates. The Kin see the danger of the Tyranids they pose to their territories, following the destruction of the Emberg Agnir Bloc. It was made up of a few dozen kindred and found themselves in the path of hive fleet Leviathan. The League was wiped out. The Votann was left untouched. It absorbed the bodies of its fallen Kin to deny the Tyranids the biomass, and was driven mad, becoming the mad core, and causing fluctuations in the warp that disrupt travel. Nevertheless, such endeavors still prove too risky for the Tyranids and, given the League's habit and skillful specialty of hunting their fleets down like giant whalers; the Hive Mind has put the League on the same level as the Necrons in terms of GTFO or DIE!. '''Tau:''' The Spess Dorfs are the China to the Tau's Japan. The Tau view the Leagues as grand benefactors and business partners of the Greater Good and the Tau Empire - although they could certainly improve their viewpoints and dedication to the cause. They are also really happy with their new technology they received from the Leagues, with their ion technology being extremely popular among the Tau's forces. The Leagues see the Tau as a very naïve, young and gullible people, although they appreciate some aspects of the greater good as it shares similarities with their own philosophy, values, ethics and principles but in contrast to the intense collectivism of the Tau the Leagues insist on putting the Kin first. The Tau are more than happy to pay the Leagues, though the Kin rarely share their more advanced tech and resources. As an example, the Kin's ion tech is superior and far more compact than the Tau's. Thanks to the extreme naivety of the Tau, the Tau actually think the few ships they see from the Leagues are all that is left of the Kin, following a invasion from the Tyranids. And are often led into disadvantageous trade deals that benefit the kin more than the Tau. These rumors have been rebuffed by the Kin, much to the confusion of the Tau. The Kin see no value in enlightening them in this regard so long as they can continue to profit from trade with the naïve civilization. The Kin have also established [[Demiurg|prospecting companies]] within the tau empire itself. With the advances of the empire in the Chalnath expanse, there have been some minor clashes with the various factions of the Kin, which may have somewhat soured some local relations. Kind of. Nothing that money can't fix, though. Gold settles Grudges as easy as blood, even in space. '''The Imperium of Man:''' View the Leagues as useful and good enough for trade, yet they think they are sketchy devianted abhumans who stray too far from the holy human form and are probably heretics, though they don't seem as quick or eager to put these ones down nor whip out any Exterminatus moves on them. On the world of Necromunda at least, they are looked down upon as Squats despite all they've done for the world. Likewise, the Leagues view the Imperium as a bunch of disappointing dumbfuck competitors - although they're still good enough for trade. Will surprisingly be honest about their usage of AI if pressed on it enough to come out and admit it (which of course it naturally pisses the Imperium off especially among the priesthood of the Mechanicus). Despite their independence, the kin actually have quite a bit of influence within the Imperium itself, and on some Imperial worlds like Necromunda, the Kin have been there since their Imperial records started. They have set up various [[Prospect|prospecting companies]] across the Imperium, one of these being the Ironheads who were notably invited to Necromunda around M31 in a deal where the squats would receive priviliged mining rights in exchange for their service in repairing the wartorn world. Rogue traders are also more than happy to deal with the Leagues, though their extravagant lifestyles are considered wasteful by the kin, and deals are made with governors of Imperial worlds and systems, for a suitable fee. The more zealous of the Imperium deem the Kin as entirely sovereign independent state of abhumans, if not Xenos. Despite this, kin and human coexistance is not all too rare, and kin even have atleast one human enclave in their borders. Overall, the Kin treat them as misguided cousins barely above other species but still family. '''Aeldari:''' [[Elf|Guess]]. They like to keep their meetings brief few and far between as the knife-ears aura of xenophobia, arrogance, pretentiousness and entitlement pisses the Kin off to no end, a humorous opinion given how the Kin can be just as greedily entitled towards “their resources” as any Eldar (See the ultimatum at page top). '''Drukhari:''' [[Dwarf Fortress|Guess again]]. Unlike the Tau who were dumb enough to trust the S&M gimp suit wearing weirdass sick fuckheads at one point, the Kin are smart enough to not have wanted anything to do with the perverted pasty sweat goblins. '''Harlequin:''' Weird creepy murderous chaotic clowns that are to be avoided if they can. '''Aeldari Exodites:''' [[Avatar|Guess thrice]]. Although, the Kin actually do respect them for their more practical nature. Still more than happy to invade for resources though. '''Necrons:''' The Necrons consider the Kin to be another upstart race, though with a level of trepidation. Not only are they considered remarkably dangerous foes to fight, but the Kin also delve deep into their worlds, breaking into tomb complexes, and plundering the rich harvest within. To the Kin, the metallic aliens are easy pickings while they sleep, and vicious foes when roused. Typically shoot on sight levels of diplomacy. They're already war with the Urani-Surtr Regulates for control over one of its main worlds. The involved Necrons is the Samnokh dynasty. '''Orks:''' The Orks are the Leagues most hated Foe, as not only are they pervasive, but they are also endlessly wasteful, fighting, destructive, mindlessly violent and ravaging what the Kin have built, and The Leagues have been as successful as every other civilization in eradicating the Orks. The Orks are not stopped by the dangers of the core regions, and Ork pirate raids are a particular concern, with Orks like Bogg Da Freeboota king and his numerous fleets pestering the Leagues. The Orks tendency to use whatever scrap they can get has led to the creation of the saying "a prize for a Ork", used to describe things or ideas that are worthless to the Kin. The 500 years' war was fought against WAAAGH Morbok after they overran the Grand Orion Compact's Hold of oriax iron gate kindred. The Votann in the hold was torn to pieces, the most widespread grudge in the history of the Kin was called, and the Compact spent the next five centuries hunting down every single Ork from WAAAGH Morbok. '''Beastmen:''' Despite their Abhuman heritage, the Kin despise the Beastmen. The Kin see them in a similar vein as the orks, destroyers and defilers of their technologies. '''Chaos:''' They find the Leagues to be a major pain in the ass as they actually have at least some ideas on how to deal with chaos unlike their Imperial counterparts. They dimmed their souls, use soulless A.I. to pilot through the warp, have top notch security, and live high quality and comfortable lives in their holds. They see little to even no chaos corruption in the Leagues and will probably see more losses than wins with them. The Kin of course are absolutely disgusted by them, and have little time for their gruesome and foolish activities. At one point, the Demiurg had an automated mining facility that was infiltrated by the alpha legion causing massive losses in revenue. Outside that isolated event chaos warbands will usually try to exterminate the kin in order to steal their resources and technology. '''The Adeptus Mechanicus:''' A series of mental breakdowns and cybernetic overloads occurs when Mechanicus members encounter the Leagues. Whether it's due to them seeing Heresy in the Leagues, or due to the many shinies the Leagues have, it doesn't matter. They will see the Leagues as major competition regardless of the reason and move to claim the shinies for themselves. To the Leagues, the Adeptus Mechanicus are rats scurrying around a scrap heap. Superstitious tech cultists living on the successes of their ancient betters whose ignorance makes them dangerous. The Kin avoid them whenever possible and are swift to eradicate them when needed, but only if deemed absolutely necessary. Considering incidents such as that with the ai of the spirit of eternity, this is a viewpoint that has quite a bit of validity to it (with very few known exceptions).
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