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===[[Blood Angels]]=== Cheesy for the [[Matt Ward|exact same reason]] as Grey Knights. Here are just a few things they received: * Furioso Dreadnoughts in general. Their FA13 made them immune to Krak grenades prevalent on most infantry; coupled with Blood Talons which generated more attacks every time you caused a wound. With S6 and WS6. Fuuuuuuuuck! * In addition to regular Furiosos, you could also take a [[Librarian Dreadnought|FLYING. LIBRARIAN. DREADNOUGHT.]] Jesus Christ... * Death Company Dreadnoughts were also outrageous - taking up a fucking ''Troops'' slot, they were Furiosos with a more offensive focus, their WS and FA lowered by a point in exchange for fleet, more attacks and furious charge and rage. * Blood Angels Dreadnoughts could also take a Magna Grapple on top of their arm weapons, an S8 AP2 assault 1 weapon with a 24" range that, should it pen a vehicle or wound a monstrous creature, could then drag it closer to the dreadnought. * Mephiston - basically a captain with the stats of a monstrous creature and with psychic powers. He could also fly, and reduce his opponent's WS/I to 1. * The Stormraven gunship debuted in this list - a flying landraider with weaker armour but immune to melta weapons that could transport a squad AND a dreadnought. Oh, and it's an assault vehicle ffs. Given how powerful in CC Blood Angels infantry is as well as just how deadly their dreadnoughts are, getting them where they needed to be in a fast skimmer that was immune to melta weapons AND was heavily armed was the cherry on top of this particular cheesecake. * In case that wasn't enough, Blood Angels also had the unique ability to deep strike Land Raiders. This was situational but when pulled off, it was a hard thing to get around.
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