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Scrollhammer: Daedra Cults
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====Sorcerer Priests==== '''Hero''' A Sorcerer Priest may be any of the 10 common races of Tamriel. Sorcerer Priests must lead a unit of 4-9 Sorcerers and/or Blackguards (see 'Cultists' entry), and count as a single Hero choice. Base Size: 25mm x 25mm. 35 pts (55 pts for High Priest) {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Sorcerer-Priest | 2 | 4 | 3 | 3 | 2 | 2 | 2 | 9 | 6 (7) | - |- | High Sorcerer-Priest | 2 | 4 | 3 | 3 | 3 | 2 | 3 | 9 | 7 (8) | - |} '''Special rules''': skirmish, infantry. Sorcerer-Priests(and High Sorcerer-Priests) are Characters. '''Wargear''': All Sorcerer-Priests and high sorcerer priests carry a cultist's staff, a dagger (Poisoned (4+)), and wear wizard robes. A Sorcerer-Priest may replace his robes with one of the following: *light armor (6+, light) (free) *heavy armor (5+, heavy) (+8 pts) *Glass armor (4+, light) (+24 pts) *Daedric armor (2+, heavy) (+48 pts) A Sorcerer-Priest may replace his cultist's staff with a hand weapon for free. This Hand Weapon may be upgraded to *Elven (+4pts) *Glass for (+8pts) *Ebony for (+8pts) *Daedric for (+24pts). A Sorcerer-Priest may take his Daedric Prince's artifact for the points cost listed in the [[Scrollhammer: Artifacts of Tamriel| Artifacts of Tamriel supplement]]. A Sorcerer-Priest may take a Guardian Stone Blessing for +10 pts. A Sorcerer-Priest may take magic items from the armory where appropriate. '''Spells''': A Sorcerer-Priest may purchase up to three spells(or four if he is a High Priest) from the armory, as included in this list: *Daedra Prince's Unique Spell (+5pts) (only if worshiped Prince has such a spell available) *any Alteration Spell (+5pts) *any Bound Item Conjuration Spell (+5pts) *any Restoration Spell (+5pts) *any Mysticism Spell (+10pts) *Illusion spells cast on a 12+ or lower (+10pts) *Illusion spells cast on a 13+ or higher (+20pts) *Destruction spells cast on a 12+ or lower (+10pts) *Destruction spells cast on a 13+ or higher (+20pts) *Summon Scamp (cast on 4+) (+10pts) (Mehrunes Dagon only) *Summon Hunger (cast on 7+) (+15pts) (Boethiah only) *Summon Flame Atronach (cast on 8+) +15pts *Summon Dremora (cast on 9+) (+20pts) *Summon Golden Saint ''or'' Dark Seducer (cast on 9+) (+20pts) (Sheogorath only, only one type can be summoned per army) *Summon Knight of Order (cast on 9+) (+20pts) (Jyggalag only) *Summon Winged Twilight (cast on 11+) (+30pts) (Azura only) *Summon Clannfear (cast on 11+) (+30pts) *Summon Frost Atronach (cast on 12+) (+30pts) *Summon Auroran (cast on 15+) (+45pts) (Meridia only) *Summon Storm Atronach (cast on 15+) (+50pts) *Summon Flesh Atronach (cast on 15+) (+50pts) (Sheogorath only) *Summon Spider Daedra (cast on 20+) (+75pts) (Mephala only) *Summon Daedroth (cast on 20+) (+100pts) (Molag Bal only) *Summon Dremora Lord (cast on 22+) (+130pts)(summons a Markynaz) *Summon Xivilai (cast on 24+) (+160pts) (Mehrunes Dagon only) A Sorcerer-Priest may take an Atronach Familiar(in addition to any spells). This grants the Sorcerer-Priest the ability to buy a fourth (or fifth, if High Priest) spell from his spell list, and a summoning spell, for a cost depending on the nature of the creature summoned: *Summon Flame Atronach (cast on 8+) (+51pts) *Summon Frost Atronach (cast on 12+) (+64pts) *Summon Storm Atronach (cast on 15+) (+80pts) *Summon Flesh Atronach (cast on 15+) (+78pts) (Sheogorath only) Summon spells listed here use the rules for Summoning found in the Scrollhammer Rulebook.
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