Editing
Star Wars: Legion/Tactics/CIS
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Droidekas==== (80 pts.) "They're no match for Droidekas!" <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Upgrade Cards <div class="mw-collapsible-content"> <B>Comms Upgrades (x1 Slot)</B> Comms Jammer (5 pts.) - Prevents enemy units at range 1 from receiving orders. Really bad if your opponent has this equipped to a melee-heavy squad. If said squad is getting close enough to your Droidekas for them to use this, you're doing something wrong. No, just no. <s>Comms Relay (5 pts.) - Allows a unit with this equipped to pass an order to another friendly unit at range 1-2, but this means the squad that "passes" the order doesn't get one. We have B1s for that, but might have some niche use.</s> Per the 1.6 rules update, vehicles cannot take this. HQ Uplink (10 pts.) - Exhaust this to allow a unit to issue an order to itself. Useful, for the turn you need that unit to activate when you need it to, or to get a surge token from Aggressive Tactics. Note that this counts as the unit issuing an order to itself so cards like Crush Them! don't apply. Put one on your Droideka unit, if you have the points. This isn't completely necessary, but will be a massive benefit. Linked Targeting Array (5 pts.) - Gain '''Target 1''', allowing you to get a free aim token when the equipped unit is issued an order. This can be really nice, considering the damage Droik Long-Range Comlink (5 pts.) - You always count as being within range of your commander. Situational, and not very helpful on smaller battlefields. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Tactics <div class="mw-collapsible-content"> The biggest drawback about these units might be the fact that you have to build them -twice-, once for wheel-mode, and one for its regular mode. Seriously, what's the Wheel Mode token for? (It's for if you choose not to build the Wheel Mode models... they even say that in the instructions...) Just use one of each in a unit, and you turn a single starter boxes worth, or an expansion pack, into two squads. This may not fly in competitive play, but casual players probably won't bother you about it. Droidekas excel at laying down suppressive fire, especially against pesky Force using lightsaber wielders- each fires 1 red and 2 black with suppressive and immunity to deflect (which just means the Droidekas won't suffer deflected damage from Deflect, Djem So, Soresu, etc). The target can still use a Dodge to trigger defensive surge). Out of all the Core set units, they are the only ones that convert any surge results by default, and they do this for defense. Of course, it's white defense dice but it still doubles their chances of blocking a hit to 1:3 rather than the usual 1:6. As depicted in the movies, they have potent shields, allowing you to automatically block up to four ranged hits per turn, and one point of spent shields automatically regenerates at the end of each turn. '''-Avoid melee at all costs-'''. Droidekas are considered vehicles. The bad news? You can't fight back if someone attacks you in melee. The good news? You can't be engaged, so you can just walk away. If enemies are that close then that's bad news all around, though. The other really bad news? Melee hits cannot be deflected with the shields...if the aggressor has pierce then the few defense dice you rolled are not going to help...so yeah...rolling away may be your only chance of survival once a saber-wielding maniac is getting uncomfortably close...alternatively you could slowly walk backwards to try and keep the range, don't forget that their vision is based on movement so move slooowly and avoid eye contact. '''-Range is your best friend-'''. Their guns fire at range 1-3 (dealing 1 red and 2 black dice apiece), but have Fixed: Front facing, meaning very fast units, or ones very close, can avoid its firing arc simply by moving. In tight spaces, especially with lots of blocking terrain, they aren't very maneuverable. Your best bet is to park them somewhere where they can shoot at something without having to waste an action re-positioning. '''-Pivot, Rather Than Move-''' Moving, even at speed 1, takes you closer to your opponent. Use pivot, when you can, to rotate 90 degrees, without getting closer. See above. In Wheel-mode, they gain Cover 2, essentially giving you heavy cover while you re-position yourself. In their standard mode, they have Shielded 4, letting you add up to 4 block results while defending against ranged attacks, and Generator 1 allows you to get one of your shield tokens back a round. If you can get an aim token on them (through nearby B1s with Electrobinoculars or Linked Targeting Array) and have nothing better to do, dodging makes these units even more of a pain to remove from the board. Droidekas are fast in wheel-mode, but this means that they cannot fire or flip their active shield tokens to block hits (they still get to flip one inactive token due to Generator 1 at the end of the turn) on the turn they do this. Seeing as one unit of Droidekas costs about the same as 1-2 units of B1s or B2s (depending on how they're outfitted, and thanks to a significant points reduction in the November 2020 update), or a little less than half as much as Grievous or Dooku, you'll want to shoot and use their shields as much as possible. That said, they have the potential to speed around the sides of Heavy units to attack more a vulnerable facing, and can be a distraction for your opponent. If they aren't dealt with before they can set up, they can do some mean damage. </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information