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Tactics - Adeptus Arbites (8E)
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===Precincts=== ====[[Necromunda]]==== Classic Justice by Shotgunning all dissent. Get close and start shooting. *'''Retribution Teams:''' When within half a weapon's range, generate an additional shoot on a 6+(can't generate more). Makes your scary shotguns and boltguns even scarier. *'''Warlord Trait - ''Urban Suppression Expert''''': Add +1 to the Warlord's attack characteristic and gives +1 to wound in the Fight phase. A pretty hefty boost to a melee boss. *'''Relic- Shield of Bellarya:''' {{W40kKeyword|Necromunda}} model with Riot Shield only. This still gives the 4++ save, but if you roll a 6 on that save, you also deal a Mortal Wound on whoever made that attack. A decent gotcha if you pull it off, and a fine invuln if you don't. *'''Strategems - Execution Protocol (3CP):''' After a {{W40kKeyword|Necromunda}} unit shoots and wounds a enemy. all other {{W40kKeyword|Necromunda}} units gain +1 to wound against that enemy. Great for picking out the one or two linchpins in your enemy's army and taking them down. ====Scintilla==== Arbites from Arbites City. Despite teeming with Arbitrators, the city still crawls with corruption. Specialize in selecting a Specific faction and bring the hurt on them. *'''Bastion of Purity:''' Get DTTFE against non-{{W40kKeyword|IMPERIUM}}units, getting an extra attack in the fight phase on a 6+ to hit. *'''Warlord Trait - ''With Highest Honor'''''': Gives a once per game re-roll of a hit, wound, damage, or save roll. You also gain CP if your army's battle-forged. *'''Relic - Sword of Justice:''' {{W40kKeyword|Scintilla}} model with power sword only. Gives you a +1 to Strength and Damage, but the real killer here is the fact that this sword bypasses all Invulns ever. Goodbye Terminators, goodbye Chaos Lords! *'''Strategems - Verispex Agents (2CP):''' Select one {{W40kKeyword|Scintilla}} unit and a Faction keyword (not {{W40kKeyword|IMPERIUM}}, {{W40kKeyword|CHAOS}}, or {{W40kKeyword|AELDARI}}) reroll wound rolls of 1 against enemies with that keyword. ====[[Hydraphur]]==== Often act as bodyguards, They will defend their charge to the death. *'''Security Detail:''' When a friendly {{W40kKeyword|CHARACTER}} is wounded, any {{W40kKeyword|HYDRAPHUR INFANTRY}} model can take a mortal wound instead on a 2+. Works on any {{W40kKeyword|CHARACTER}}, so they can protect your allies as well. *'''Warlord Trait - ''Dogged Survivor''''': Nothing wounds your Warlord on a 3 or lower, which makes you pretty tough for a T3/4 model. *'''Relic - Purifier:''' {{W40kKeyword|Hydraphur}} model with Arbites shotgun only. This thing's damn scary with S5 AP-1 D2, and against Daemons and Psykers, you can re-roll your wound rolls. *'''Strategems - Vengeance in Death! (1CP):''' When a {{W40kKeyword|Hydraphur}} unit is slain in the Fight phase, roll a D6. On a 3+, the slaying unit takes D3 mortal wounds. ====Mandos==== Prison Guards that produce the most loyal of penal legions. *'''Shock and Awe:''' +1 on Morale test for enemies within 6" of a model with this doctrine. Scare your enemies away with this and Judges. *'''Warlord Trait - ''Face of Justice''''': Forces enemies within 3" to roll an extra die on morale tests and pick the highest result. A decent way to wipe forces you already scared shitless. Catarina Igazi takes this. *'''Relic- Backbreaker Grenades:''' {{W40kKeyword|Mandos}} model with grenade launcher only. Add +1 to wound rolls, altogether meh. *'''Strategems - Terrorism Drill (1CP):''' {{W40kKeyword|Mandos}} Penal Custodians can use their Duty Unto Death ability twice per turn. With Igazi and one Custodian, you can keep an eye on 4 Penal Legions. ====Triton==== Operating on a Frontier Station, they're spread thin but specialize in espionage. *'''Advance Intelligence:''' After deployment, redeploy d3 {{W40kKeyword|TRITON}} units before the first turn. Great way to redeploy your big guns against your opponent's scary shit. *'''Warlord Trait - ''Know Thine Enemy''''': Gives you a chance to gain another CP whenever your enemy uses a Command Action, which is pretty decent when it comes up. *'''Relic - Helm of the Canis-Alpha:''' {{W40kKeyword|Triton}} only. Gives a 3" aura that adds +1 to hit for all Cyber Mastiffs. Really only worthwhile if you spam them. *'''Strategems - Detective-Espionists (1CP):''' Auspex Scan. When an enemy arrives within 12" of a {{W40kKeyword|Triton}} unit, you can shoot it with a -1 to hit. ====Solomon==== Built on the ruins of an Arbites failure, the new guard is incredibly devoted and fanatical to the Law. *'''Unwavering Loyalty:''' Roll an extra die and discard the highest result for Morale tests. *'''Warlord Trait - ''In the Name of the Law!:''''': Reroll melee hits when he makes a charge move, was charged or performed a Heroic Intervention. *'''Relic - Schindler's Judgement:''' {{W40kKeyword|Solomon}} model with power maul only. Pretty meaty with S+2 AP-2 Dd3, and you can force one enemy within 6" to add +1 to any Morale rolls they make. *'''Strategems - Instruments of the Law (1CP):''' When a {{W40kKeyword|Solomon Infantry}} or {{W40kKeyword|Biker}} is selected to shoot or fight, you can reroll all hit rolls of 1 for the phase. If they're within 6" of a {{W40kKeyword|SOLOMON Character}}, reroll all hits instead.
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