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The Killer of the Maze
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===T’au Additional Rules=== In the '''Wrath of the Greater Good''' expansion, all normal rules are followed with the addition of a few more here listed: -Models that can {{W40kKeyword|Fly}} can pass over a '''Pit''' Tile as if it was a normal Tile. -During the T'au Action phase, each model can perform two of the following actions in any combination: :'''-Movement:''' All ''Movement'' actions must be taken before any other actions. ::'''-Move:''' the model moves 1 Tile in any of the available directions. A model may take this action twice in a row. ::'''-Advance:''' the model moves 2 Tiles in any of the available directions, but may not perform a Move, Fire or Light Vent action. For a model to use this action it must be the first action it uses on a turn and it may not use this action twice a turn. ::'''-Fly Up or Down:''' A model on an Open Ceiling or Pit Tile may use 2 Actions to activate it’s thrusters, but only if all other models are on the same Tile (unless the other models are considered Lost). If so, remove all Tiles except for this one; the party on the Pit or Open Ceiling Tile is now on a new floor and continues as normal (adding new tiles as normal). Then replace the Tile the models are on with the opposite corresponding Tile (if this Action was used on a Pit Tile then it is replaced by an Open Ceiling Tile and visa versa). When this Action is used the Blind Horror is returned to the Shadows the Blind Horror skips it’s next turn. This Action may only be used once per Tile and a model may not use this Action on a Tile which was swapped because of a previous use of this ability. :'''-Activity:''' ::'''-Fire:''' the model can fire one of its weapons at the Blind Horror that must be on a Tile that is visible to the firer, and can fire any number of shots (as long as it doesn't exceed the number of ammo the weapon can fire at once or the remaining number of shots) ::'''-Light Vent:''' a {{W40kKeyword|XV46 Vanguard Void Suit}} may expend one shot from its Flame Projector to light up one Vent opening on the Tile it is on. An opening that has been lighted up can't be used by the {{W40kKeyword|Blind Horror}} or {{W40kKeyword|Ripper Swarm}} to enter the board or perform a ''Surprise Attack''. A Vent remains lit up for two game turns. ::'''-Cut through Door:''' a {{W40kKeyword|XV46 Vanguard Void Suit}} may expend one shot from its Fusion Cutter to fuze a Locked Door on the Tile it is on. Remove the Locked Door. ::'''-Reload:''' the model can recharge one of its weapons; when doing so, discard 1 magazine/charge/tank held by the model and re-fill the number of shots available for the weapon. ::'''-Use Equipment:''' the model can use one Equipment in its possession (es. Medkit, Melta Charge, etc.). ::'''-Pick Up Item:''' the model can pick up 1 item on the same Tile he is in. If it’s inventory for that type of item is already full then it may instead swap an item in its inventory for an item on the Tile. ::'''-Transfer Item:''' the model can give a single Equipment, weapon or weapon charge it possesses to another model on the same Tile, as long as the receiving model is allowed/has space to carry such item. ::'''-Scavenge:''' the model may search a tile for an item up to the remaining number of scavenging attempts the tile has remaining. ::'''-Combine:''' the model may use 1 Energy Cell and 1 Helium Cell to create 1 High Energy Cell. -When a {{W40kKeyword|DX-11 Exploratory Drones}} suffers an Injury and the roll is of 4 or more, don't apply the result, the model is immediately slain instead. On the other hand, each time a {{W40kKeyword|XV46 Vanguard Void Suits}} rolls on the Injury Table, subtract 2 from the result.
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