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===Eshin=== *'''Skirmish tactics out the ass:''' Both in Total Warhammer II and III, you start out surrounded by factions (High elves and Dark elves in TW2) (Dark Elves, Cathay and Ogres in TW3) that will absolutely trounce you in melee. However, because Clan Eshin is able to construct its military building at Tier 1 (Every other skaven faction need at least Tier 2 settlement to construct it), you're pretty much encouraged to hire Night Runners and Gutter Runners. The only thing they have that can catch your infantry is cavalry or monsters - if that happens, just let them eat whatever regiment they focus on while you keep skirmishing with the others. To avoid this happening, hire Eshin Triads that are available from "Den of Secrets" building (Tier 3). Remember, all rats are expendable. *'''Do clan missions whenever they are available:''' Getting your reputations up is absolutely critical, as not only does this make it much easier to confederate, but it also gives you powerful campaign map bonuses (like each of your armies producing food for maxing Pestilens reputation), but they are ''always'' a net reputation gain unless the reputation you'd gain is maxed out already. You can recruit 1-2 Master Assassin lords and then disband them right after recruitment - they can be used to perform clan missions, but they don't need to be on the map to do so, and while they are in the pool and not on the map, they don't even cost you anything.
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