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===[[Malkavian]]=== [[File:Malkavian.png|150px|right]] *'''Antediluvian - Malkav''' - Presumed dead, his blood mixed with the ground water all over the Middle East. (More likely he's in your head right now. Yes, you!) *'''Signature Discipline - Dementation''' ("So you think I'm crazy? Well you're right... and you'll find out just how crazy soon enough!") *'''Sect - Mostly Camarilla''' *'''Clan Weakness:''' They all have some form of neurosis, madness or insanity. Some can still function, while others are too far gone and institutionalized. Seers and prophets, they have offered their words of counsel to the Camarilla for millennia. Would be pretty cool, except most of the time, it's [[Astropath|random fucking gibberish with a rare insight hidden in sentences]]. That's because to a vamp, every single Malkavian is incurably insane in one way or another. And this is where the [[Skub|controversy]] hails from, with the term Fishmalk. The term Fishmalk comes from people who played them as [[Chaotic Stupid|comical lunatics]] - and there are plenty of people who are tired of this overdone way of playing Clan Drusilla. That's not to say that you can't do Fishmalks right - the wonderful game ''Bloodlines'' had an excellent take on the concept, which retained all of the awesome with legitimate inferred comedy (though not overt and clownlike), along with wonderfully crafted lulz and spoilers that only make sense on the second playthrough, such as mumbling "Helter Skelter" when you meet a vampire named Skelter without asking his name, scaring the fuck out of him. As mentioned before, they are the seers and prophets, and that's partly because all Malkavians are connected to a kind of... thing called the Malkavian Madness Network, or the Cobweb. Its partly how they can see the future, the past, plots, and other portents of doom, even if they or anyone else have no idea what the fuck it means. All that is known by the other Clans is that you do not want to fucking know what the hell is ''in'' the Cobweb/Malkavian Madness Network/Radio Station KRAY-Z - some speculate it's either the cause of their madness or a way to contain it from reaching critical and brain raping everyone around them, while others even believe that it's the Antediluvian Malkav himself, transcending the material world to a plane of pure madness. And there's a good reason no one really bothers trying - anything that connects with it gets mind raped, [[Dark Heresy]] style. Certain Kindred believe that the Malkavians are the physical manifestation of Malkav, and by allowing for the creation of as many Malkavians as possible Malkav's mind will be stretched too thin for the Antediluvian to be a threat. Even those poor Malks too insane to be able to care for themselves are sometimes kept alive, if only to try and bring this about (turns out that this theory is correct, but in a different way). During Gehenna Malkav does have a physical form of his own: a dozen little girls with glowing eyes who all speak in unison. This is what their signature discipline Dementation allows them to do to others - they inflict their madness onto a victim, from making them think they are a frog, to making a cop shoot innocent bystanders to cover a getaway because the cop suddenly sees monsters from [[DOOM: Repercussions of Evil|Doom]] overrunning the streets. Do take note that it can be ANY mental flaw. [[FATAL|That means any range of sexual psychoses are also fair play]]. You show those Toreador-loving hambeasts in your group that this is [[World of Darkness]], not [[Twilight]]. In an odd bout of things, both the Malkavians and Vampire players speculate that they may actually be getting [[troll]]ed by their Antediluvian. There was an event once where all Malkavians in the world lost their ability to use Dementation and instead suddenly acquired Dominate. After it reverted back, Malkavians started calling it ''The Great Trick''. Truly, the MMN is a great thing. The Instant Messenger feature seems to be also a factor more recently, since they will sometimes all across the country drop whatever the fuck they were doing and converge at certain places at the same time. Don't really have that many subclans (the most numerous are the Camarilla-aligned "Dominate Malkavians," who haven't been affected by the Great Trick yet), and the Antitribu in the Sabbat are far crazier, often immobilized outside of battle. Having never lost the aptitude for Dementation in the first place (indicating Malkav was truly playing both sides), those in the Sabbat driven even crazier by the harsh realities of unlife in the pack, and especially prone to frenzy. Though they can still let their madness affect reality in subtle ways that make you hope to God you're dealing with one of the ones that doesn't have homicidal tendencies. And if you do... well, imagine one of the (MUCH) more crazy and violent iterations of the Joker with the ability to see the future in some way. Or better yet, Vaas Montenegro from Farcry 3 would fit as a perfect Sabbat Malkavian.
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