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===Vampiric Powers=== Vampire Purebloods and Halfbloods, the Ichor having saturated their flesh and largely remade their very beings, can manifest the sinister mutations and haunting powers of their blasphemous genetic legacy. A Vampire Pureblood and Vampire Halfbloods have access to the Vampiric Powers list below as one of their Primary and Secondary skill sets, respectively. *'''Dark Majesty''': The Vampire commands through the dark resonance shared in the Ichor of the Brood. Whenever a Nerve or Willpower test is made for another fighter from the gang who is within 6โ of the Vampire, use the Vampireโs characteristic value. *'''Hypnotic Gaze''': Through their unholy gaze the Vampire can dominate the minds of weaker-willed beings. Select an enemy fighter that is both within 6โ and line of sight of the Vampire, and that has not been activated this turn. Roll a Willpower check to perform this action: if successful that fighter may only perform a single Move (Simple) action when activated this round. *'''Unguis Blades''': At a whim the Vampire can grow or retract razor-sharp claws, forearm blades, and/or a fang-filled maw. The Vampire effectively gains two Swords and has Dual Weapon dice in close combat. These do not count against the Wargear carry limit. *'''Mortis Hide''': The Vampire shapes their polymorphic flesh, hardening it into a leathery-chitinous hide that doesn't inhibit their movement. This grants a passive +1 to all Armour rolls. *'''Flying Horror''': At will the Vampire can morph or retract a large set of tattered membranous wings from their forearms, granting them to ability to fly around quickly and ascend levels. The Vampire can move in a 6" radius in any direction, including vertically onto a platform, completely unaffected by difficult terrain. *'''Ghoul King''': The Vampire's Ichor is dark and potent, able to call forth more minions to serve. They allow the Brood to have +1 Ghoul beyond the normal limit, and can create two Ghoul via the Spawning Special Rule.
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